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Mechanic On Call 1.4.1

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Mechanic On Call 1.4.1 - PLUS INSURANCE

With all due respect to the other mechanic mods out there, I wanted to make one with my own twist.

So here's a mechanic mod with as much immersion, customization, and in-game-"hackability" as I can muster version-by-version.

1.4.1 Hotfix: for Legacy, only requires SHVDN3 nightly 93 instead of 98 ... also, another minor bug fix.

1.4 Updates:
. Insurance! Start, stop, update, and make claims on insurance policies for up to 10 vehicles per character.
. ... Vehicles: most automobiles and motorcycles are insurable, whereas industrial, commercial, emergency, and other such vehicles are not. Nor are boats, aircraft, or heliocopters.
. ... Claims: repair a damaged vehicle, recover a lost vehicle, or get a replacement for a totalled vehicle.
. ... Coverage: 50 percent off all repair costs, 100 percent coverage on replacements of totalled vehicles.
. ... Policy Details: each indicates the vehicle covered, its last known location, its last known health rating, a few key build features, its overall status under the policy, and more.
. ... Build Tracking: each policy keeps track of its vehicle's build: its make, model, colors, mods, extras, and so on. Changes made through auto shops (or mods, or whatever) are tracked automatically.
. ... Recovery: lost or despawned vehicles that are insured can be recovered just as they were (thanks to the policy's build-tracking).
. ... Replacements: totalled vehicles are replaced by essentially a clone of the original (again, thanks to the policy's build-tracking).
. ... Delivery: depending on the mechanic's regard for a character, they'll either deliver a recovered/replacement vehicle directly to the player, or they'll leave it parked somewhere for pickup.
. ... Pickup: also based on regard, when a recovered/replacement vehicle is left parked for pickup, it will either be close the character's current position or somewhere near the vehicle's last known position.
. ... Pickup of Recovered Vehicles: will be at one of nearly 300 different parking spots across the map -- which one depends on the player's position, the vehicle's last position, and the mechanic's regard.
. ... Pickup of Peplacement Vehicles: will be at one of over 40 different auto shops across the map -- which one depends on the player's position, the vehicle's last position, and the mechanic's regard.
. ... Pickup Persistence: a delivered vehicle (be it to the player, or to a parking spot) is persisted in its place of delivery until the player either enters the vehicle, or changes characters, enters a mission, reloads the game, etc.
. ... Pickup Dedelivery: if a vehicle left for pickup is depersisted/despawned for any reason, it can be made availalbe for pickup again through another claim on its policy.
. ... Configurable: the name of the insurance company, the premiums it charges to insure different vehicle types, and more can be configured in the .INI file.
. (Requested) Mechanical-Only Repairs: configurable in the .INI, the mechanic can only repair mechanical damage to a vehicle, leaving any (cosmetic) body damage as-is.
. Save File(s) Overhaul: how the mod saves its per-character data has been entirely re-worked to accomodate the changes in this release. NOTE: 1.4 will automatically migrate .SAV files from 1.3 or earlier to the new format.

