pyloader (Python scripts for GTA V) [Enhanced and Legacy] 0.3.2
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listopad 04, 2025
PythonDispatcher allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the "scripts_py" folder, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in PythonDispatcher.ini).
The "scripts_py" folder includes several examples, including a port of "Army at Six Stars v3" originally made in VB by nj5050 -- big thanks to him!
You can delete all examples if you don't need them.
Requirements :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
Simply place the following files/folders in your GTA V scripts folder:
- PythonDispatcher.dll
- PythonDispatcher.ini
- PythonDispatcher.pdb
- scripts_py (folder)
Changelog :
v0.3.2 :
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1 :
- Added Syntax_Guide.html file
v0.3 :
- Added automatic hot-reload feature (AutoReload)
- Added configurable hot-reload interval (HotReloadInterval)
- Improved reload performance (up to 20x faster)
- Support for subfolders in scripts py folder
- Bug fixes and performance improvements
v0.2.1 :
- Added tutorial.html file
v0.2 :
- Added support for LemonUI
Dodano: listopad 04, 2025
Ostatnia aktualizacja: 5 hours ago
Last Downloaded: 1 hour ago
14 Komentarzy
PythonDispatcher allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the "scripts_py" folder, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in PythonDispatcher.ini).
The "scripts_py" folder includes several examples, including a port of "Army at Six Stars v3" originally made in VB by nj5050 -- big thanks to him!
You can delete all examples if you don't need them.
Requirements :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
Simply place the following files/folders in your GTA V scripts folder:
- PythonDispatcher.dll
- PythonDispatcher.ini
- PythonDispatcher.pdb
- scripts_py (folder)
Changelog :
v0.3.2 :
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1 :
- Added Syntax_Guide.html file
v0.3 :
- Added automatic hot-reload feature (AutoReload)
- Added configurable hot-reload interval (HotReloadInterval)
- Improved reload performance (up to 20x faster)
- Support for subfolders in scripts py folder
- Bug fixes and performance improvements
v0.2.1 :
- Added tutorial.html file
v0.2 :
- Added support for LemonUI
Dodano: listopad 04, 2025
Ostatnia aktualizacja: 5 hours ago
Last Downloaded: 1 hour ago
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So, you mean it's alternative of c++ and c#. I'm not sure if this script have limitations or not. But i would to try to make a simple mods with python.
listopad 11, 2025 -
@MDXNaTioN To my knowledge, this script has virtually no limitations. Almost anything that can be written in C# can normally be written in Python, but if you find any bugs or limitations, please let me know.
listopad 11, 2025 -
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@meumeuh07 Bro, you built a whole Russian doll of wrappers… so what’s the API I’m actually supposed to use, and how does Python even make sense of stuff like player? And what advantages this has like why should I use this instead of C#
grudzień 01, 2025 -
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@Aztecz8798 To answer your question about advantages:
Aside from the fact that no recompilation is required (which allows for instant hot-reloading of individual scripts when you save the file), it is indeed mainly intended for those who prefer Python syntax over C#.Regarding your confusion about "wrappers" and how it understands things like Player, there is actually no custom wrapper. Here is the technical breakdown:
Your Script (.py)
│ Game.Player.Character.Health = 200
│
▼
IronPython Engine
│ IronPython is NOT a bridge or translator.
│ It's Python running directly ON .NET.
│
│ Game.Player → Calls the real GTA.Game class
│ (same object as C# would use)
│
▼
ScriptHookVDotNet (SHVDN)
│ Receives standard .NET calls
│ Can't tell if caller is C# or Python
│
▼
ScriptHookV + GTA Vgrudzień 01, 2025 -
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Oh. My. Goodness. I'm trying to sort some non-coding things but man having that hot reload would be amazing! I can't remember if there was another one already for the c (but that usually requires compiling). May try to rewrite some of my other stuff with this and see how it turns out. Appreciate your efforts!
7 dni temu -
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@meumeuh007 enjoying what Im seeing. A few things I came across - how limited is the library? I feel like I seen in your guide function.calls are supported but some of the ones I tried to quickly test had no results, the .NET convenience method seemed to work though.
i.e.
camShakeTrue = Function.Call(Hash.IS_GAMEPLAY_CAM_SHAKING)
Screen.ShowSubtitle(str(camShakeTrue))
No dice. But if I write itcamShakeTrue = GameplayCamera.IsShaking
Screen.ShowSubtitle(str(camShakeTrue))
works no problem.Also, being a noob, the helpfulness that visual studio provides for shvdn dot notation (helps me figure out whats available and what isn't). Is there a way to setup either vb or something else that would act similarly?
1 dzień temu -
@dimedius Hi, thanks for the feedback. Regarding camShake, you need to add [bool]
Function.Call[bool](Hash.IS_GAMEPLAY_CAM_SHAKING)
instead of:
camShakeTrue = Function.Call(Hash.IS_GAMEPLAY_CAM_SHAKING)
because otherwise Function.Call returns None/Void.This is due to IronPython, which sometimes has trouble guessing the return value, as Python is a dynamic language and not a static one.
As for VSCode, I'm currently working on making it compatible with autocompletion.
1 dzień temu -

FR: précision : pydispatcher.dll utilise IronPython en interne, ce qui signifie qu'il n'est pas nécessaire d'installer python séparément pour exécuter les scripts .py
EN: precision: pydispatcher.dll uses IronPython internally, which means that it is not necessary to install Python separately to run .py scripts.