@JayMontana36 No worries m8, thanks for response. I’ll try out the 1.1 build and hit you up if I got any noteworthy observations. As a LSPDFR player, my CPU ( i7 9700k) is bombarded with things ticking in the background on a near- constant basis… perhaps a version that’s always running or toggable would be more beneficial to an extent—considering you’re managing load as a workaround— for my situation, or/and potentially end up conflicting in some fashion. As you say, I’ll combine this with FSR, which I’ve yet to try
@JayMontana36 Again, respectfully, please explain what issue is—if possible— instead of telling me what I already know (result of said issue), and without the sass. Low CPU+GPU utilization is a start…more complex scenes will be more demanding, naturally, hence why the airport example is a given. I’m not being difficult, just curious.
@JayMontana36 No worries m8, thanks for response. I’ll try out the 1.1 build and hit you up if I got any noteworthy observations. As a LSPDFR player, my CPU ( i7 9700k) is bombarded with things ticking in the background on a near- constant basis… perhaps a version that’s always running or toggable would be more beneficial to an extent—considering you’re managing load as a workaround— for my situation, or/and potentially end up conflicting in some fashion. As you say, I’ll combine this with FSR, which I’ve yet to try
@JayMontana36 Again, respectfully, please explain what issue is—if possible— instead of telling me what I already know (result of said issue), and without the sass. Low CPU+GPU utilization is a start…more complex scenes will be more demanding, naturally, hence why the airport example is a given. I’m not being difficult, just curious.
You’re being rather vague about the issue… why are you calling it a bug?
@JayMontana36 How about during the day? I experience drops in certain areas too (nothing much is even going on) with a high-end machine
Please detail what the script is actually doing to achieve this…
Confirming that hotfix has resolved crash issue
Compatibility for ‘NPC Style Cover Animations’?
Provided 'weapons.meta' ('Immersive Combat comb. version) located in common/ai is crashing game...
Best one yet, and aforementioned issues have been resolved. Well done.
Also, considering this is potentially your final build, please upload an alternative config without the ped bumping. Many thanks.