982
55
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luty 13, 2023
Location is North West (Near Paleto Bay)
X -3238.2
Y 10032.5
Z 298.4
heading 35.6
Installation:
SINGLPLAYER
- Put the basedbathurst folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
There is already a FiveM Package. Use that instead of the SP to FiveM business. It's amazing how many ppl miss that standalone package
- Drop the basedbathurst folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the RaceDepartment (https://www.racedepartment.com/downloads/bathurst.8677/) I'm crediting RSeb for the original map since it came from Assetto Corsa.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter View topic on GTA5-Mods.com Forums »
Dodano: luty 12, 2023
Ostatnia aktualizacja: luty 12, 2023
Last Downloaded: 2 hours ago
44 Komentarzy
More mods by ON3FLY3R:
![Laguna Seca [Add-on/FiveM] Laguna Seca [Add-on/FiveM]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/laguna-seca-add-on-fivem/b99020-lagunaseca_thumb.png)
- Model Mapy
- Droga
![Monza 1966 [Add-on SP/FiveM] Monza 1966 [Add-on SP/FiveM]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/monza-1966-add-on-sp-fivem/13b41f-monza66_thumb.png)
- Model Mapy
- Droga
Location is North West (Near Paleto Bay)
X -3238.2
Y 10032.5
Z 298.4
heading 35.6
Installation:
SINGLPLAYER
- Put the basedbathurst folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
There is already a FiveM Package. Use that instead of the SP to FiveM business. It's amazing how many ppl miss that standalone package
- Drop the basedbathurst folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the RaceDepartment (https://www.racedepartment.com/downloads/bathurst.8677/) I'm crediting RSeb for the original map since it came from Assetto Corsa.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter View topic on GTA5-Mods.com Forums »
Dodano: luty 12, 2023
Ostatnia aktualizacja: luty 12, 2023
Last Downloaded: 2 hours ago
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@Paddy Productions For some reason I can't put a # in the description. There's a warning that says it could cause issues with the formatting. But yea just to be clear it's based#6157
luty 15, 2023 -
@JohnFromGWN most likely not, I didn’t install anything like that, that’s why I’m asking how to make it so that control doesn’t disappear
luty 15, 2023 -
@Lumen you might want to post in your native language, because control doesn't mean anything in this context. Do you mean buildings disappear, textures disappear? Not sure what you mean.
luty 15, 2023 -
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@JohnFromGWN sorry, didn't explain it well.
loss of control of the car, stops driving, steering, braking. If you return closer to Los Santos, then the car control appearsluty 15, 2023 -
@Lumen Ok. Thanks. Possibly because you don't have No Boundaries installed? The AI changes for NPCs as you move away from Los Santos but the car should function properly. I tested this map last night with both motorcycles and cars and never lost control. NPCs however will behave differently because they are out of brain range.
luty 15, 2023 -
what ikt said, as far as I'm concerned VI is lightyears away from us
2023 is race yearluty 15, 2023 -
@JohnFromGWN What can I do to keep my car in control? what boundaries are you talking about?
luty 16, 2023 -
@Lumen The game has limits. It was not designed to be expanded by modders. If you go to far the AI breaks, the engine can't support it. Fortunately there is a mod that allows you to extend the limits of GTA5's map. It's not perfect because it does not add traffic paths and it does not change NPC AI, but it does allow you to have maps outside the normal boundaries. If you are experiencing other issues, such as texture loss, then those are due to your hardware and your ingame visual settings. https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
luty 17, 2023 -
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@ON3FLY3R
Ok , so i have gta 5 fitgirl repack (cracked) 1.0.2545 and i used lots of mods in my game even liberty city is also installed in my game but whenever i try to use addon maps like this mod i can't see the addon map sometimes at the location and for some other map mods when i see them i fell through the map can someone help me out of the problemluty 21, 2023 -
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@ProfessorOP Per the rules of the website I can't really give you advice on how to fix that on an old CRACKED version of gta 5. I will say if you ever buy the game: trying to combine lots of maps together will result in issues of collisions and maps not loading. It's getting harder and harder every time they update the game for SP maps to be stable
luty 21, 2023 -
Great work as always, having a absolute blast with this track. already put a crap ton of laps in with this map and the ghost replay mod
luty 21, 2023 -
Id love to download all of these if I knew how to down them. The only thing I could find was op saying it spawns like cars do. Not really helpful
luty 23, 2023 -
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It's that time again: I will be releasing multiple maps this month, 1 per day for about a week. There is still traffic and interiors planned for Ugase but it got pushed back due to multiple irl things and the schedule I had for these maps.