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Hello, first of all, I think your mod is amazing. It really adds a lot of immersion and realism, especially in single-player story mode.
However, I’ve run into a small issue. In certain situations like assassination missions, even when using a sniper rifle, it often takes two headshots to kill a target. I understand that this is due to the realistic “delayed death” system, and while there is an option to make headshots instantly lethal, enabling it reduces the realism of the experience.
So I was wondering if it would be possible to introduce a system based on weapon caliber or power. For example, larger caliber weapons (like sniper rifles) could cause immediate fatal headshots, while smaller caliber weapons (like pistols) might result in unconsciousness or delayed death.
I think this would strike a better balance between realism and gameplay, especially for story missions.
Thanks again for your great work!