2 750 673
3 350
2 750 673
3 350
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Wyświetl temat na GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Wyświetl temat na GTAForums »
Dodano: październik 08, 2016
Ostatnia aktualizacja: 6 dni temu
Last Downloaded: 5 seconds ago
10 999 Komentarzy
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Wyświetl temat na GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Wyświetl temat na GTAForums »
Dodano: październik 08, 2016
Ostatnia aktualizacja: 6 dni temu
Last Downloaded: 5 seconds ago









Enhanced Native Trainer: Update 48
Added:
• Added missing 1.57 vehicle previews.
• Added the ability to toggle low-grip tyres on cars (thanks Sjaak)
• Added a new “Track” wheel category
• Re-added the ability for ENT to automatically find and apply the required despawn global used to prevent vehicles despawning (thanks Sjaak and Ikt for the original code).
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'Drop Mine [HK + 1-6]' hotkey. Press the hotkey + 1-6 numbers to drop mines
• Added an 'Open/Close Vehicle Door [HK + 1-6]' hotkey
Improved:
• Improved the 'Traction Control' option a bit. It works more realistic now
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
@SergeDV555 RG launcher doesn't show my installed games,how can I fix it?
@Bryanttck123 what game version you have?
Settings -> Scan PC for supported installs -> Scan Now... wait
@SergeDV555 1.0.2245.0
@Bryanttck123 Try to delete RG Launcher and install it again with scanning for supported installs ho I wrote.
@SergeDV555 I have tried to delete RG launcher,then scan for supported installs,and It said find nothing
Favourite trainer, but lately, "long press exit to turn off engine" doesn't work. Is there any workaround or fix?
I have got a problem. When i want to refuel the car, i am heading to the Gas Station, turning off the engine and pressing E but fuel is not charging. What's the problem?
Hey my game crash while loading
And I disable mods folder game work
Help me
Is it me or mods for new DLC cars are missing? But that's not a big problem since you can tune them in LS Customs but then again some paintjobs are locked, is there any way to unlock them?
@Bryanttck123 write to RG Support because I don't know how It is possible the RG Laucher doesn't update the game and it's not in the list of installed games.
My saved cars always change the rims to random rims when I load saved car, How can I fix this?
@MrBboy
They seem to appear for me. Do you have any example paints which are missing?
@Ch jaat
Go to: %appdata%\GTAV Enhanced Native Trainer and rename ent.db.
@EnchancedCap Check this manual: https://pastebin.com/80qQzDx6
@Tejkr @Petchy666 We'll take a look.
@Llamuseq You must have the 'ent-config.xml' file under the 'Enhanced Native Trainer' folder.
Plus make sure you have enough money in your account.
And one more thing - if you play as an NPC (they don't have money) set the 'Gas Station Fuel Price' option to OFF.
@Slash_Alex I read it ty for linking but i still dont know how to assign the door functions, like what are their hash for the cheat to work or how to assign the door commands i still dont understand
@Zemanez I think there's a bug cause I just noticed that once I open Modification tab in trainer for newest DLC cars I get only 2 pages of options - so only basic ones (wheels, windows, performance mods) - but when I back out and go back in I get all of them as intended. And second one - I don't know if it's bug for sure - last 5 liveries when you mod newest DLC car in LS Customs are locked - like you need to unlock them by some Online activity.
Hi, @Zemanez please add The Los Santos tuner locations to teleport to, such as tuner garage or underground track, etc
@Zemanez That cars with online run along the way. Wants online vehicles in traffic. (I don't speak English, he used a translator)
@EnchancedCap After you bound a button in the 'ent-config.xml' file, go to 'Misc / Trainer Options / Hotkey Setup', and choose 'Open/Close Vehicle Door [HK + 1-6]'. Then press your hotkey button + 1-6 numbers.
@win2rage
They'll be added at some point in the future when we've got some time to work on ENT.
@Horacy
They can't be added to traffic unless you modify the ped vehicle xml file(s). That isn't something ENT can do.
@Slash_Alex Tyvm for the help :) it worked