Select one of the following categories to start browsing the latest GTA 5 PC mods:
@tedmed Yes those are for controlling AI braking. Compare my settings vs https://www.gta5-mods.com/misc/vehicleaihandlinginfo and it should be straightforward what the values imply. You can reduce braking by dropping the BrakeDistances (ie. brake later) or increasing MaxSpeed (corner speed).
@FUGAMEDIA Nice video production there. THanks you! I hope to have a small update released soon.
@azebal Odd. Do you see any NPC traffic immediately after you arrived at snowy North Yankton before teleporting to the race start?
@azebal If AI cars are blind of the track and hard lock on to the next check point hitting the barrier, chances are you may have overlooked using the https://www.gta5-mods.com/scripts/travel-to-north-yankton mod to activate the traffic path, before you teleport to the track, as noted in the readme's how to jump to race start location. Yea it's a pain.
@Eddlm I got your Street Races mod working on Nurburgring-Nordschleife Circuit [HQ] after moving and adding traffic paths to it. However, the AI cyclone and tezeract cars, with RDV driving physics by @Killatomate , and tuned up by SR in the race, have too much down force and run too low to the ground such that the skirts/bumper drag on the road, and they get flipped into the air when they hit some bumps in the road. When I drive those cars with the same mods they don't drag. Not sure what happens there. Hope you can update the street races mod soon.
@Callum5042 Looking good. Not sure if it only happens to me but the AI racers don't seem to hit the top speed on the straight, seems like they are still cautious, unlike in impromptu racing.
@05russs Sorry 2GB is too big file for me to upload. Plus I don't have rights to distribute other modders' original files. Even my copy of popgroups.ymt from World of Variety is forbidden to distribute.
@rastakilla Looks like you didn't use Travel to North Yankton to activate them as in the readme.
@Vans123 Finally I mod your map adding traffic paths! https://www.gta5-mods.com/maps/nordschleife-v-race-and-traffic-paths-community-races-street-races
@Vans123 not sure if you have any plan for updating as you've been working on this for so long but there is an invisible bump/collision on the gravel trap run off area at coord 9386, 9420, 365. Not a big problem. Still 5 stars!