2 lajków
134 komentarzy
0 filmów
0 przesłanych
1 obserwujący
@HKH191, I have one request for you. As being making mods bringing GTA Online features to Singleplayer, can you make updated version of GTA Five: Apartment & Garage (SPA II)? It was letting playing as MP Male / Female, purchasing GTA Online properties and changing his / her clothing like in Online, but the mod is outdated and it isn't usable anymore on recent few GTA V's patches. Its author (I'm Not MentaL) doesn't seems to be active anymore, neither. Please @HKH191 can do make version of his mod for current GTA version, please?
@HKH191, I finally got your mod working. Thanks so much!
I installed LemonUI in "scripts" folder (tried both dropping its folder and its contents directly to folder) but errors still shows up, appears your mod doesn't find / detect the files for unknown reasons... I has tried to install your mod a while ago but then again I couldn't get it working at all...
I have no clue how exactly do install required files - I tried both main GTA V's directory and scrips folder and your mod stills refuses to work at all (and still inactive in-game). I tried a few other ScriptHookV DotNet mods and I got them straight working right and they didn't threw any errors...
Appears the mod fails to load - all times I loaded the game everytime the SHVDN shows following those exact same errors every alunch game in its log:
[14:24:20] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[14:24:20] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[14:24:20] [DEBUG] Loading scripts from C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts ...
[14:24:20] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[14:24:22] [INFO] Found 2 script(s) in EnableAllinteriors.dll resolved to API 2.11.2.
[14:24:22] [DEBUG] Loading assembly iFruitAddon2.dll ...
[14:24:22] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.2.
[14:24:22] [DEBUG] Loading assembly INMNativeUI.dll ...
[14:24:22] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.11.2.
[14:24:22] [DEBUG] Loading assembly Metadata.dll ...
[14:24:22] [INFO] Found 1 script(s) in Metadata.dll resolved to API 2.11.2.
[14:24:22] [DEBUG] Loading assembly LemonUI.FiveM.net.dll ...
[14:24:22] [ERROR] Failed to load assembly LemonUI.FiveM.net.dll: System.IO.FileNotFoundException: Could not load file or assembly 'CitizenFX.Core.Client, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'CitizenFX.Core.Client, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[14:24:22] [DEBUG] Loading assembly LemonUI.RageMP.dll ...
[14:24:22] [ERROR] Failed to load assembly LemonUI.RageMP.dll: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Runtime, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[14:24:22] [DEBUG] Loading assembly LemonUI.RagePluginHook.dll ...
[14:24:22] [ERROR] Failed to load assembly LemonUI.RagePluginHook.dll: System.IO.FileNotFoundException: Could not load file or assembly 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[14:24:22] [DEBUG] Loading assembly LemonUI.SHVDN2.dll ...
[14:24:23] [INFO] Found 0 script(s) in LemonUI.SHVDN2.dll.
[14:24:23] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[14:24:23] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll.
[14:24:23] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[14:24:23] [ERROR] Failed to instantiate script EnableAllinteriors.Class1 because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'LemonUI.SHVDN2, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'LemonUI.SHVDN2, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null'
at EnableAllinteriors.Class1..ctor()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
For some reason the script can't detect / find LemonUI files (even though they're already where installation instruction said to be) and the mod shutdown and isn't active upon loading the game.
Appears the mod fails to load - all times I loaded the game everytime the SHVDN shows following exact same error every alunch game in its log:
[14:03:48] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[14:03:48] [ERROR] Failed to instantiate script EnableAllinteriors.Class1 because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'LemonUI.SHVDN2, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'LemonUI.SHVDN2, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null'
at EnableAllinteriors.Class1..ctor()
I don't know how to fix this error... but it's probably the culprit the mod do NOT work at all on my side...
And I can get that ScriptHookV DotNet DOES work in my game, as the SHVDN's reloading scripts key (Insert) IS WORKING on my side, but NOT this mod itself, and yes, I installed it correctly!
