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4 814
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Living out in the wild, enjoying the scenery, cooking BBQ out of the fresh-killed meat - ain't that the dream? Ever wanted to experience it without accidentally getting addicted to sibling-screwing and cooking crank? Worry not, the White Liner is here - the original autonomous trailer. With its comfortable interior with a spartan touch and ample space, you've got it all. Now you're the free bird. The drifter. The burning corpse.
Goddamn propane. Gets you every time.
Description
this mod features a working and functional version of the ingame prop that can be found inside the Vinewood Studios.
Features
-Breakable Glass
-Level Of Detail (LODs-5)
-Enterable Interior
Credits
Rockstar Games - Original Prop
IlayArye - Converting
Eddlm - Handling
(Ambient) - Ingame Screenshots
!MyCrystals - Description
AND - big thanks to VW and 5mods Discord servers for helping me through development
Goddamn propane. Gets you every time.
Description
this mod features a working and functional version of the ingame prop that can be found inside the Vinewood Studios.
Features
-Breakable Glass
-Level Of Detail (LODs-5)
-Enterable Interior
Credits
Rockstar Games - Original Prop
IlayArye - Converting
Eddlm - Handling
(Ambient) - Ingame Screenshots
!MyCrystals - Description
AND - big thanks to VW and 5mods Discord servers for helping me through development
Dodano: kwiecień 23, 2019
Ostatnia aktualizacja: kwiecień 24, 2019
Last Downloaded: 4 hours ago
92 Komentarzy
Living out in the wild, enjoying the scenery, cooking BBQ out of the fresh-killed meat - ain't that the dream? Ever wanted to experience it without accidentally getting addicted to sibling-screwing and cooking crank? Worry not, the White Liner is here - the original autonomous trailer. With its comfortable interior with a spartan touch and ample space, you've got it all. Now you're the free bird. The drifter. The burning corpse.
Goddamn propane. Gets you every time.
Description
this mod features a working and functional version of the ingame prop that can be found inside the Vinewood Studios.
Features
-Breakable Glass
-Level Of Detail (LODs-5)
-Enterable Interior
Credits
Rockstar Games - Original Prop
IlayArye - Converting
Eddlm - Handling
(Ambient) - Ingame Screenshots
!MyCrystals - Description
AND - big thanks to VW and 5mods Discord servers for helping me through development
Goddamn propane. Gets you every time.
Description
this mod features a working and functional version of the ingame prop that can be found inside the Vinewood Studios.
Features
-Breakable Glass
-Level Of Detail (LODs-5)
-Enterable Interior
Credits
Rockstar Games - Original Prop
IlayArye - Converting
Eddlm - Handling
(Ambient) - Ingame Screenshots
!MyCrystals - Description
AND - big thanks to VW and 5mods Discord servers for helping me through development
Dodano: kwiecień 23, 2019
Ostatnia aktualizacja: kwiecień 24, 2019
Last Downloaded: 4 hours ago
@arcangel455 it happened to few more,still trying to figure out what's the problem.
I personally tried to do this trailer myself about 2 months ago. All I can say is that you are my hero, because all I managed to do was a poor version causing my game to crash upon spawning. Big respect to you! Awesome release!
However, there are potential improvements that would make this mod more awesome in the future. For example, it would be cool if you put the seats by the table. I’ve got a FiveM server and it would be awesome if other players, like 2-4 players, could sit around that table while someone else is driving. :)
Again, awesome work!
@Borenius it is planned for the next version ,and thanks mean alot!
@Borenius You right, it would be so much fun online, any of these with interior, i was told long time ago interior collisions just for walking are not demanding on game and can have finer detail, unlike exterior collisions. We could have big planes, buses, rvs, bigger boats with scripts made to enter seat from interior and exit next to seats it would be so much more fun online then just new cars and much easier for R* devs to do these simple collision boxes, then for us with half azz tools
Has anyone tried this in FiveM? My game crashes when spawning it. The error message says
"Physics validation failed for asset trailercast.yft.
This asset is **INVALID**. Please remove it, or fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 65168, when there are only 709 vertices."
Any suggestions? :(
@Borenius I saw other people get it to work on fivem ,try replacing it with another small trailer
@guiguixe I'm having the same issue. Hope this gets fixed.
Is there a sweet spot for where the trailer has to hook up? I'm trying to hook it up in a fivem server and it will not hook up at all
@AbledBeast01 you need to edit the vehiclea.meta first
How do i get it to not spawn upside down?
And when i "flip" the vehicle in a trainer, it stays upside down but just turns the other way.
This works fine for me, however, sometimes it crashes when I see an AI with this trailer. Is there a way I can make it so it's only me that has it by spawning?
Great mod! I made a custom model with this, would you help me convert it?
i am having major texture loss whenever i try to use this trailer
@IlayArye Did you ever find a way to make it spawn on its wheels?
@Tempzz kinda of a problem cause for some it's spawnning on its wheels and for some not, haven't found out why.
what mod is the 4x4 looks fire
@korey_666 It's not a mod, it's the vanilla Sadler.
I'm not sure if this is something you're already aware of or if it was done intentionally, but the vehicles.meta file for trailercast located in /trailercast/dlc.rpf/common/data/levels/gta5/vehicles.meta has an error on the HandlingID line where it uses the vanilla handing.meta for "TRAILERSMALL" rather than the custom handling.meta that you included specifically for trailercast in /trailercast/dlc.rpf/common/data/handling.meta
The handlingId in the vehicles.meta file reads: <handlingId>TRAILERSMALL</handlingId> when it should read: <handlingId>TRAILERCAST</handlingId>
This is why the trailercast sometimes does strange things like the hitch shaking/vibrating side to side when hooking to a vehicle, the way the trailercast handles like a tiny trailer instead of a big heavy trailer, and most probably why it spawns upside down sometimes. Also the custom handling.meta for trailercast isn't too bad the way it is currently, but it does need a few tweaks to fMass, fInitialDragCoeff, vecCentreOfMassOffset, fSteeringLock, and to the various suspension + traction options to make it handle more like a long + heavy trailer realistically would. I did some tweaks to the handling.meta which have really improved its physics.
@Ethical He is talking about the first picture mate.