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I have a little suggestion.Battle limit number can change to limit the number of people on both sides respectively？For example，restrictions on both sides 25 members instead of limit the total number of generations on both sides.Because the more people generated in my army，the fewer the number of enemies spawned.
I found in your game menu has no register vehicles with enemies option.Now I can only register my army vehicles，then find the new vehicle hash in the GangData.xml，and register vehicles with enemies finally.It is very troublesome.Luckily，the vehicle can be generated in enemies.Can you add this option in the game menu？I confess，I have a lot of ideas.I'm afraid you're angry about it that discard this mod update.After all，this increases your workload.
@Winternightst there is a wrong：“Ctrl+N”→“SHIFT+N” to seize enemy's territory.
@Winternightst Ok，now l will tell you how to play this mod.About the helicopter，it does have a problem. Red team helicopter is really no action.About the allied ，if you are in your territory，allied will automatically generated and Wandering，it is normal.If you crime and drew the police，allied will attack police.If you registered M1114 Hummer，your allied will ues vehicle weapon attack police.About you attack enemy territory.If you just enter the enemy's territory and “gangMemberAggressiveness” is set up “V.Aggressive” or “Aggressive”，there will be enemies in the area immediately.Stick to it，your allied will reach the area and attack the enemy.They will use the vehicle weapon just like M1114 Hummer machine gun to attack enemy.This situation will continue，you're going to commit a crime and bring in the police during this time，cause a three-way scuffle.If you use “Ctrl+N” seize the enemy's territory，allied will not send vehicles to attack the enemy most of the time.Of cause，allied will send vehicle to attack the enemy sometimes，but the probability is not very high.Number of soldiers generated in the territory and number of soldiers generated in war can be in ModOption.xml set up.
@Winternightst however，I just use pirated games to play lost of model.Version 1.41 is recognized as the best compatible version.
emmm……so can you try to let multiple battles taking place at the same time？
@xcaps you can play the RedDawn first，because this is only have two camps. It is easier to use.
God！This New version can normal work on my computer.And can you add an option to context register menu that registered vehicle to the enemy. l think modify vehicle information in the XML is very troublesome.
@Winternightst Yes.Version 1.41 is currently the most compatible version of the module.Lost of module can run normally on this version.And I bought the game genuine.But the official version keep up to date，most modules will fail.l have to play pirated games that enjoy the fun of the module.If you want to play this version，l will share it to you by Google drive ，MEGA or torrent.It will depend on which way you like.And l will tell you how to change game language because not everyone understands Chinese.
l think copy section code in the gangModData to the RedDown，that mod will can normal working. This new mod only a very small probability of passers-by and only a few passer-by.Now，the gaming experience of this new module is great.l have a little suggestion that can you make multiple battles happen at the same time？Sometime，the enemy attacking，l have to check everyone territory who approach enemy.During this period，l can't attack the enemy territory.If l take part in the defense，the enemy can never occupy my territory.Your mod is very well，l will introduce your mod to my freind.