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@rep046 Yes.
@rep046 1. There are choice you can disable spawning on vehicles. If all vehicle entrances is disabled, they will spawn on foot. And, I did randomly base on closest location, if you switch back second time, their location will be saved.
2. I didn't add. Sorry. But doing so means I have to do also with original characters too. For now stick with trainers.
3. Assign as bodyguards and you on vehicle, they will get in.
4. That I didn't add. Sorry, but you can still do it yourself by switching to characters, punch, then switch back to others. They will punch character you just used.
@rep046 There are 3 bodyguard modes
1 is crew, aka bodyguard on. Normally you see they follow you on all conditions, if they on helicopter, they will leave vehicle.
2. is halfmode, is to make sure they can fight enemies for you while flying around you. Do not assign to other mp_m_freemode_01 because doing so means protecting too many targets.
3. is quartermode is to make sure issue protecting too many targets not happen, while still can't friendly fire.
@rep046 1. There're PlayerProfile/Player(Number).json files. For example, Player1.json.
You change model name mp_m_freemode_01 to someone else. Example: Michael De Santa from Safehouse in the Hills is p_michael_02. Same to other json files. Examples are p_franklin_02, ig_lamardavis_02, player_zero (Yes, is original character, 1 of them is Michael De Santa).
2. First, for example, have both Franklin and MP Protagonist in independent vehicle while relationship is off. Second, assign as bodyguard. Doing so bodyguard will follow you.
3. You must switch to those specific character in order to recognise each other as non-target.
For example, scenario like this: Your original character: Franklin (player_one) and all other bodyguards (1 to 7) are mp_m_freemode_01. All other characters flying surround Franklin. Switch to mp_m_freemode_01, assign to all other mp_m_freemode_01 as allyquarter, if target is 0, you are assigning the original character, which you will set to allyhalf instead. And while as Franklin, assign all mp_m_freemode_01 as allyhalf as you have done.
You must switch to each slot and then assign, since the mod is no longer sync, because syncing will cause bodyguards never come back to you.
If you do all this fine, they will no longer do friendly fire. However they will still leave vehicle if enemies destroyed their helicopters.
Sorry for this complicated but this is done as relation graph, no longer synced on each other. Who is friend, who is not, who is temporarily enemy and so on.
4. That I did not add. Sorry. But what you are talking about is collision proof, which they will not get ragdoll. And high HP you can temporarily use Menyoo Trainer to set character Invincible.
Will look into it when I can figure out like Juggernaut/Ballistic Equipment & Paleto Score's Military Suit on the line with this mod.
@rep046 My pleasure.
@rep046 v5.0 introduces bodyguards can pilot various helicopters and shoot enemies for you. I made it semi-open, so you can modify it if you have addon helicopters.
@rep046
1. When starting up mods, default will generate json files, named mp_m_freemode_01. Then, you can change into your ped you want.
2. I did not test that much. You can use U+(1-8) to teleport to your close location, or in passenger seats if in vehicle.
@VICTOR RIVERA Can you tell me the scenario of it? Cause normally I tested and it works still fine. And, if you did spam the switch while it's not done, then you mustn't.
@VICTOR RIVERA This will be popular when it is featured on Featured Files. I made and uploaded some videos which you saw.
@VICTOR RIVERA That texture glitch is not something of a bug. The game was never meant to draw distance from this many players. 3 was many already, on my mod is 8.