1 237 280
3 021
-
grudzień 17, 2025
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
36.0
~Fix Game crash aroun Alta construction site
36.3
~added toggeable LSIA Hangar Doors
~added toggeable FIB Skylight
~added toggeable Vangelico Referb
37.0
~added support for GTAV Enhanced.
38.0
~added the winning room & Mugshot room to story mode/misc interiors, as they were removed somtime before version 35.0.
~added the Sandy Shores Race Track
~added a major change to the REQUESTINTERIORS method. To prevent script crashes if user is missing any vehicle/prop that gets added to the map (this effects the Kosatka up at Paleto Bay, Trevor's Bodhi at El Burro Heights, and Bilionaires Destroyed Heli by Fort Zancudo)
39.0
~added mansions from A Safehouse on the hills update.
39.1
~ fix a script crash on loading mansion chairs if the mansion cant be loaded (if the mansion cant be loaded, its likely your missing game assets from the latest game update, which includes the chair models, 39.0 didn't include a safeguard on stopping the whole script crashing if the chairs in the mansion [which are also from the latest update] cant load.)
40.0
~This update is a patchfix for users that are not on the latest update of the game (A Safehouse on the hills), EAI will no longer load the mansions if your gtav hasnt been updated to A Safehouse on the hills.
~fix EAI crashing on requesting REQUESTINTERIORS method, for some people this method would take too and cause EAI to crash.
~fixed a few LOD textures in West Vinewood,
~added missing Diamond Casino Billboard from online at Welcome to West Vinewood Sign, so ive added that in as well.
~added a few methods needed for GTAO Mansions in SP.
41.0
~added further compatibility for GTAO Mansions in SP.
42.0
~added options for customizing the exterior of Afterhours Nightclubs, now you can toggle Fencing and Lighting, Posters from each DJ as well as toggling the forsale sign
Dodano: marzec 01, 2020
Ostatnia aktualizacja: marzec 11, 2026
Last Downloaded: 1 minutę temu
All Versions
16 969 pobrań , 338 KB
wrzesień 09, 2025
11 974 pobrań , 338 KB
lipiec 28, 2025
25 662 pobrań , 791 KB
maj 22, 2025
6 600 pobrań , 130 KB
grudzień 26, 2020
4 362 Komentarzy
More mods by HKH191:
- Pojazdy
- Rozgrywka
- Pojazdy
- Misje
- Rozgrywka
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
36.0
~Fix Game crash aroun Alta construction site
36.3
~added toggeable LSIA Hangar Doors
~added toggeable FIB Skylight
~added toggeable Vangelico Referb
37.0
~added support for GTAV Enhanced.
38.0
~added the winning room & Mugshot room to story mode/misc interiors, as they were removed somtime before version 35.0.
~added the Sandy Shores Race Track
~added a major change to the REQUESTINTERIORS method. To prevent script crashes if user is missing any vehicle/prop that gets added to the map (this effects the Kosatka up at Paleto Bay, Trevor's Bodhi at El Burro Heights, and Bilionaires Destroyed Heli by Fort Zancudo)
39.0
~added mansions from A Safehouse on the hills update.
39.1
~ fix a script crash on loading mansion chairs if the mansion cant be loaded (if the mansion cant be loaded, its likely your missing game assets from the latest game update, which includes the chair models, 39.0 didn't include a safeguard on stopping the whole script crashing if the chairs in the mansion [which are also from the latest update] cant load.)
40.0
~This update is a patchfix for users that are not on the latest update of the game (A Safehouse on the hills), EAI will no longer load the mansions if your gtav hasnt been updated to A Safehouse on the hills.
~fix EAI crashing on requesting REQUESTINTERIORS method, for some people this method would take too and cause EAI to crash.
~fixed a few LOD textures in West Vinewood,
~added missing Diamond Casino Billboard from online at Welcome to West Vinewood Sign, so ive added that in as well.
~added a few methods needed for GTAO Mansions in SP.
41.0
~added further compatibility for GTAO Mansions in SP.
42.0
~added options for customizing the exterior of Afterhours Nightclubs, now you can toggle Fencing and Lighting, Posters from each DJ as well as toggling the forsale sign
Dodano: marzec 01, 2020
Ostatnia aktualizacja: marzec 11, 2026
Last Downloaded: 1 minutę temu
-
Nice mod, and could you tell me how can I enter the LOST MC CLUB's house in the east los santos? Thanks bro.
marzec 30, 2026 -
-
@HKH191 can u make so this mod worked with NVE? Or razedmods should do that?
marzec 30, 2026 -
-
-
I find that this mod crashes my game when I zoom in with a sniper rifle.
marzec 31, 2026 -
@HKH191 Its working fine but scripthookdotnet log showing couple of errors and hundreds of lines of warnings
These are the Warnings (Hundreds of lines):
[08:52:48] [WARNING] A script tried to use a custom script instance of type HKHModHelperNew.VehiclesEmblem that was not instantiated by ScriptHookVDotNet.
[08:52:48] [WARNING] A script tried to use a custom script instance of type HKHModHelperNew.SaveCar that was not instantiated by ScriptHookVDotNet.These are the Errors:
D:\SteamLibrary\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.log (5 hits)
Line 812: [08:52:48] [ERROR] Failed to instantiate script GTAO_Businesses.AutoPurchaseCrates because constructor threw an exception: System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\GTAO_Businesses\PassiveSourceCargo.ini'.
Line 814: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
Line 2604: [08:52:55] [ERROR] Blocking script! Script EnableAllinteriors.LoadMPMaps (file name: EnableAllinteriors.dll) was terminated because it caused the game to freeze too long.10 dni temu -
@HKH191 There's a glitch in the meat packing factory (where Michael was held when he was kidnapped by the Chinese). If you open the right door and enter, the interiors disappear. Seems okay if you enter through the left door. If it's possible with the script, I recommend freezing the right door so players won't come across this glitch.
8 dni temu -
I really like the mod, but it has its hangups such as I mentioned previously the Sheriff Station doors for Sandy Shores and Paleto Bay don't open. I can see inside fine, but I can't get in, and the sheriffs inside can't get out. Also, I can only get halfway through the Rogers factory before encountering locked doors and can't go any further through to entrance/exit on the other side. I tried to get into Lester's warehouse, but no luck there either. The doors swing open, but the wired glass panes stay in place and so the character can't pass through them. To sum up there are still a number of doors that won't open and a number of sites that have no entry/exit circle markers. Hope it improves because this mod does add a lot. Additionally I have to say I wouldn't mind seeing some of the safe houses from Open All Interiors like the house on Brouge Street implemented again.
8 dni temu -
The Arena War's scenes seem clash, and Garment Factory's scenes seem requires additional mod to unlock.
4 dni temu -
-
-
A humble request, kindly change the bio im which you wrote to only drag 3 files, as other files for ifruit are also necessary, correct me if I'm wrong, thank you:)
2 hours ago






For people having issues with the mansions, please know, i have tested on four different computers all on the latest game patch with Enable All interiors installed, all four load the mansions just fine, please check you have updated all files, removed your mods folder, and tried on a vanilla copy of the game. At this stage getting holes in the map where the mansions are is likely on your end.