PedPurge 3.0
1 306
22
1 306
22
PedPurge is a Grand Theft Auto V mod that transforms Los Santos into a full-scale purge event. Designed for Script Hook V .NET, it creates an unpredictable, high-intensity environment where NPCs turn hostile toward both the player and each other — with improved spawning logic, performance optimizations, and customizable chaos levels.
Features
Installation
Usage
Configuration Options (PedPurge.ini)
Known Limitations
Requirements
Features
Hostile NPCs Everywhere: AI-controlled peds actively attack the player and each other, creating large-scale street battles.
Smart Spawning System: NPCs are spawned dynamically outside the player’s camera view (no pop-ins) with distance and street snapping for realism. They can spawn in any direction, including behind the player.
Configurable Weapons: Each NPC is given a single weapon from a realistic pool with customizable ammo limits.
Chaotic Traffic (Optional): Civilian drivers may abandon vehicles or drive recklessly. Controlled via the .ini file.
Customizable Atmosphere: Default purge settings use nighttime with smog, but weather and time are fully configurable.
Purge Audio Cue (Optional): Plays a configurable audio track when the purge begins.
Optimized Performance: Batching, nearby-only processing, and distance-based despawns reduce lag compared to older versions.
Interactive Menu (LemonUI):
Start Purge: Activates hostile AI and chaos systems.
Stop Purge: Restores normal behavior and halts audio.
Installation
- Install Script Hook V .NET.
- Install LemonUI for menu support.
- Place PedPurge.dll into your GTAV scripts folder.
- Inside scripts, create PedPurge/audio.
- (Optional) Place your purge audio file (ThePurge.wav) into GTAV/scripts/PedPurge/audio.
Usage
- Press F10 (default) to open the PedPurge menu.
Start Purge: Begins the event.
Stop Purge: Ends the event.- Edit the .ini file to adjust behavior, weather, traffic chaos, NPC counts, weapons, and other options.
Configuration Options (PedPurge.ini)
MenuKey: Change menu activation key.
EnableAudio: Toggle purge audio.
PurgeWeather: Set purge weather (e.g., Smog, Clear, Overcast).
PurgeHour: Time of purge start (24-hour format).
MinPurgeWeaponAmmo / MaxPurgeWeaponAmmo: NPC weapon ammo range.
EnableChaoticTraffic: Toggle chaotic driver behavior.
DisableEmergencyServices: Block emergency response spawns.
AllowNPCsToLeaveVehicles: Allow AI to exit vehicles.
ModPedThreshold: Max NPCs active at once.
ModPedSpawnCount: NPCs spawned per batch.
SpawnIntervalSeconds: Delay between spawn waves.
PedModels: List of ped models to use.
Known Limitations
- NPC AI behavior is subject to GTA V’s AI decision-making and may occasionally ignore their firearm in favor of melee.
- NPCs in remote areas may not behave aggressively due to base game spawn density rules.
Requirements
- Grand Theft Auto V
- Script Hook V .NET
- LemonUI
Dodano: listopad 28, 2024
Ostatnia aktualizacja: 1 dzień temu
Last Downloaded: 1 hour ago
13 Komentarzy
More mods by DeputyRyan/SantosMods.dev:
![SandyMotel Construction [SP/FiveM] SandyMotel Construction [SP/FiveM]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/sandymotelconstructionymap-fivem-sp/946f3e-Untitleddesign.png)
- Budynek
557
7
3.5.1 OIV Update!
By DeputyRyan
PedPurge is a Grand Theft Auto V mod that transforms Los Santos into a full-scale purge event. Designed for Script Hook V .NET, it creates an unpredictable, high-intensity environment where NPCs turn hostile toward both the player and each other — with improved spawning logic, performance optimizations, and customizable chaos levels.
Features
Installation
Usage
Configuration Options (PedPurge.ini)
Known Limitations
Requirements
Features
Hostile NPCs Everywhere: AI-controlled peds actively attack the player and each other, creating large-scale street battles.
Smart Spawning System: NPCs are spawned dynamically outside the player’s camera view (no pop-ins) with distance and street snapping for realism. They can spawn in any direction, including behind the player.
Configurable Weapons: Each NPC is given a single weapon from a realistic pool with customizable ammo limits.
Chaotic Traffic (Optional): Civilian drivers may abandon vehicles or drive recklessly. Controlled via the .ini file.
Customizable Atmosphere: Default purge settings use nighttime with smog, but weather and time are fully configurable.
Purge Audio Cue (Optional): Plays a configurable audio track when the purge begins.
Optimized Performance: Batching, nearby-only processing, and distance-based despawns reduce lag compared to older versions.
Interactive Menu (LemonUI):
Start Purge: Activates hostile AI and chaos systems.
Stop Purge: Restores normal behavior and halts audio.
Installation
- Install Script Hook V .NET.
- Install LemonUI for menu support.
- Place PedPurge.dll into your GTAV scripts folder.
- Inside scripts, create PedPurge/audio.
- (Optional) Place your purge audio file (ThePurge.wav) into GTAV/scripts/PedPurge/audio.
