@Lex-LGS Si c'est sur fivem, il faut simplement mettre ceci dans un client : local expandWorldLimits = true
CreateThread(function()
if expandWorldLimits then
ExtendWorldBoundaryForPlayer(-100000000000000000000000.0, -100000000000000000000000.0, 100000000000000000000000.0)
ExtendWorldBoundaryForPlayer(100000000000000000000000.0, 100000000000000000000000.0, 100000000000000000000000.0)
end
end)
Forget about what I said previously, you put lightsetting to 211 but no lights in carcols.meta, have to turn it into 0 in the carvariations.meta for the sandstorm
@CMFarms and other FiveM users : Maybe not the best solution but at least, it works : In es_extended/client/main.lua, search for esx:spawnvehicle and add this to make the trailer and all other vehicles who spawn upside-down on their wheels : if not IsVehicleOnAllWheels(vehicle) then
local carCoords = GetEntityRotation(vehicle, 2)
Citizen.Wait(500)
SetEntityRotation(vehicle, carCoords[1], 0, carCoords[3], 2, true)
To use it in FiveM, don't forget to add at least {name = 'WEAPON_COLBATON', label = _U('weapon_colbaton'), components = {}}, in es_extended/config.weapons.lua ;)
Nice work !! Can you do a Opel Manta + Manta 400 maybe?
@Lex-LGS Si c'est sur fivem, il faut simplement mettre ceci dans un client : local expandWorldLimits = true
CreateThread(function()
if expandWorldLimits then
ExtendWorldBoundaryForPlayer(-100000000000000000000000.0, -100000000000000000000000.0, 100000000000000000000000.0)
ExtendWorldBoundaryForPlayer(100000000000000000000000.0, 100000000000000000000000.0, 100000000000000000000000.0)
end
end)
Forget about what I said previously, you put lightsetting to 211 but no lights in carcols.meta, have to turn it into 0 in the carvariations.meta for the sandstorm
@Lex-LGS C'est expliqué pourtant, il te faut ce script pour supprimer ou agrandir les limites de la map https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
@CMFarms and other FiveM users : Maybe not the best solution but at least, it works : In es_extended/client/main.lua, search for esx:spawnvehicle and add this to make the trailer and all other vehicles who spawn upside-down on their wheels : if not IsVehicleOnAllWheels(vehicle) then
local carCoords = GetEntityRotation(vehicle, 2)
Citizen.Wait(500)
SetEntityRotation(vehicle, carCoords[1], 0, carCoords[3], 2, true)
end
Nicely done but 2 things : front turn signals doesn't work + suspension way to soft causing wheels going thru fenders
Well, i'm using ESX, don't know about other framework. But you need this on ESx, else it doesn't work ;)
To use it in FiveM, don't forget to add at least {name = 'WEAPON_COLBATON', label = _U('weapon_colbaton'), components = {}}, in es_extended/config.weapons.lua ;)
@un_loup_uwu Same, even with addition of this in es_extended/config.weapons.lua :
{
name = 'WEAPON_DARTGUN',
label = _U('weapon_dartgun'),
},
Well, just to say keep up the good work. And, do something for the front/rear lights next time, to make them more lore friendly and breakable (rear)