To turn to regular sirens, edit this line in the vehicles .meta
<audioNameHash>asea</audioNameHash>
to.
<audioNameHash>police</audioNameHash>
and install it using OpenIV
It was my first vehicle so I had to watch a YouTube video to cause it not to crash my game. You need all the files they recommend. I feel like it wasn't difficult to edit the carvariations and vehicles.meta file: the segements should fit neatly into the documents:
carvariations: you have to pace it above
</variationData>
</CVehicleModelInfoVariation>
and below
</Item>
the / before item /item closes the argument about the item above.
The vehicles.meta is very much the same process; the trick about part 2 is; it is a new section that refers to something else, the clue is
</InitDatas>
<txdRelationships>
and...
</txdRelationships>
</CVehicleModelInfo__InitDataList>
must be the last two lines.
My comment is that the sirens make no sound!? But I'm just happy for the car, Thanks dude!!
The higher the number (0 - 100) the highr the control. Breaks some the storys like a MF but clears a lot of the dead weight. Might suggest not using the pedestrian option, but a b***** when missions softlock when culling.
Pedestrian 0 - 100
Traffic 0 - 100
I had to go to multiplayer once and make a female character unless it T would be a shiny metallic color. Works like a dream, needs OpenIV to edit the game files, made a mod folder and been crystal sure I follewed it to the letter (sometimes there wasn't player_two.ymt/yft files) and finally somehow I didn't copy "Update" folder (step 9) to my Mods folder since I wasn't adding files from then on.
To turn to regular sirens, edit this line in the vehicles .meta
<audioNameHash>asea</audioNameHash>
to.
<audioNameHash>police</audioNameHash>
and install it using OpenIV
It was my first vehicle so I had to watch a YouTube video to cause it not to crash my game. You need all the files they recommend. I feel like it wasn't difficult to edit the carvariations and vehicles.meta file: the segements should fit neatly into the documents:
carvariations: you have to pace it above
</variationData>
</CVehicleModelInfoVariation>
and below
</Item>
the / before item /item closes the argument about the item above.
The vehicles.meta is very much the same process; the trick about part 2 is; it is a new section that refers to something else, the clue is
</InitDatas>
<txdRelationships>
and...
</txdRelationships>
</CVehicleModelInfo__InitDataList>
must be the last two lines.
My comment is that the sirens make no sound!? But I'm just happy for the car, Thanks dude!!
The higher the number (0 - 100) the highr the control. Breaks some the storys like a MF but clears a lot of the dead weight. Might suggest not using the pedestrian option, but a b***** when missions softlock when culling.
Pedestrian 0 - 100
Traffic 0 - 100
I had to go to multiplayer once and make a female character unless it T would be a shiny metallic color. Works like a dream, needs OpenIV to edit the game files, made a mod folder and been crystal sure I follewed it to the letter (sometimes there wasn't player_two.ymt/yft files) and finally somehow I didn't copy "Update" folder (step 9) to my Mods folder since I wasn't adding files from then on.
I can confirm it works in Oct 2019. Install to the scripts folder like it says in the readme. Also my personal grattitude to you good sir.