Usage
- Press F10 (default) to open the PedPurge menu.
Start Purge: Begins the event.
Stop Purge: Ends the event.- Edit the .ini file to adjust behavior, weather, traffic chaos, NPC counts, weapons, and other options.
Configuration Options (PedPurge.ini)
MenuKey: Change menu activation key.
EnableAudio: Toggle purge audio.
PurgeWeather: Set purge weather (e.g., Smog, Clear, Overcast).
PurgeHour: Time of purge start (24-hour format).
MinPurgeWeaponAmmo / MaxPurgeWeaponAmmo: NPC weapon ammo range.
EnableChaoticTraffic: Toggle chaotic driver behavior.
DisableEmergencyServices: Block emergency response spawns.
AllowNPCsToLeaveVehicles: Allow AI to exit vehicles.
ModPedThreshold: Max NPCs active at once.
ModPedSpawnCount: NPCs spawned per batch.
SpawnIntervalSeconds: Delay between spawn waves.
PedModels: List of ped models to use.
Known Limitations
- NPC AI behavior is subject to GTA V’s AI decision-making and may occasionally ignore their firearm in favor of melee.
- NPCs in remote areas may not behave aggressively due to base game spawn density rules.
Requirements
- Grand Theft Auto V
- Script Hook V .NET
- LemonUI
Dodano: listopad 28, 2024
Ostatnia aktualizacja: 1 dzień temu
Last Downloaded: 1 hour ago
Neat!
Please make it automatic ! It would be more fun to have this triggered on random nights at a random time, catching the player off guard... and leave the ability to do it manually or change time in the ini file.
@Hazekware or make this an option.
hello can you made a tutorial please?
this mod looks awesome
@Hazekware That is something that has been brought up to me by many people, and I have considered it. It is likely to happen soon!
@piterr777 A tutorial is going to be posted on https://www.youtube.com/@deputymods32 soon!
Hello DeputyRyan, please fix your spawning system- its highly broken. The peds kill each other way too quickly at the start of the purge which leaves the map nearly empty for combat. Way too boring to be on foot, and am forced to get into vehicles to drive distances just to find one single survived ped to kill. Your re-spawn system needs to be overhauled, I can walk around for 3-5 minutes at a time in some instances before engaging with one single ped combatant. This is the annual Purge man, not a sole serial killer hunting at night while folks sleep. I don't think I've even ran into two peds shooting eachother once in the game. And I've tried it over and over again. Its always one on one against me, rinse repeat. Get in car, drive, get shot at, u-turn the vehicle, get out, kill ped, collect his weapon, get back into car - rinse repeat. Also your animation of peds getting into and out of cars down the roads at a distance needs to be fixed. Rarely are the peds not despawned (completely disappear from screen) by the time I approach those vehicles to engage them. I can take aim, drive towards these peds clearly getting into cars, watching them the whole time and then the peds disappear leaving the vehicles they just got into completely empty. I haaaaaaaaaaaaaaaaaaaaate that. This effect of peds getting into and out of cars down the roads is coooooooool, and immersive, but should not just be for ambient screen effect, but for real combat. We are hunting them!!! Also the spawn system is very bad with screen retainment, meaning, I can look down the road at a vehicle wtih a ped near it, then look 180 degrees the other way - then look back at where the car and ped were, and its disappeared. Something you are doing in the coding is not retaining spawned targets (there is no persistent target mapping). Your maps ped population are SO empty that hunting is the core component of your mod. I can't hunt if everything disappears upon arrival. Also, your script and whatever it entails is HIGHLY unoptimized for good system stability. I have a maxed out I9/4090 with waaaaaay too much ram and can run clean Simple Zombies and PedRiots at the exact same time with hundreds of AI/NPC's on screen attacking, explosions, pure total chaos, vehicles in motion, characters combating, gunfire, zero fps loss all with roaming herds of zombies simultaneously in view with not one single crash or freeze. Your Mod, freezes at some time almost every session with maybe 1 combatant on the screen at most, and ABSOLUTELY NOTHING else going on. That says a lot. I do hope you actually continue to finalize a usable version for public use as this one is NOT it. I think you have a different flavor in the gameplay (HUNTING vs Chaos) and should continue to work on this, but fix the giant glaring issues. I will be on standby. For now 2 star for effort, as I can't recommend this in its current state.
@Terrifier I have extensively tested my mod multiple times and have encountered no issues. If you believe otherwise, please do not leave a vague complaint without prior knowledge. Instead, create a ticket in our Discord (https://discord.gg/D3ruwr8dbA) and provide a valid reason for your claim.
@piterr777 A tutorial was posted by BLV https://www.youtube.com/watch?v=UkCQfwtDCrU sorry I couldn't.
@Terrifier
Yet again I am asking you to join our Discord to make a ticket so I can understand what you are saying. A wall of text isn’t helpful. https://discord.gg/D3ruwr8dbA
Due to ultra slow checks on this site the mod will be out dated on here. Please check LCPDFR.com and GTAPoliceMods.com to find the latest release.
@Xire Thanks!
Thanks for this great mod.