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  • Default

    @rickert all you have to do is press insert when your near the building and the yellow blip should show up

    styczeń 07, 2017
  • Default

    don't worry I fixed it

    styczeń 04, 2017
  • Default

    I've got all of the updated srcript hook v and script hook v .net files native ui and dinput 8 but when I go to the gang selctor building there's no way to get in no blips nothing telling me to press a button I circled the building I even checked the roof

    styczeń 04, 2017
  • Default

    tell me what's wrong with my script

    using GTA;
    using GTA.Native;
    using GTA.Math;
    using System;
    using System.Windows.Forms;
    using System.Collections.Generic;
    using System.IO;
    using System.Drawing;
    using System.Media;public class MyFirstMod : Script
    {
     // Where you initialize all your variables for use.
     private string modName = "My First Mod ";
     private string modCreatorName = "zooloo1235"; private Ped playerPed = Game.Player.Character;
     private Player player = Game.Player; // Where you initialize the events or do anything when the mod starts.
     public MyFirstMod()
     {
      UI.Notify(modName + " made by: " + modCreatorName + " using GTA V Script Creator 1.0");  Tick += OnTick;
      KeyDown += OnKeyDown;
      KeyUp += OnKeyUp;
     } // This is where loops/things are run every frame.
     private void OnTick(object sender, EventArgs e)
     { }
     
     // When you press a key down or hold it.
     private void OnKeyDown(object sender, KeyEventArgs e)
     {
            if (e.KeyCode == Keys.J)
      {
                 Ped chop = World.CreatePed("A_C_CHOP", new Vector3(playerPed.Position.X, playerPed.Position.Y, playerPed.Position.Z);
                 Game.Player.Character.CurrentPedGroup.Add(chop, false);
                 UI.Notify("Spawned Chop as a Bodyguard!");
      }
            if (e.KeyCode == Keys.K)
      {
                 Vehicle veh = World.CreateVehicle("ADDER", playerPed.Position);
                 UI.ShowSubtitle("Spawned an ~r~Adder!", 2500);
      }
            if (e.KeyCode == Keys.Y)
      {
                 Ped nearestPed = World.GetNearbyPeds(Game.Player.Character, 7f)[0];
                 nearestPed.Kill();
                 UI.ShowSubtitle("~r~Killing nearest ped!", 2500);
      }
     }    // When you press a key up or release it.
     private void OnKeyUp(object sender, KeyEventArgs e)
     { }
    }

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    styczeń 04, 2017