@EdibleKetchup It's not about gameconfig or carcols or carvariations, it's about layouts. You must surely have another car with same layouts name LAYOUT_STD_rhd
@Lex-LGS Si c'est sur fivem, il faut simplement mettre ceci dans un client : local expandWorldLimits = true
CreateThread(function()
if expandWorldLimits then
ExtendWorldBoundaryForPlayer(-100000000000000000000000.0, -100000000000000000000000.0, 100000000000000000000000.0)
ExtendWorldBoundaryForPlayer(100000000000000000000000.0, 100000000000000000000000.0, 100000000000000000000000.0)
end
end)
Forget about what I said previously, you put lightsetting to 211 but no lights in carcols.meta, have to turn it into 0 in the carvariations.meta for the sandstorm
@CMFarms and other FiveM users : Maybe not the best solution but at least, it works : In es_extended/client/main.lua, search for esx:spawnvehicle and add this to make the trailer and all other vehicles who spawn upside-down on their wheels : if not IsVehicleOnAllWheels(vehicle) then
local carCoords = GetEntityRotation(vehicle, 2)
Citizen.Wait(500)
SetEntityRotation(vehicle, carCoords[1], 0, carCoords[3], 2, true)
@DinopopsxD Simply go to tanker's vehicles.meta and add FLAG_HAS_LIVERY
Does it still have the problem with rear lights?
@EdibleKetchup It's not about gameconfig or carcols or carvariations, it's about layouts. You must surely have another car with same layouts name LAYOUT_STD_rhd
Again??... Half star just for the work, but we already have others...
Nice work !! Can you do a Opel Manta + Manta 400 maybe?
@Lex-LGS Si c'est sur fivem, il faut simplement mettre ceci dans un client : local expandWorldLimits = true
CreateThread(function()
if expandWorldLimits then
ExtendWorldBoundaryForPlayer(-100000000000000000000000.0, -100000000000000000000000.0, 100000000000000000000000.0)
ExtendWorldBoundaryForPlayer(100000000000000000000000.0, 100000000000000000000000.0, 100000000000000000000000.0)
end
end)
Forget about what I said previously, you put lightsetting to 211 but no lights in carcols.meta, have to turn it into 0 in the carvariations.meta for the sandstorm
@Lex-LGS C'est expliqué pourtant, il te faut ce script pour supprimer ou agrandir les limites de la map https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
@CMFarms and other FiveM users : Maybe not the best solution but at least, it works : In es_extended/client/main.lua, search for esx:spawnvehicle and add this to make the trailer and all other vehicles who spawn upside-down on their wheels : if not IsVehicleOnAllWheels(vehicle) then
local carCoords = GetEntityRotation(vehicle, 2)
Citizen.Wait(500)
SetEntityRotation(vehicle, carCoords[1], 0, carCoords[3], 2, true)
end
Nicely done but 2 things : front turn signals doesn't work + suspension way to soft causing wheels going thru fenders