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ChargedKILO
Liberty City
13 lajków
149 komentarzy
10 filmów
6 przesłanych
15 obserwujących
7 994 pobrania
  • 370b69 chargedkilo 34rl removebg preview

    @Adurite yes i'm referring to the interact controls (i use dpad right for something else so there's a bit of a conflict) thanks and great work!

    1 dzień temu
  • 370b69 chargedkilo 34rl removebg preview

    @Adurite Great Mod here - good fun and works very cleverly 5/5stars (an ini to change the controls though would be greatly appreciated)

    1 dzień temu
  • 370b69 chargedkilo 34rl removebg preview

    @SER2022 i appreciate that my friend but that is not that easy an ask - i will look into it but can't make any promises

    1 dzień temu
  • 370b69 chargedkilo 34rl removebg preview

    @VICTOR RIVERA think i've cracked it in 1.0.6 - <AnimDict>switch@michael@sitting</AnimDict> is working at my end now - lmk

    1 dzień temu
  • 370b69 chargedkilo 34rl removebg preview

    @SER2022 That error means MenyooMapLoaderAuto was compiled against ScriptHookVDotNet3 v3.9.0, but your game folder has an older or different ScriptHookVDotNet3.dll.

    Please update ScriptHookVDotNet Nightly to the latest version and make sure these files are in your GTA V main folder:

    ScriptHookVDotNet.asi
    ScriptHookVDotNet3.dll
    ScriptHookVDotNet2.dll

    Do not put them in the scripts folder. They need to be in the main GTA V directory.

    After updating SHVDN, reload the game and the mod should load normally.
    Or downgrade to 1.0.3 and use scripthookdotnet2

    1 dzień temu
  • 370b69 chargedkilo 34rl removebg preview
  • 370b69 chargedkilo 34rl removebg preview

    @VICTOR RIVERA weird - I think your offsets might be different for some reason - try it with the emperor - for add-on cars, the trunk position may need a custom per-vehicle offset in the INI.

    1 dzień temu
  • 370b69 chargedkilo 34rl removebg preview

    @VICTOR RIVERA should be fixed in 1.0.4 - i've tested a bit and the sitting meth anim works at my end with them set to no collision so semi through the floor on the manual positioning... had some trouble with them falling through the map when reacting to interactions but think its fixed now - lmk if it's good at your end

    2 dni temu
  • 370b69 chargedkilo 34rl removebg preview

    @VICTOR RIVERA The body position is controlled by offsets

    So the INI values are not “spawn at this map coordinate”. They mean:

    X = left/right from the player
    Y = forward/back from the player
    Z = up/down from the player

    If the body is appearing about 2 metres away, reduce the Y offset.

    Example:

    BodyDropOffsetX=0.0
    BodyDropOffsetY=0.6
    BodyDropOffsetZ=0.0

    That would place the body roughly 0.6 metres in front of the player.

    If it is too far in front, lower Y:

    BodyDropOffsetY=0.3

    If it spawns behind you, make Y negative:

    BodyDropOffsetY=-0.5

    Change the offset in the INI. save
    Reload/restart the script with the * key
    Test dropping/wrapping a body.
    Adjust by small amounts like 0.1 or 0.2

    2 dni temu
  • 370b69 chargedkilo 34rl removebg preview

    @wallooproject 1.0.3 updated to shvdn3

    3 dni temu