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Not a fan of the decals, I'll be honest, or the textures, but it is nice to have a lore M16A1
@Sasino97 Define commercial manner?
@GothamCityGoon I plan on making a guide at some point, however the way it works is, the diffuse textures are basically just shades of grey, and then the alpha value of pixels on that texture determines where along the tint zone it will take it's colours, from left to right, and of course, each tint line will have different colours.
@GothamCityGoon Yeah, it's as simple as modifying the _dpal.dds and changing the colours in the little zones laid out. Each of the first eight lines of pixels contain all the colour data for tints, basically what colour is applied to which zone, based on how far along to the right it is. I've tried to label it as best I can, but I'd reccomend just making a backup, changing some colours and seeing what difference it makes.
@SouthBentral You can extract the files yourself by opening the .oiv with 7-zip and checking in the content folder.
@IlyaVinokurov55 There's probably another combat pistol overwriting it in a later dlc
wow verey cool
@PairsOfAces It's a replacerment for the pump shotgun
@GothamCityGoon Yeah I'll probably have to, thing is though, a lot of weapons share attachments, so I'd prefer to avoid replacing attachments where necessary