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    Hi, this mod doesn't work with click to aim, when you fire one shot you automatically zoom back out as if to reload so you can never use rapid fire even with never reload on.@Crankv2

    lipiec 15, 2015
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    thanks now it is working!

    lipiec 14, 2015
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    Display Loading settings for Force Unlimited..

    lipiec 14, 2015
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    @shenaniganizer [22:54:17] [DEBUG] Created script domain 'ScriptDomain_39006C1E'.
    [22:54:17] [DEBUG] Loading scripts from 'D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_39006C1E' ...
    [22:54:18] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [22:54:18] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [22:54:18] [DEBUG] Starting 1 script(s) ...
    [22:54:18] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_39006C1E' ...
    [22:54:18] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in d:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in d:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 68

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    lipiec 14, 2015
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