@Josh062905 Haha, the top speed of a Jeep M715 is 55 mph. I was even a little generous bumping it over that slightly! I hear you, I was going back and forth on how to handle that one. Maybe I'll split the difference.
@imscarlet I was working on it for a while but couldn't figure out why it was crashing. I'll probably just have to start over fresh with their latest update and fit in all my data.
@TripleIA I was working on VWE quite a while ago but they went and changed the format of everything with an update and I had to re-do everything and never finished. Last I checked they weren't even updating it anymore. Does it work with the latest DLC?
@Dankxyo I've done it before and I just did the race twice with no issue, but anything is possible when you have more realistic damage. If it happened more than once to you, I'd chalk it up to bad luck.
I'm now releasing mods for classic PS2 era driving games on my Patreon. Midnight Club II and The Simpsons Hit & Run have been released, and I'm working on Need For Speed Underground right now. You can download most of these games for free at MyAbandonware.com, by the way.
@Dankxyo I don't know anything about 3D modeling, but it seems that each model has a built-in center of gravity, so you can't just use the same values for every car and get the same result.
@Dankxyo The only mission that will give you trouble is Derailed because the bike cannot skip over the train cars. Some cars are faster than vanilla, some are slower. I'm not sure what you mean by "slidy" but there is less traction than vanilla. IDK what No Pixel Handling is, sorry.
@pedrodgr96 I would wager that's an issue with true realistic driving because it adds artificial inertia. Drive V is a very simple mod, just editing handling values, so there's not much room for errors or glitches. I'll see if I can replicate it though.
@Josh062905 Haha, the top speed of a Jeep M715 is 55 mph. I was even a little generous bumping it over that slightly! I hear you, I was going back and forth on how to handle that one. Maybe I'll split the difference.
@imscarlet I was working on it for a while but couldn't figure out why it was crashing. I'll probably just have to start over fresh with their latest update and fit in all my data.
@TripleIA I was working on VWE quite a while ago but they went and changed the format of everything with an update and I had to re-do everything and never finished. Last I checked they weren't even updating it anymore. Does it work with the latest DLC?
@Dankxyo I've done it before and I just did the race twice with no issue, but anything is possible when you have more realistic damage. If it happened more than once to you, I'd chalk it up to bad luck.
I'm now releasing mods for classic PS2 era driving games on my Patreon. Midnight Club II and The Simpsons Hit & Run have been released, and I'm working on Need For Speed Underground right now. You can download most of these games for free at MyAbandonware.com, by the way.
Join me here: https://www.patreon.com/permissiontoland
@Michael F I've only just started converting max speeds. Most cars are not supported yet.
@Dankxyo I don't know anything about 3D modeling, but it seems that each model has a built-in center of gravity, so you can't just use the same values for every car and get the same result.
@Dankxyo I think I managed to complete it once, but I couldn't do it the last time I tried. It's the Sanchez.
@Dankxyo The only mission that will give you trouble is Derailed because the bike cannot skip over the train cars. Some cars are faster than vanilla, some are slower. I'm not sure what you mean by "slidy" but there is less traction than vanilla. IDK what No Pixel Handling is, sorry.
@pedrodgr96 I would wager that's an issue with true realistic driving because it adds artificial inertia. Drive V is a very simple mod, just editing handling values, so there's not much room for errors or glitches. I'll see if I can replicate it though.