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As mentioned before, the scope needs adjusting. Also it seems there's no low poly model, when NPCs have the weapon, it turns into the vanilla marksman rifle if you move a few meters away from them.
This mod is shaping up to be awesome! One thing that would be nice would be the ability to post survivors at your base as sentries. When I select "stay", they ignore all zombies and hostile humans... which is bad for their health. My ironic squad of carefully selected hipsters was lost due the stay command :(
Would it be possible to make zombie health configurable? Survivors seem incompetent at getting headshots on their own, and it seems strange that a zombie can take a brain liquefying grenade blast, railgun shot to the chest, or get hit by a car at 200mph and be minorly inconvenienced.
@-Pao I can confirm that walls aren't showing up for me as well. Everything else seems to work fine though. I have very few mods or scripts that alter models, so I'm perplexed as to what could be happening.
Awesome update! One thing i noticed though is when activated, all the land based wildlife I planned on hunting vanished, and only the birds that spawn in the air (like hawks) were available as food. I also found myself wishing I could use NotCrunchyTaco's cpr mod on my ragtag survival group, but it seems the script turns dead survivors into normal peds who just stand there, while it turns dead zombies into alive zombies. I also second fra700's awesome ideas.
One thing I noticed is that the other survivors and any "companions" you have via bodyguard script are completely ignored by the zombies and in turn ignore them.