1 135 731
2 902
-
2 dni temu
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
36.0
~Fix Game crash aroun Alta construction site
36.3
~added toggeable LSIA Hangar Doors
~added toggeable FIB Skylight
~added toggeable Vangelico Referb
37.0
~added support for GTAV Enhanced.
38.0
~added the winning room & Mugshot room to story mode/misc interiors, as they were removed somtime before version 35.0.
~added the Sandy Shores Race Track
~added a major change to the REQUESTINTERIORS method. To prevent script crashes if user is missing any vehicle/prop that gets added to the map (this effects the Kosatka up at Paleto Bay, Trevor's Bodhi at El Burro Heights, and Bilionaires Destroyed Heli by Fort Zancudo)
39.0
~added mansions from A Safehouse on the hills update.
39.1
~ fix a script crash on loading mansion chairs if the mansion cant be loaded (if the mansion cant be loaded, its likely your missing game assets from the latest game update, which includes the chair models, 39.0 didn't include a safeguard on stopping the whole script crashing if the chairs in the mansion [which are also from the latest update] cant load.)
Dodano: marzec 01, 2020
Ostatnia aktualizacja: 1 dzień temu
Last Downloaded: 1 minute ago
All Versions
16 664 pobrań , 338 KB
wrzesień 09, 2025
11 854 pobrań , 338 KB
lipiec 28, 2025
25 488 pobrań , 791 KB
maj 22, 2025
6 518 pobrań , 130 KB
grudzień 26, 2020
4 122 Komentarzy
More mods by HKH191:
- Rozgrywka
- .Net
- Misje
- Rozgrywka
- .Net
- Lcpp
- Rozgrywka
- Rozgrywka
- Pojazdy
- .Net
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
36.0
~Fix Game crash aroun Alta construction site
36.3
~added toggeable LSIA Hangar Doors
~added toggeable FIB Skylight
~added toggeable Vangelico Referb
37.0
~added support for GTAV Enhanced.
38.0
~added the winning room & Mugshot room to story mode/misc interiors, as they were removed somtime before version 35.0.
~added the Sandy Shores Race Track
~added a major change to the REQUESTINTERIORS method. To prevent script crashes if user is missing any vehicle/prop that gets added to the map (this effects the Kosatka up at Paleto Bay, Trevor's Bodhi at El Burro Heights, and Bilionaires Destroyed Heli by Fort Zancudo)
39.0
~added mansions from A Safehouse on the hills update.
39.1
~ fix a script crash on loading mansion chairs if the mansion cant be loaded (if the mansion cant be loaded, its likely your missing game assets from the latest game update, which includes the chair models, 39.0 didn't include a safeguard on stopping the whole script crashing if the chairs in the mansion [which are also from the latest update] cant load.)
Dodano: marzec 01, 2020
Ostatnia aktualizacja: 1 dzień temu
Last Downloaded: 1 minute ago
-
when I press Insert it freezes for a few seconds and that pops up, then it keeps freezing and that keeps popping up whenever I move
1 dzień temu -
when i reload interiors in the last version, A message appears that says "NullReferenceException in EnableAllinteriors Classi.Creat eFrozenInvincibleProp(Model" and much more text, can you help me?
1 dzień temu -
i tried without the mods folder and it worked, you know some mod or anything that can make this happens?
1 dzień temu -
-
-
@King_K728 @ntrnrtdnds make sure to update your mods folder update folder from the latest update
1 dzień temu -
This mod is overlapping the zee contact from LS life. any way to resolve this without uninstalling either of the mods?
1 dzień temu -
@HKH191 so when i open gta the mod and contacts dont pop up for me in general any recommendation's or help?
23 hours ago -
-
Rozwiń, aby przeczytać cały komentarz
i keep getting these errors no matter what i try:
EAI:Error Could not spawn 'm25_2__prop_m52_diningchair_01a'.
This is likely due to your mods folder missing model: 'm25_2__prop_m52_diningchair_01a',
please remove mods folder and see if the error persists.EAI:Error Could not spawn 'bodhi2'.
This is likely due to your mods folder missing model: 'bodhi2',
please remove mods folder and see if the error persists.EAI:Error Could not spawn 'sf_prop_sf_swift2_01a'.
This is likely due to your mods folder missing model: 'sf_prop_sf_swift2_01a',
please remove mods folder and see if the error persists.EAI:Error Could not spawn KOSATKA.
This is likely due to your mods folder missing the Kosatka model,
please remove mods folder and see if the error persists.Unhandled exception in script "EnableAllinteriors.Class1"!
NullReferenceException at EnableAllinteriors.Class1.CreateFrozenInvincibleProp
(Model model, Vector3 pos, Single heading, Vector4 quat)
in D:\Grand Theft Auto V\GTAV modding\Source Code (BACKUP 21.07.25)\Active\EnableAllinteriors\
EnableAllinteriors\Class1.cs:line 12737Unhandled exception in script "EnableAllinteriors.Class1"!
NullReferenceException at SHVDN.NativeMemory.GetVehicleCount()Unhandled exception in script "EnableAllinteriors.LoadMPMaps"!
NullReferenceException at SHVDN.NativeMemory.GetVehicleCount()I never had a mod folder, this mod didnt come with one. shouldn't it be pulling from the models of the game??
i've tried verifying files, reinstalling, disabling other mods (only others i have are rampage, menyoo, and StraightToStoryMode), everything.
nothing works. i can't access your discord for help because the link is dead.
i am using the latest enhanced version.
this is my folder structure:
📁scripts
\📁ifruitaddon
\📄25196.tmp
\📄config.ini
-📄EnableAllinteriors.dll
-📄EnableAllinteriors.ini
-📄EnableAllinteriors.pdb
-📄iFruitAddon2.dll
-📄iFruitAddon2pdb
-📄LemonUI.SHVDN3.dll
-📄LemonUI.SHVDN3.pdb
-📄LemonUI.SHVDN3.xmli genuinely dont understand what it is that i'm doing wrong or why i keep getting these errors
15 hours ago -
@kingjayron123 @kingjayron123 you can contact me on discord for help, but its likely your missing a required file for the mod to work
12 hours ago -
@HKH191 I'm trying to talk to you via discord, but upon using the link you provided, it says the invite is invalid. Can you please fix this?
BTW, i'm having some issues with the Enable All Interiors mod, which is what i wanted to talk to you about
10 hours ago -
-
@HKH191 Noticing some lo Lods https://i.imgur.com/tToJXF8.jpg https://i.imgur.com/iMdMhJs.jpg seems to be happening with all versions since enhanced support (ver 37).
3 hours ago






For people having issues with the mansions, please know, i have tested on four different computers all on the latest game patch with Enable All interiors installed, all four load the mansions just fine, please check you have updated all files, removed your mods folder, and tried on a vanilla copy of the game. At this stage getting holes in the map where the mansions are is likely on your end.