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@Yukinono yes "all in one menu" still wipes out the nativeUI Timer bars. It would take a lot of work converting to LemonUI, i have put the script for this mod on Github if any one wants to give it a go.
@kick12134 Think i may have found the fault sorry it took so long sould be fixed in V2.2
@YoYO17 ,thanks so much easyer fixing stuff when you know where to look. I have found that one of the int list in 'BackItUpBrain' that held the vehicles wasn''t inisalized. it added after the other list and i forgot to set it. I have fixed this and will update after few more tests.
@Aiakos i done the load mid end app' through mayoo and had the same falling issue so i loaded the debtcollect mission in Chumash this one uses mid end app' completed the mission waited for unload and then use mayoo to enter the mid end app. When i launch the mission i add (Function.Call<bool>(Hash.IS_VALID_INTERIOR, iApt)) which tests the loaction has an interor then load it with
Function.Call(Hash.SET_INTERIOR_ACTIVE, iApt, true);
Function.Call(Hash.DISABLE_INTERIOR, iApt, false);
i can add this to the load online maps to ensure that the mid end app' is loaded in on start.
@YoYO17 there is a log file in the 'PlayerZero' folder 'PlayerZLog.txt' if this is not there then you need to check you have all the required files and your gta folder isn't set to admin only.
@Aiakos , based on MaxLuk's request i assumed it was a dlc thing not a mod compatibility thing as the maps need to be loaded before the mission loads or the fast trave will fail i can't just have the maps disabled, however if you tell us the mod it conflicts with i can have this mod read the xml/ini someting else and set maps on and off accordingly.
@MaxLuk & @Aiakos ,The missions that use online maps are the Sailor mission area 6, DebtCollect, MCBusiness and BayLift i can set the online maps not to load if these missions are disabled, will have to wait a bit though as i've got an update to player zero to finish and a laptop to fix first.
@Graize i'll try out that PlayerCompanion, great idea about getting the shops to function again if possable could you do the vending machines as well? to force the doors to open you can use;
Prop Opensesme = World.GetNearbyProps(VDoorPos, fRadius);
for (int i = 0; i < Opensesme.Count(); i++)
if (PropExists(Opensesme, i))
Prop ThisDoor = Opensesme[i];
for (int ii = 0; ii < sDoorList.Count; ii++)
if (Function.Call<int>(Hash.GET_HASH_KEY, sDoorList[ii]) == ThisDoor.Model)
ThisDoor.FreezePosition = false;
Function.Call(Hash.SET_STATE_OF_CLOSEST_DOOR_OF_TYPE, ThisDoor.Model.Hash, ThisDoor.Position.X, ThisDoor.Position.Y, ThisDoor.Position.Z, false, 0, 1);
need to make a list of doors this is 'sDoorList' add all the door enums to this list and run every few seconds or when near the doors location.
@okjaye , is a nulll ref prob from not buillding the vehicle required if poss could next time it happens could you open 'BeeLog.txt' in the 'NSPM' folder then go to the end and cut n paste everything after '--PlayerPlays' if it was in a mission the last 20ish lines if it was from a phone request or if it was on load check u got latest version of this mod and scripthookvdotnet.
@Mehdi Zoubai , there is an example of its use here https://github.com/Adopcalipt/RandomStart/blob/main/RandomStart/RandomStart/Class1.cs , on line 11748 - 11919, what i did was have a classfile to contain diffrent int lists and a bool list, then called up and loaded the list via FindRandom which returns and removes the number from the list. then saves the lists to xml.
@gorgonut if you switch players and said player has purchased any Mk2 weaps then this adds the weaps to said player.