I installed this but it doesn't want do work at all! No blips at all on pause map, and I tried to enter the LifeInvader Offices but... the door still refuses to open, then I had tried with sjack327's SNT to pass through the LifeInvader's entrance door but only result of doing this is that is the interior is being still unsolid and I ended with falling down through map. I can't get this mod to work, and I want it badly to work, mainly for GTA Online interiors...
@LukeriousYT Seems author is gone since, there wasn't any reply since beginning of April, it is like 5-6 months already without any update for Menyoo... :(
@CamxxCore, in my GTA (latest patch, retail boxed DVD version) your script won't load and won't work at all for me. Using latest ScriptHook .NET version, it had output this log contained following errors related to your script (so assume why it's inactive in my game):
[13:02:25] [DEBUG] Created script domain 'ScriptDomain_6718030' with v2.10.6.
[13:02:25] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6718030' ...
[13:02:26] [DEBUG] Successfully compiled 'PortalGun.cs'.
[13:02:26] [DEBUG] Found 1 script(s) in 'PortalGun.cs'.
[13:02:27] [DEBUG] Successfully compiled 'Rootedcartires.cs'.
[13:02:27] [DEBUG] Found 1 script(s) in 'Rootedcartires.cs'.
[13:02:27] [INFO] Loading assembly 'Fireworks.dll' ...
[13:02:27] [DEBUG] Found 3 script(s) in 'Fireworks.dll'.
[13:02:27] [INFO] Loading assembly 'iFruitAddon.dll' ...
[13:02:27] [DEBUG] Found 0 script(s) in 'iFruitAddon.dll'.
[13:02:27] [INFO] Loading assembly 'INMNativeUI.dll' ...
[13:02:27] [DEBUG] Found 1 script(s) in 'INMNativeUI.dll'.
[13:02:27] [INFO] Loading assembly 'NativeUI.dll' ...
[13:02:27] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[13:02:27] [INFO] Loading assembly 'StreetSweeper.dll' ...
[13:02:27] [DEBUG] Found 1 script(s) in 'StreetSweeper.dll'.
[13:02:27] [INFO] Loading assembly 'Teleportals.dll' ...
[13:02:27] [DEBUG] Found 4 script(s) in 'Teleportals.dll'.
[13:02:27] [INFO] Loading assembly 'The Evil Force.dll' ...
[13:02:27] [DEBUG] Found 1 script(s) in 'The Evil Force.dll'.
[13:02:27] [INFO] Loading assembly 'TornadoScript.dll' ...
[13:02:27] [DEBUG] Found 2 script(s) in 'TornadoScript.dll'.
[13:02:27] [INFO] Loading assembly 'VCommonFunctions.dll' ...
[13:02:27] [DEBUG] Found 1 script(s) in 'VCommonFunctions.dll'.
[13:02:27] [DEBUG] Starting 16 script(s) ...
[13:02:27] [DEBUG] Instantiating script 'PortalGun' in script domain 'ScriptDomain_6718030' ...
[13:02:27] [DEBUG] Started script 'PortalGun'.
[13:02:27] [DEBUG] Instantiating script 'carrape.carrape' in script domain 'ScriptDomain_6718030' ...
[13:02:27] [DEBUG] Started script 'carrape.carrape'.
[13:02:27] [DEBUG] Instantiating script 'Fireworks.Configuration' in script domain 'ScriptDomain_6718030' ...
[13:02:27] [DEBUG] Started script 'Fireworks.Configuration'.
[13:02:27] [DEBUG] Instantiating script 'Fireworks.Main' in script domain 'ScriptDomain_6718030' ...
[13:02:27] [DEBUG] Started script 'Fireworks.Main'.
[13:02:27] [DEBUG] Instantiating script 'Fireworks.FireworksMenu' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [DEBUG] Started script 'Fireworks.FireworksMenu'.
[13:02:28] [DEBUG] Instantiating script 'INMNativeUI.BigMessageThread' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [DEBUG] Started script 'INMNativeUI.BigMessageThread'.
[13:02:28] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[13:02:28] [DEBUG] Instantiating script 'StreetSweeper' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [DEBUG] Started script 'StreetSweeper'.
