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1.2a (layout hotfix, read desc)
By GreenAid
@Kamakazeekayla It's not mapped sorry.
@3DIYOriginal Thanks, nice video and description!
@TXP I only mapped a few parts of it to match the historical livery, it's not mapped whole. I guess you could edit the "mefisto_sign_1" texture by following the layout of it and and then add the new ones as consequent numbers. And edit the vehicles.meta accordingly, I assume you know how to do that.
@mikeyboy242424 I see. So would it be fine if I tried editing it, in a far future?
Where's the model from if I may ask?
@skipper00123 Ford Model A's didn't have radios
@truffleshuffle Are you talking about the stock wheels or replacing them?
@truffleshuffle Yea the rodded version is meant to mimic a kind of drag build, with small tires on the front and bigger slicks on the rear. Hence it tuned to be a bit faster and turn less, thought it would make an interesting variation for once. You can try increasing the fTractionBiasFront closer to 0.5 (perfect balance between rear and front).
@SuperTriniGamer It's mentioned in the title too-
@SuperTriniGamer You probably have a too weak pc? I don't have any problems, and my laptop is medium (I only have vehicles from our group in traffic with lods)
Any chance you'll ever update the lowest lod of your maps so that we don't have the "old" dirt road reflecting on vehicles? It's quite annoying ':D
Grazie