Fort Zancudo Murder [Build a Mission]
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Necesitas Build a Mision Creado Por aimless / you need build a mission from aimless https://es.gta5-mods.com/scripts/build_a_mission; & Open All Interiors v4 From NewTheft https://es.gta5-mods.com/scripts/open-all-interiors
Instala la carpeta Asesinato en Fort Zancudo en : Gtav/Scripts/Bam/Missions
Install The Folder Asesinato en Fort Zancudo in : Gtav/Scripts/Bam/Missions
Nota: Compren Paracaidas :3
Note: Buy a Parachute :3
Instala la carpeta Asesinato en Fort Zancudo en : Gtav/Scripts/Bam/Missions
Install The Folder Asesinato en Fort Zancudo in : Gtav/Scripts/Bam/Missions
Nota: Compren Paracaidas :3
Note: Buy a Parachute :3
Dodano: maj 30, 2016
Ostatnia aktualizacja: maj 30, 2016
Last Downloaded: październik 25, 2024
5 Komentarzy
Necesitas Build a Mision Creado Por aimless / you need build a mission from aimless https://es.gta5-mods.com/scripts/build_a_mission; & Open All Interiors v4 From NewTheft https://es.gta5-mods.com/scripts/open-all-interiors
Instala la carpeta Asesinato en Fort Zancudo en : Gtav/Scripts/Bam/Missions
Install The Folder Asesinato en Fort Zancudo in : Gtav/Scripts/Bam/Missions
Nota: Compren Paracaidas :3
Note: Buy a Parachute :3
Instala la carpeta Asesinato en Fort Zancudo en : Gtav/Scripts/Bam/Missions
Install The Folder Asesinato en Fort Zancudo in : Gtav/Scripts/Bam/Missions
Nota: Compren Paracaidas :3
Note: Buy a Parachute :3
Dodano: maj 30, 2016
Ostatnia aktualizacja: maj 30, 2016
Last Downloaded: październik 25, 2024
Gracias amigo! Al fin misiones en español! ^^
@Mikke819 desconocia por completo que hubiera un cooperativo pirata jajajaj, como va eso? tenemos que conectarnos los dos al mismo server o como? voy a instalarlo y te digo, por cierto en steam soy danini_15, aunque ya tenga 24 tacos jajqajaj, un saludo tio
@danibom ok tambien soy Mikke819 en Steam
Not in English :(
awesome!
for english instructions just replace the text in the "objectives.txt" file to:
[settings]
Objectivescount = 12
ObjectivesActorCount = 3
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = ObjectiveText
Objectives[0]Positionx = -1898.207
Objectives[0]Positiony = 3418.237
Objectives[0]Positionz = 61.33691
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type =
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon =
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = -1898.207
Objectives[0]my_destinationPosy = 3418.237
Objectives[0]my_destinationPosz = 61.33691
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type =
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text =
Objectives[0]ObjectiveWantedLevel = No Change
Objectives[1]Type = Checkpoint
Objectives[1]Text = Go to Tower 1
Objectives[1]Positionx = -2340.612
Objectives[1]Positiony = 3264.877
Objectives[1]Positionz = 32.82764
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type =
my_Objectivepeds_Task[1]Type = 0
Objectives[1]Weapon =
Objectives[1]Heading = 25.5
Objectives[1]my_destinationPosx = -2340.612
Objectives[1]my_destinationPosy = 3264.877
Objectives[1]my_destinationPosz = 32.82764
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type =
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text =
Objectives[1]ObjectiveWantedLevel = 0
Objectives[2]Type = Checkpoint
Objectives[2]Text = Go upstairs
Objectives[2]Positionx = -2352.76
Objectives[2]Positiony = 3251.044
Objectives[2]Positionz = 32.81074
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type =
my_Objectivepeds_Task[2]Type = 0
Objectives[2]Weapon =
