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MMK_033
Moscow
221 lajków
148 komentarzy
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3 przesłanych
15 obserwujących
10 709 pobrań
  • Tubeguy

    Definitely this is the feature that GTA V had been missing.

    październik 21, 2018
  • Tubeguy

    Special thanks for GTAO scripts.

    maj 11, 2018
  • Tubeguy

    Some time ago I made the same thing for my Date Display mod as a third-part script. You can check it out, except I reassigned the whole date for two cases - for both "Prologue" mission and "Franklin & Lamar" mission in case when the date is not reassigned originally, that is the very beginning of the new game. The former is set from NOV-15-2003 to JAN-02-2004 (according to decorations in the bank it's supposed to be the time somewhere about Christmas) and the latter is set from JUN-06-2009 to NOV-07-2013 (with the usual walkthrough speed you visit North Yankton in the "Bury the Hatchet" mission within a month, that is about December, when it snows).

    styczeń 11, 2018
  • Tubeguy

    @Kevin_99 @toitoine66 look for ver. 2.10.5, it was released yesterday.
    https://www.gta5-mods.com/tools/scripthookv-net

    I have this problem solved.

    grudzień 20, 2017
  • Tubeguy

    UPD: With updated .NET ScriptHook 2.10.5 it works fine.

    grudzień 19, 2017
  • Tubeguy

    If I'm not the only one who can't open the creation menus and instead get motionless camera without any possibilities to do something until scripts reloading, then there might be some incompatibility problem with new NET ScriptHook.

    [22:07:56] [ERROR] Caught fatal unhandled exception:
    System.TypeInitializationException: Инициализатор типа "GTA.Native.MemoryAccess" выдал исключение. ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
    в GTA.Native.MemoryAccess..cctor()
    --- Конец трассировки внутреннего стека исключений ---
    в GTA.Native.MemoryAccess.IsModelAPed(Int32 modelHash)
    в MapEditor.MapEditor.OnIndexChange(UIMenu sender, Int32 index)
    в MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    в GTA.Script.raise_Tick(Object value0, EventArgs value1)
    в GTA.Script.MainLoop()

    grudzień 19, 2017
  • Tubeguy

    Необычно, однако.

    lipiec 17, 2017
  • Tubeguy

    @greedylou install this: https://www.gta5-mods.com/scripts/mplowrider2-in-sp
    You can use some trainer to spawn gunrunning's vehicles, or I can do some rough-and-ready map with all those vehicles.

    czerwiec 23, 2017
  • Tubeguy

    Thanks! I thought this was over.

    czerwiec 23, 2017
  • Tubeguy

    @GeorgeZhang I managed to do some sort of multilanguage support for my script. You just need to use the native hash when you get the UI language ID. Here it is:

    int LANG = GTA.Native.Function.Call<int>(GTA.Native.Hash._0x2BDD44CC428A7EAE);
    if (LANG == 0) // ENGLISH
    {
    string VAR = "TEXT"; // DEFINE STRING VARIABLES OR LOAD THEM FROM EXTERNAL FILE
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 1) // FRENCH
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 2) // GERMAN
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 3) // ITALIAN
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 4) // SPANISH
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 5) // PORTUGUESE
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 6) // POLISH
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 7) // RUSSIAN
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 8) // KOREAN
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 9) // CHINESE
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 10) // JAPANESE
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else if (LANG == 11) // MEXICAN
    {
    string VAR = "TEXT";
    DoFurtherActions(VARIABLES);
    }
    else // NO LANGUAGE (NO TEXT?)
    {
    string VAR = "";
    DoFurtherActions(VARIABLES);
    }

    Rozwiń, aby przeczytać cały komentarz
    maj 09, 2017