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  • 04e277 20240518175850 1

    @-Snoozy- I'm just telling the facts, but the retexture is good, I can see you've put effort in this project

    5 dni temu
  • 04e277 20240518175850 1

    @Anthronia I meant the LSHP patch was an oversight, not the SAHP one...

    5 dni temu
  • 04e277 20240518175850 1

    The "Los Santos Highway Patrol" was clearly an oversight of Rockstar, not the other way around

    marzec 16, 2025
  • 04e277 20240518175850 1

    @mbahdokek np, thanks for the quick reply

    marzec 07, 2025
  • 04e277 20240518175850 1

    @KassiteR I thought I sent it already in my previous comment, but nvm
    System.AccessViolationException
    SHVDN.NativeFunc.NativeCall()
    SHVDN.NativeFunc.InvokeInternal(UInt64, UInt64*, Int32)
    SHVDN.NativeFunc+NativeTaskPtrArgs.Run()
    SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(SHVDN.IScriptTask, Boolean)
    SHVDN.NativeFunc.Invoke(UInt64, UInt64*, Int32)
    GTA.Native.Function.Call[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](GTA.Native.Hash, GTA.Native.InputArgument)
    GTA.Ped.get_RelationshipGroup()
    GangData.‪‫​‌‮​‎‬​‎‮‏‬‏‭‫‮‏‎‍‍‭‌‎‍‏‌‭‮(GTA.Ped)
    GangData.IsPedCop(GTA.Ped)
    EnemiesProcessor.Process(System.Collections.Generic.HashSet`1<GTA.Ped>)
    Consciousness.‫‍​‪‏‎‫‌‫‎‫​‌‌‫‫‫‫‍‬​‭‪‭‪‮(System.Object, System.EventArgs)
    Consciousness.‪‬‬​‌‏‎‪‍‪‍‏‪‭‪‍‏‫‬‬‍‮‫‭‮(System.Object, System.EventArgs)
    System.EventHandler.Invoke(System.Object, System.EventArgs)
    SHVDN.Script.DoTick()
    SHVDN.Script.MainLoop()
    System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
    System.Threading.ThreadHelper.ThreadStart()

    System.AccessViolationException
    SHVDN.NativeFunc.NativeCall()
    SHVDN.NativeFunc.InvokeInternal(UInt64, UInt64*, Int32)
    SHVDN.NativeFunc+NativeTaskPtrArgs.Run()
    SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(SHVDN.IScriptTask, Boolean)
    SHVDN.NativeFunc.Invoke(UInt64, UInt64*, Int32)
    GTA.Native.Function.Call[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](GTA.Native.Hash, GTA.Native.InputArgument)
    GTA.Ped.get_RelationshipGroup()
    GangData.‪‫​‌‮​‎‬​‎‮‏‬‏‭‫‮‏‎‍‍‭‌‎‍‏‌‭‮(GTA.Ped)

    Rozwiń, aby przeczytać cały komentarz
    marzec 07, 2025
  • 04e277 20240518175850 1

    @mbahdokek nvm, turns out it was Consciousness's problem, not Visable Weapons =)

    marzec 06, 2025
  • 04e277 20240518175850 1

    @KassiteR I've tested multiple times, and the game crashes while using Visible Weapons with Consciousness

    marzec 06, 2025
  • 04e277 20240518175850 1

    @mbahdokek Seems like the mod crashes while using Consciousness/Immersify

    marzec 06, 2025
  • 04e277 20240518175850 1

    @mbahdokek Hello, I've tested multiple times and the mod keeps crashing my game. I have no idea why, it has zero issues before.

    marzec 06, 2025
  • 04e277 20240518175850 1

    @KassiteR Does this conflict with RDE? Sometimes the game crashes during ambient events like a gas station robbery
    Here's the log:
    System.AccessViolationException
    SHVDN.NativeFunc.NativeCall()
    SHVDN.NativeFunc.InvokeInternal(UInt64, UInt64*, Int32)
    SHVDN.NativeFunc+NativeTaskPtrArgs.Run()
    SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(SHVDN.IScriptTask, Boolean)
    SHVDN.NativeFunc.Invoke(UInt64, UInt64*, Int32)
    GTA.Native.Function.Call[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](GTA.Native.Hash, GTA.Native.InputArgument)
    GTA.Ped.get_RelationshipGroup()
    GangData.‪‫​‌‮​‎‬​‎‮‏‬‏‭‫‮‏‎‍‍‭‌‎‍‏‌‭‮(GTA.Ped)
    GangData.IsPedCop(GTA.Ped)
    EnemiesProcessor.Process(System.Collections.Generic.HashSet`1<GTA.Ped>)
    Consciousness.‫‍​‪‏‎‫‌‫‎‫​‌‌‫‫‫‫‍‬​‭‪‭‪‮(System.Object, System.EventArgs)
    Consciousness.‪‬‬​‌‏‎‪‍‪‍‏‪‭‪‍‏‫‬‬‍‮‫‭‮(System.Object, System.EventArgs)
    System.EventHandler.Invoke(System.Object, System.EventArgs)
    SHVDN.Script.DoTick()
    SHVDN.Script.MainLoop()
    System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    在 System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
    System.Threading.ThreadHelper.ThreadStart()

    System.AccessViolationException
    SHVDN.NativeFunc.NativeCall()
    SHVDN.NativeFunc.InvokeInternal(UInt64, UInt64*, Int32)
    SHVDN.NativeFunc+NativeTaskPtrArgs.Run()
    SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(SHVDN.IScriptTask, Boolean)
    SHVDN.NativeFunc.Invoke(UInt64, UInt64*, Int32)
    GTA.Native.Function.Call[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](GTA.Native.Hash, GTA.Native.InputArgument)
    GTA.Ped.get_RelationshipGroup()
    GangData.‪‫​‌‮​‎‬​‎‮‏‬‏‭‫‮‏‎‍‍‭‌‎‍‏‌‭‮(GTA.Ped)

    Rozwiń, aby przeczytać cały komentarz
    marzec 01, 2025