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = -2352.76
Objectives[2]my_destinationPosy = 3251.044
Objectives[2]my_destinationPosz = 32.81074
Objectives[2]my_objective_has_destinationPos = False
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type =
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text =
Objectives[2]ObjectiveWantedLevel = 0
Objectives[3]Type = Checkpoint
Objectives[3]Text = Go Up to Floor 6
Objectives[3]Positionx = -2355.878
Objectives[3]Positiony = 3246.139
Objectives[3]Positionz = 92.90369
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type =
my_Objectivepeds_Task[3]Type = 0
Objectives[3]Weapon =
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = -2355.878
Objectives[3]my_destinationPosy = 3246.139
Objectives[3]my_destinationPosz = 92.90369
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type =
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text =
Objectives[3]ObjectiveWantedLevel = 0
Objectives[4]Type = Actor
Objectives[4]Text = Kill the First Objective
Objectives[4]Positionx = -2360.385
Objectives[4]Positiony = 3243.263
Objectives[4]Positionz = 92.90369
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = csb_ramp_marine
my_Objectivepeds_Task[4]Type = 1
Objectives[4]Weapon = APPistol
Objectives[4]Heading = -48
Objectives[4]my_destinationPosx = -2360.385
Objectives[4]my_destinationPosy = 3243.263
Objectives[4]my_destinationPosz = 92.90369
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text =
Objectives[4]ObjectiveWantedLevel = 5
Objectives[5]Type = Actor
Objectives[5]Text = Kill the second Objective
Objectives[5]Positionx = -2353.094
Objectives[5]Positiony = 3256.874
Objectives[5]Positionz = 92.90369
my_vecs[5]PrimaryColor = MetallicBlack
my_vecs[5]SecondaryColor = MetallicBlack
my_Objective_pedsModel[5]Type = s_m_m_marine_02
my_Objectivepeds_Task[5]Type = 1
Objectives[5]Weapon = APPistol
Objectives[5]Heading = 81
Objectives[5]my_destinationPosx = -2353.094
Objectives[5]my_destinationPosy = 3256.874
Objectives[5]my_destinationPosz = 92.90369
Objectives[5]my_objective_has_destinationPos = False
Objectives[5]my_Objectiveped_Has_Pickup = False
Objectives[5]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[5]my_Objectiveped_kill_all_actors = False
Objectives[5]my_Objectiveped_Pickup_Text =
Objectives[5]ObjectiveWantedLevel = 5
Objectives[6]Type = Checkpoint
Objectives[6]Text = Go up to the last floor
Objectives[6]Positionx = -2353.633
Objectives[6]Positiony = 3251.025
Objectives[6]Positionz = 101.4508
my_vecs[6]PrimaryColor = MetallicBlack
my_vecs[6]SecondaryColor = MetallicBlack
my_Objective_pedsModel[6]Type =
my_Objectivepeds_Task[6]Type = 0
Objectives[6]Weapon =
Objectives[6]Heading = 25.5
Objectives[6]my_destinationPosx = -2353.633
Objectives[6]my_destinationPosy = 3251.025
Objectives[6]my_destinationPosz = 101.4508
Objectives[6]my_objective_has_destinationPos = False
Objectives[6]my_Objectiveped_Has_Pickup = False
Objectives[6]my_Objectiveped_Pickup_Type =
Objectives[6]my_Objectiveped_kill_all_actors = False
Objectives[6]my_Objectiveped_Pickup_Text =
Objectives[6]ObjectiveWantedLevel = 0
Objectives[7]Type = Actor
Objectives[7]Text = Kill The Last Objective
Objectives[7]Positionx = -2358.309
Objectives[7]Positiony = 3250.581
Objectives[7]Positionz = 101.4508
my_vecs[7]PrimaryColor = MetallicBlack
my_vecs[7]SecondaryColor = MetallicBlack
my_Objective_pedsModel[7]Type = s_m_m_marine_01
my_Objectivepeds_Task[7]Type = 1
Objectives[7]Weapon = APPistol
Objectives[7]Heading = 114
Objectives[7]my_destinationPosx = -2358.309
