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    @sulemarevientu
    This needs an ini and hot keys. The controller input that brings this up is also the weapon hub, which makes this useless. Get in firefight. Pull up weapon hub. Choose back on the d-pad for a different weapon and instead... Start smoking, Actions menu has focus, can't shoot, get shot. Makes me scream "f this mod!"

    Just open source it.

    styczeń 09, 2025
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    @cipherOG
    I used to own this car. I miss it a lot. Thanks for letting me drive it in game and customize it.

    grudzień 31, 2024
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    Did a minor update change offsets? Scripthook and asi mods are working. Game reports v1.70 on load, and v1.0.3411.0 on exe.

    [12/26/2024 2:45:24 AM] Loaded settings
    [12/26/2024 2:45:24 AM] WARN: Could not find vehicle metabase
    [12/26/2024 2:45:24 AM] WARN: Could not find vehicle database
    [12/26/2024 2:45:24 AM] WARN: Could not find character database
    [12/26/2024 2:45:24 AM] WARN: Could not find character database
    [12/26/2024 2:45:24 AM] Attaching events...
    [12/26/2024 2:45:24 AM] Attached
    [12/26/2024 2:45:24 AM] Beginning load...
    [12/26/2024 2:45:24 AM] ABORTED Cleaning up...
    [12/26/2024 2:45:24 AM] Cleaned up [0] vehicles

    grudzień 26, 2024
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    I don't know where you're getting the retail price. But you need to divide the cars into OG (Pre-PC release) and NG (Post PC) because that's when Rockstar split the economy. The OG cars have realistic prices for a similar car from 2013. The NG cars are inflated by 10x or 100x. You've also got an issue that stolen cars sold to chop shops sell for pennies on the dollar to the thief.

    Assume you get retail "value" from GTABase.
    So first, OG cars still have value=X
    NG cars have value/25 = X
    That equalizes the economic split, as best as possible.

    Then, X/Y = G (gross payout to thief). Where Y=10, but keep this variable you might want to tweak later. G-(calculated repair cost)=N (net payout to thief). So the thief gets a better payout to deliver an undented car.

    Some future features you might want to add:
    *Once Franklin owns the tow truck, he can "tag" a car remotely to be chopped. Once per game day.
    *The character that owns the scrap yard gets $250 per chopped car. This is easy to iplement as the game already has a count of "dead" cars per week just increment by 1.

    styczeń 31, 2024
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    Where are you getting those prices? Online and Story have totally different economies. If you don't adjust prices there's no actual game.

    styczeń 30, 2024
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    @fet0r
    I don't know where I got the update. I thought it was here. I'll revert out to the 2018 version. ¯\_(ツ)_/¯
    Dzięki, że jesteś tak uważny.

    styczeń 25, 2024
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    @fet0r
    @fet0r
    [WANTEDCARS]
    WANTEDCAR0 = 15
    WANTEDCAR1 = 1
    WANTEDCAR2 = 187
    WANTEDCAR3 = 52
    WANTEDCAR4 = 280

    Where do those numbers come from? could you switch them to model names?

    You are still distributing ifruit2addon.dll from 2018 in your mod. Shizz is 6 years old and has been updated in their project.

    styczeń 21, 2024
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    @fet0r I have all the requirements. Have you noticed that iFruit and Lemon have been updated? Have you tried your mod against them?

    styczeń 19, 2024
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    latest version, no Vlad in the contacts list of the phones. Any way to call him by dialing the digits?

    styczeń 10, 2024