@Strightblazing What did you do to fix the lights? i tried an alternate siren id, ive changed the VC_OFF-ROAD to VC_EMERGENCY and the lights still don't work, i have siren limit extender and dynamic lighting system too.
Beautiful, I'm a fan of the black hub cap option and centered reverse lights! Also I noticed the emissive texture for the white parts of the lightbar has a sorting issue where the lightbar glass makes the white light texture invisible when looking through the glass, however the red and blue emissive textures can be seen through the glass just fine.
@meowsandstuff I saw in the texture files there is a "siren track" i think the shader scrolls across the texture from left to right it's odd they did that over doing patterns the normal way, i filled in the siren track on my end so it's all lit in a steady burn because it's odd and flickery, also using this at least makes it mirror properly for both sides of the lightbar for some reason: https://www.gta5-mods.com/scripts/vehicles_track2-shader-patch
@Strightblazing What did you do to fix the lights? i tried an alternate siren id, ive changed the VC_OFF-ROAD to VC_EMERGENCY and the lights still don't work, i have siren limit extender and dynamic lighting system too.
@Ilikeeditingpolice01 base car is meant to resemble an american cadillac I think.
Beautiful, I'm a fan of the black hub cap option and centered reverse lights! Also I noticed the emissive texture for the white parts of the lightbar has a sorting issue where the lightbar glass makes the white light texture invisible when looking through the glass, however the red and blue emissive textures can be seen through the glass just fine.
@meowsandstuff I saw in the texture files there is a "siren track" i think the shader scrolls across the texture from left to right it's odd they did that over doing patterns the normal way, i filled in the siren track on my end so it's all lit in a steady burn because it's odd and flickery, also using this at least makes it mirror properly for both sides of the lightbar for some reason: https://www.gta5-mods.com/scripts/vehicles_track2-shader-patch