Wynonna Earp Purgatory Sheriff Department Paintjob for 2011 Ford Crown Victoria Police Interceptor 1.0
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Wynonna Earp Purgatory Sheriff Department Paintjob for 2011 Ford Crown Victoria Police Interceptor
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
Dodano: październik 29, 2016
Ostatnia aktualizacja: październik 29, 2016
Last Downloaded: 7 dni temu
0 Komentarzy
More mods by GlobalHawk_MSI:
Wynonna Earp Purgatory Sheriff Department Paintjob for 2011 Ford Crown Victoria Police Interceptor
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
Dodano: październik 29, 2016
Ostatnia aktualizacja: październik 29, 2016
Last Downloaded: 7 dni temu
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