Drop and Image, Spawn a Vehicle - Early Access 1
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This script contains IMT (Intelligent Menu Technology). All you need to do is drop images in a folder and they will appear in the menu, they will be previewed actual size on screen, and they will be spawned - as long as the image names are the spawn names (not necessarily same as the folder dlc.rpf names) and of course you need to have the addon installed. It also displays vanilla vehicles. IMT is implemented using little nanobots that populate the menu and do the error handling.
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
Dodano: 7 hours ago
Ostatnia aktualizacja: 7 hours ago
Last Downloaded: 13 minut temu
12 Komentarzy
This script contains IMT (Intelligent Menu Technology). All you need to do is drop images in a folder and they will appear in the menu, they will be previewed actual size on screen, and they will be spawned - as long as the image names are the spawn names (not necessarily same as the folder dlc.rpf names) and of course you need to have the addon installed. It also displays vanilla vehicles. IMT is implemented using little nanobots that populate the menu and do the error handling.
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
Dodano: 7 hours ago
Ostatnia aktualizacja: 7 hours ago
Last Downloaded: 13 minut temu
Ok, so what if you don't have an image for your specific addon or addons? Just create an image which has the spawn name of your addon. For example, cobra.png or cobra.jpg. Most of my addon vehicles don't have images, not in the 2500 vehicle pack, but I still wanted to spawn them. So I created a placeholder image (visible in the video) and then i wrote a command script that created over 500 placeholder images, each with the name of one of my addon vehicles. This allows me to spawn all my addons. Eventually I hope to add images for each missing one. Remember for persistence, just step out of the car before spawning a new one.
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This is really cool.
@Starfox1993 Thank you. In the next release I will add simple customizations options for paint, liveries, and extras. The major problem, which is not technical, is getting a list of all the "real names". In other words I'd like the menu to show Ferrari 250 GTO instead of xyz25062 (just an example) and that's a manual process unless someone has done it before. As i wrote in the description, the names in the meta data, at least for my addons, are really inaccurate.
@JohnFromGWN Wow, this is the nice one👍Btw I has 1400+ addon vehicles, and almost everytime all my Nissan models calls as Chevrolet, I know that is because a wrong nane/hash in .gxt2 file in which of my dlc folders, I just can't find the time to find current .gxt2 file and fix it, so I really interesting what you got for the players today😊
@ALEXSYS Thanks! Yeah the wrong names is a pain and that's why I never used the Add-On Vehicle Spawner by @ikt because no way I'm going to manually edit 200+ vehicles. I love automation and I write scripts for that purpose but this one can't be automated. I have my own personal vehicle menus, aside from this one, that have the correct names, but the idea of this one was just drop and spawn.
It would be a great community project if:
1. We could split up the pool of addons, the one's without images, and create and share those images.
2. Create a table that has the spawn name in one column and the correct brand/model/year name in another column.
@Ikt's mod has this in one of the log or other files, I dont' remember which one, but it still has lots of wrong brands and once more that's entirely the fault of the vehicle dev.
Can you make option saving vehicles with attachments? paint, tires and etc.
Very cool as always, John. You never stop to surprise me with interesting approaches, I can see this being really useful.
Muito legal o mod. Uma maneira simples de mostrar os carros. Você consegue fazer uma maneira de escolher aleatório somente dentre os carros que tiverem na pasta do seu mod?
@lupys I could, but those functions are already done in trainers. I'd like to keep this focused as a viewer/spawner that is extremely flexible from an organization point of view, i.e. using image subfolders by brand, model, country, whatever.
My first choice for trainers is the original Menyoo. It might be outdated in some respects but it does what you require and much more.
https://github.com/MAFINS/MenyooSP/releases
@Edbarcelos Obrigado. The question:
Very cool the mod. A simple way to show the cars. Can you make a way to randomly choose only from the cars you have in your mod's folder?
Answer: Yes I could include a randomize feature, but this mod does not read the mods folder, it reads the image folder and its subfolders.
Sim, eu poderia incluir um recurso de aleatorização, mas este mod não lê a pasta mods, ele lê a pasta de imagem e suas subpastas.
@Kazumo That's very kind thank you. What seems like a long time ago, @JustDancePC had very kindly created a music mod for me (not the one here) and populated mp3s from folders and subfolders. That is really cool. Fast forward years later when I actually can script, I revisited his code and thought, hmmm, can we do something with this. So i started with libraries, then realized external folders are more convenient, and loaded images of maps/worlds. This wasn't really great because what do you use as coordinates. I mean LCPP is huge. You would need dozens of images. Then I thought of cars and here we are. Not sure where this is going from here but I think it's fun to quickly scroll through for the previews and I like the ability to structure the subfolders by category.