Base Features as of 1.3:
. Use Any Character: not just story mode mains.
. Phone Contact: a contact for the mechanic is added to the in-game phone.
. Menu: opened by calling the contact. It can also be configured to open by hotkey.
. ... Options: call for repair service, pay back any debt, get an estimate, review a prior bill, or adjust hack options.
. On-Site Repairs: the mechanic arrives, fixes your vehicle, bills you, then departs. A blip on the map indicates their position throughout the visit.
. ... Most Vehicles: automobiles, motorcycles, quadbikes, helicopters, aircraft -- just not boats.
. ... Rendezvous: it's possible to meet the mechanic en route. They'll stop near your approach, then get to work.
. ... Firefighter: the mechanic will extingish a flaming vehicle, then get to work. This adds an extra fee to the bill.
. ... Engine Location: the mechanic goes to where the engine is, even if it's somewhere unusual, or when it's covered by a reverse-hinged hood.
. ... Oil and Fuel: are part of the repair bill in cases where refills are necessary.
. ... Pay Later: based on regard, the mechanic extends a line of credit to repeat customers.
. ... Don't Pay: the mechanic responds differently to the "don't pay" option depending on regard. In any case, regard is lost.
. Mechanic Behaviors: the mechanic treats each character differently based on how they've been treated in the past.
. ... Regard: goes up and down based on how you treat the mechanic.
. ... Impacts: wait times between allowed repair visits, willingness to visit, service fees, voice lines, animations, and much more.
. ... Stolen Vehicles: the mechanic can report the player to the cops when called to repair stolen vehicles -- unless you bribe them not to.
. ... Wanted levels: the mechanic can call the police (raise the wanted level) in response to certain mistreatments.
. ... Text Messages: the mechanic texts in response to various events. Multiple possible texts per occasion. Fully customizable in the INI.
. ... Weather: visits during inclement weather cost extra. Also, when regard is low, the mechanic may simply refuse to visit.
. ... Business Hours: visits outside of the mechanic's business hours cost extra. Also, when regard is low, the mechanic may simply refuse to visit.
. ... Recovery Time: if wasted by the player, the mechanic becomes unavailable to all characters during their recovery period.
. ... Stalker Response: following the mechanic as they leave will eventually result in increasingly negative reactions from the mechanic.
. Technical Features:
. ... Legacy & Enhanced: fully compatible with both (see differing Requirements below).
. ... Customizable: almost everything about the mod is customizable through its .INI file. You can change the mechanic's name, model, color scheme, vehicle, billing factors, and much more!
. ... Save File: a .SAV file remembers each character's regard, debt & credit, wait times, and so on. A save file is in INI format for easy hacking.
. ... Built-in Hacks: over 40 hacks are available through the in-game menu! The hacks menu is like a built-in trainer for the mod, in a sense.
. ... Logging: can be configured to write a detailed log file.
. ... Live Diagnostics: can be shown on the right of the screen (via an available hack).
. ... Safe Mode: the mod can start in a mode that disables certain things, but enables a host of diagnostic features. See the download's README for more.

README:
. The download's README goes into much more detail on everything.
. Give it a look if you want to customize any settings or learn more about how the mod works (or doesn't).
. Every INI setting is documented, complete with links to references for possible values, where applicable.
. It also has troubleshooting steps, information about known issues, a look at the roadmap, a full revision history, contact details, and more.

Requirements:
. ScriptHookV
. ScriptHookVDotNet
. ... Legacy: ScripthookVDotNet3 nightly (93 or higher)
. ... Enhanced: ScriptHookDotNet Enhanced
. LemonUI
. iFruitAddon2

Installation:
. Install all requirements.
. Copy the .DLL, .INI, and "MechanicOnCall" folder within the download's "install" folder to your /scripts directory.

Upgrade Notes:
. Generally, you can skip copying the install's INI, since the mod has defaults for any new settings.
. See the README for more possibilities.
. Note: .SAV files work differently as of version 1.4. To ease the upgrade, the mod will automatically migrate any .SAV file from 1.3 or earlier to use the new format.

My promise:
. I'll never charge a fee or ask for a donation. No paywalls here.
. I'll do my best to respond to all questions, comments, requests, or problems sent my way.
. I'll keep updating this with new features (and bug fixes) for as long as folks keep using it.

Like Tron, I fight for the Users!
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Dodano: styczeń 01, 2026
Ostatnia aktualizacja: 10 dni temu
Last Downloaded: 22 minuty temu

All Versions

 1.4.1 (current)

328 pobrań , 148 KB
10 dni temu

 1.4

265 pobrań , 148 KB
luty 22, 2026

 1.3

918 pobrań , 103 KB
styczeń 24, 2026

 1.2.2

598 pobrań , 94 KB
styczeń 17, 2026

 1.2.1

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styczeń 16, 2026

 1.2

150 pobrań , 90 KB
styczeń 16, 2026

 1.1

434 pobrań , 73 KB
styczeń 10, 2026

 1.0

648 pobrań , 62 KB
styczeń 03, 2026

 0.9

356 pobrań , 56 KB
styczeń 01, 2026

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