[13:02:28] [DEBUG] Instantiating script 'Teleportals.KeyHandling' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [ERROR] Failed to instantiate script 'Teleportals.KeyHandling' because constructor threw an exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Teleportals.Mediator.CreateEnabledTeleporterSets()
at Teleportals.KeyHandling..ctor()
[13:02:28] [DEBUG] Instantiating script 'Teleportals.Rendering' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [ERROR] Failed to instantiate script 'Teleportals.Rendering' because constructor threw an exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Teleportals.Rendering..ctor()
[13:02:28] [DEBUG] Instantiating script 'Teleportals.TeleportalNameDisplay' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [DEBUG] Started script 'Teleportals.TeleportalNameDisplay'.
[13:02:28] [DEBUG] Instantiating script 'Teleportals.Teleporter' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [DEBUG] Started script 'Teleportals.Teleporter'.
[13:02:28] [DEBUG] Instantiating script 'The_Evil_Force.EvilForce' in script domain 'ScriptDomain_6718030' ...
[13:02:28] [DEBUG] Started script 'The_Evil_Force.EvilForce'.
[13:02:28] [DEBUG] Instantiating script 'TornadoScript.ScriptMain.Script.MainScript' in script domain 'ScriptDomain_6718030' ...
[13:02:30] [DEBUG] Started script 'TornadoScript.ScriptMain.Script.MainScript'.
[13:02:30] [DEBUG] Instantiating script 'TornadoScript.ScriptCore.Game.ScriptThread' in script domain 'ScriptDomain_6718030' ...
[13:02:30] [ERROR] Failed to instantiate script 'TornadoScript.ScriptCore.Game.ScriptThread' because no public default constructor was found.
[13:02:30] [DEBUG] Instantiating script 'Cyron43.GtaV.Common.NotificationTask' in script domain 'ScriptDomain_6718030' ...
[13:02:30] [DEBUG] Started script 'Cyron43.GtaV.Common.NotificationTask'.
[13:02:31] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Teleportals.TeleportalNameDisplay.a()
at GTA.Script.MainLoop()
[13:02:31] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Teleportals.Teleporter.ObserveFindActualTeleporterSet(Vector3 actualPosition)
at Teleportals.Teleporter.a(Object A_0, EventArgs A_1)
at GTA.Script.MainLoop()
[13:02:31] [ERROR] Caught fatal unhandled exception:
System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'.
at TornadoScript.ScriptMain.Script.TornadoFactory.OnUpdate(Int32 gameTime)
at TornadoScript.ScriptCore.Game.ScriptThread.OnUpdate(Int32 gameTime)
at GTA.Script.MainLoop()
[13:02:36] [ERROR] Script 'Teleportals.Teleporter' is not responding! Aborting ...
[13:02:36] [DEBUG] Aborted script 'Teleportals.Teleporter'.
[13:02:41] [ERROR] Script 'TornadoScript.ScriptMain.Script.MainScript' is not responding! Aborting ...
[13:02:41] [DEBUG] Aborted script 'TornadoScript.ScriptMain.Script.MainScript'.
There also one teleportal script that wasn't working with your script as well. It also seems to get aborted and not usable in-game as well as your Tornado script. Any ideas why it's not working?!? All rest .NET mods I'm using load fine and works as expected, only your and the other mentioned mod fails to load in my GTA 5...
Guys, I think Menyoo is offically retired / abandoned. Author hasn't been active and appears to be vanished completely for like 4 full months now already...
Since 1-2 months I had to replace Menyoo (used along With Simple Native Trainer) with Enhanced Native Trainer now, as it least it still have active development. Also appears Object Spooner doesn't seems to work right with latest 1-2 GTA V's patches as several users reported crashing while using it, yep with no replies from @MAFINS about that major issue at all... Alos latest 1-2 versions are detetcted by many antiviruses, yep, still no responce / answer for that issue neither. I'm assume this otherwise pretty popular trainer for GTA V is now in fact, has been abandoned, guys...