@THarveyKam I've just tested the mod on the latest game build (1.68/3179) and it works without any issues. Obviously the problem is on your side. Make sure you've installed all the required libs and mods mentioned in the description and also don't forget to install water.xml from Patoche's Secret Base MLO archive when you're installing his mod.
@Drag00n75 Hi. This mod is not compatible with the original dealership mod because it uses 2 stores ("Hayes Autos" store and "Get Aweigh" Boatshop) from the original mod. That's why you see those two stores duplicated while using both mods. You need to choose which mod to use - original or this custom build.
Nice mod. I don't think a player should be able to freely walk around after he has pressed the script trigger key and the animation has started though. In my opinion it's better to disable all controls until the animation is completed and the car is fixed. But it's just a minor thing anyway, thanks for sharing your creation =)
@THarveyKam I've just tested the mod on the latest game build (1.68/3179) and it works without any issues. Obviously the problem is on your side. Make sure you've installed all the required libs and mods mentioned in the description and also don't forget to install water.xml from Patoche's Secret Base MLO archive when you're installing his mod.
@THarveyKam Hi. What is the exact problem with the mod in the latest versions of the game?
Works perfectly fine. Thanks for sharing!
Great track. It has pretty good performance on a weak PC.
@Drag00n75 Hi. This mod is not compatible with the original dealership mod because it uses 2 stores ("Hayes Autos" store and "Get Aweigh" Boatshop) from the original mod. That's why you see those two stores duplicated while using both mods. You need to choose which mod to use - original or this custom build.
Nice mod. I don't think a player should be able to freely walk around after he has pressed the script trigger key and the animation has started though. In my opinion it's better to disable all controls until the animation is completed and the car is fixed. But it's just a minor thing anyway, thanks for sharing your creation =)
Nice van. It's cool you've also made a taxi version =)
@People_1912 Hi. No, you can only rename the existing categories in the language .CFG files.
@sans2024 What is "MP Scenarios"? Do you mean MP maps? If so, just use Enable All Interiors for that purpose as mentioned in the description.
@TheArcadeGuyX1 no worries =)