IV Style knockdowns Improved v3
9 231
85
9 231
85
WHAT THIS MOD DOES
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
Dodano: maj 12, 2023
Ostatnia aktualizacja: 19 hours ago
Last Downloaded: 12 minut temu
All Versions
68 Komentarzy
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4.53
28 682
260
Redneck/losts drive bys
By thalilmythos
WHAT THIS MOD DOES
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
Dodano: maj 12, 2023
Ostatnia aktualizacja: 19 hours ago
Last Downloaded: 12 minut temu
New update reduces the chance of a ped getting knocked out when being carjacked, also peds who get "knocked out" while driving will just die, instead of going into ragdoll when exiting the car, peds who get up from a knockdown and try to fight will fall down again, peds who get up from a knockdown and start running will fall down again.
V2 fixes issues with missions and fixes peds having less health than they do without the mod.
V3 maintains the mod disabled on missions, since it was still making trouble, and gives the peds the health they have by default making it the same as the game without the mod, but instead of dying when reaching 0 they get knocked down (previous versions changed the health differently.)
forgot to add the .dll on the latest update
@leon865 thanks for that, fixed, waiting on approval
had to come back and give u a 5 star rating keep up the good work
Does this still work with the Contract Update? I stopped using a past version because the bugs where NPCs would float after being hit by a car and not dying from burning were present. But I don't think the newer versions are working. I hope you can get them working with the Contract update specifically again so I can play this with Zolika Trainer.
@JJM458 Works fine for me, seems like you problems, npcs floating were fixed a long time ago, that's an error from a first version.
That also happens with "more gore" by the way, so if you use that, you should know.
@thalilmythos Is there still the issue with peds not dying from fire?
@thalilmythos Also the mod isn't working for me on the Contract Update, writhe is still present. Works fine using an older version of the mod only. I hope it can be made to work with the older version I mentioned again because I want to play this with Zolika Trainer
@JJM458 Have you updated your scripthook? and scripthookdotnet? try that
No way author the is still alive. Ngl the bodyguards mods were the best mods I've ever installed especially because the contacts on the ifruit, i hope it gets more features or similar mods like it.
Good stuff, though it seems like guns also knock people out, don't know why?
New update reduces the chance of a ped getting knocked out when being carjacked, also peds who get "knocked out" while driving will just die, instead of going into ragdoll when exiting the car, peds who get up from a knockdown and try to fight will fall down again, peds who get up from a knockdown and start running will fall down again.
V2 fixes issues with missions and fixes peds having less health than they do without the mod.
@User20192910291 They don't do on headshots, aim for the head.
@thalilmythos hey, I think it would be a bit better to go back to actual proper version numbers
nice mod but npcs pass out too easily to cars even at very low speeds
@ab douh I too have this same issue. Had to remove the mod completely
@Xire Should be fixed in the latest version.
@thalilmythos Thank you
@thalilmythos In version 3 KNOCKOUTTIME does not work correctly. If the time is short, then the defeated person is knocked out for a long time, or gets up and falls again. There is also a funny glitch where the attacker falls down along with the knocked out one and continues to run and attack while lying down. Looks funny, but needs fixing!
@Reactors it's meant to work like that, that's how it is in IV, people get knocked down and then get up and fall again.