Objectives[7]my_destinationPosy = 3250.581
Objectives[7]my_destinationPosz = 101.4508
Objectives[7]my_objective_has_destinationPos = False
Objectives[7]my_Objectiveped_Has_Pickup = False
Objectives[7]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[7]my_Objectiveped_kill_all_actors = False
Objectives[7]my_Objectiveped_Pickup_Text =
Objectives[7]ObjectiveWantedLevel = 5
Objectives[8]Type = Checkpoint
Objectives[8]Text = Go to the Communication Tower
Objectives[8]Positionx = -2493.286
Objectives[8]Positiony = 3302.516
Objectives[8]Positionz = 32.82765
my_vecs[8]PrimaryColor = MetallicBlack
my_vecs[8]SecondaryColor = MetallicBlack
my_Objective_pedsModel[8]Type =
my_Objectivepeds_Task[8]Type = 0
Objectives[8]Weapon =
Objectives[8]Heading = 25.5
Objectives[8]my_destinationPosx = -2493.286
Objectives[8]my_destinationPosy = 3302.516
Objectives[8]my_destinationPosz = 32.82765
Objectives[8]my_objective_has_destinationPos = False
Objectives[8]my_Objectiveped_Has_Pickup = False
Objectives[8]my_Objectiveped_Pickup_Type =
Objectives[8]my_Objectiveped_kill_all_actors = False
Objectives[8]my_Objectiveped_Pickup_Text =
Objectives[8]ObjectiveWantedLevel = 4
Objectives[9]Type = Checkpoint
Objectives[9]Text = Climb the tower and jump to exit Fort Zancudo
Objectives[9]Positionx = -2507.232
Objectives[9]Positiony = 3313.907
Objectives[9]Positionz = 91.96551
my_vecs[9]PrimaryColor = MetallicBlack
my_vecs[9]SecondaryColor = MetallicBlack
my_Objective_pedsModel[9]Type =
my_Objectivepeds_Task[9]Type = 0
Objectives[9]Weapon =
Objectives[9]Heading = 25.5
Objectives[9]my_destinationPosx = -2507.232
Objectives[9]my_destinationPosy = 3313.907
Objectives[9]my_destinationPosz = 91.96551
Objectives[9]my_objective_has_destinationPos = False
Objectives[9]my_Objectiveped_Has_Pickup = False
Objectives[9]my_Objectiveped_Pickup_Type =
Objectives[9]my_Objectiveped_kill_all_actors = False
Objectives[9]my_Objectiveped_Pickup_Text =
Objectives[9]ObjectiveWantedLevel = 4
Objectives[10]Type = Checkpoint
Objectives[10]Text = Get on the Akuma
Objectives[10]Positionx = -2535.685
Objectives[10]Positiony = 3528.309
Objectives[10]Positionz = 14.52768
my_vecs[10]PrimaryColor = MetallicBlack
my_vecs[10]SecondaryColor = MetallicBlack
my_Objective_pedsModel[10]Type =
my_Objectivepeds_Task[10]Type = 0
Objectives[10]Weapon =
Objectives[10]Heading = 25.5
Objectives[10]my_destinationPosx = -2535.685
Objectives[10]my_destinationPosy = 3528.309
Objectives[10]my_destinationPosz = 14.52768
Objectives[10]my_objective_has_destinationPos = False
Objectives[10]my_Objectiveped_Has_Pickup = False
Objectives[10]my_Objectiveped_Pickup_Type =
Objectives[10]my_Objectiveped_kill_all_actors = False
Objectives[10]my_Objectiveped_Pickup_Text =
Objectives[10]ObjectiveWantedLevel = 3
Objectives[11]Type = Checkpoint
Objectives[11]Text = Hide in the Sawmill
Objectives[11]Positionx = -552.8152
Objectives[11]Positiony = 5325.424
Objectives[11]Positionz = 73.59964
my_vecs[11]PrimaryColor = MetallicBlack
my_vecs[11]SecondaryColor = MetallicBlack
my_Objective_pedsModel[11]Type =
my_Objectivepeds_Task[11]Type = 0
Objectives[11]Weapon =
Objectives[11]Heading = 25.5
Objectives[11]my_destinationPosx = -552.8152
Objectives[11]my_destinationPosy = 5325.424
Objectives[11]my_destinationPosz = 73.59964
Objectives[11]my_objective_has_destinationPos = False
Objectives[11]my_Objectiveped_Has_Pickup = False
Objectives[11]my_Objectiveped_Pickup_Type =
Objectives[11]my_Objectiveped_kill_all_actors = False
Objectives[11]my_Objectiveped_Pickup_Text =
Objectives[11]ObjectiveWantedLevel = 3