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@Larcius A tree at the northest penisola in paleto bay is floating, it's on the most outside row so it should be easy to spot
i added you on discord in case you need details
@Larcius The black roadside poles at portola drive near the vangelico store (at the entrance of the street where there're two rows of black poles) is conflicting with the benches NVE added there in the new update
@KassiteR I seem to only be able to trigger the stealth stance while the player is in motion
if I pressed the button while standing still the game does that camera zoom without stance change
using shvdn nightly and a controller
Changed to using keycode 500 for uneeded hotkeys, no issues so far
@sjaak327 Um I used to set hotkeys i dont need as 0 (keycode)
but it seems in newest version those keys gets randomly assigned to my keypad buttons now
just reporting the behaviour and do you maybe have a suggestion which keycode I should assign unneeded hotkeys to?
@Jimmyr You may want to add transparency shader to the cables
Warthunder uses two planes of textures crossed at 90 degrees for cables and the black part would be transparent ingame
I ported ships from warthunder a while back so that stood out for me kekw
@Olliesse Is it possible to have the model mapped so liveries can be made?
@Burkiolmi if the above could be achived? as in a black screen fades in as the vehicle is respawned/flipped?
@MrFoxsteil it doesnt
and up date on conflict,doesnt seem to be teleport,but rather a lot of .net scripts i have....
the script works fine when I only have the respawn mod and nativeUI
but once i start having other scripts in the forementioned bugs start occuring
currently Kill Cam (https://www.gta5-mods.com/scripts/kill-cam#comments_tab) is confirmed to reproduce the bug when installed together with Respawn
other scripts cause the same thing but takes time for me to find them :D
Sorry for taking your time
@MrFoxsteil my mistake,it seems to be a bug then
sometimes the death screen becomes slow-motioned and it keeps slow motioned after reviving
sometimes there's a sound effect being looped
both bugs leads to the hud being unuseable
havent been able to find if it's a conflict between scripts or it's just there by its own
i have suspected teleporting would trigger this