Faster AI Drivers 2.2
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This mod gets the grandmas out of the roads of San Andreas, allowing cops and racing/chasing/fleeing NPCs to drive way faster now.
Description
This mod allows the any fleeing/racing/chasing AI to drive at the max speed their car allows, while braking accordingly in corners so they don't fly into a wall.
This mod affects all NPCs, including scripted ones.
It does not alter their default driving behavior, so don't expect all the cars be 2fast everywhere you look. They need to be fleeing, chasing someone, or racing for the mod to take effect.
Changes you will notice
AI Drivers will now:
Go at max speed at highways Go reasonably fast when in an intersection Take normal curves a lot faster Turn in corners somewhat faster
Installation
Auto Installation (.oiv): just install it with OpenIV package installer.
Manual Installation: Place the file inside Grand Theft Auto V\common.rpf\data\ai\vehicleaihandlinginfo.meta.
If that -for any reason- doesn't work, place the file inside Grand Theft Auto V\update\update.rpf\common\data\ai\vehicleaihandlinginfo.meta and it should.
Mods that benefit from it
Impromptu Races
Community Races
Disclaimer
Changelog
2.0 - Rewrote file from scratch, fixed rear-ends and sped-up basically everything.
2.2 - General finetuning for hard corners.
Description
This mod allows the any fleeing/racing/chasing AI to drive at the max speed their car allows, while braking accordingly in corners so they don't fly into a wall.
This mod affects all NPCs, including scripted ones.
It does not alter their default driving behavior, so don't expect all the cars be 2fast everywhere you look. They need to be fleeing, chasing someone, or racing for the mod to take effect.
Changes you will notice
AI Drivers will now:
Installation
Auto Installation (.oiv): just install it with OpenIV package installer.
Manual Installation: Place the file inside Grand Theft Auto V\common.rpf\data\ai\vehicleaihandlinginfo.meta.
If that -for any reason- doesn't work, place the file inside Grand Theft Auto V\update\update.rpf\common\data\ai\vehicleaihandlinginfo.meta and it should.
Mods that benefit from it
Impromptu Races
Community Races
Disclaimer
- Faster doesn't mean better.
- You will notice that some average cars drive too racey and end up on top of a lamp post. I'm aware of this problem, basically, AI Drivers think Cavalcades should be driven like Comets. This requires finetuning handling.meta, and it will take time.
- Cars WILL throw themselves into walls when passing some intersections. This is AI pathing fault and I can't do anything about it at the moment.
Changelog
2.0 - Rewrote file from scratch, fixed rear-ends and sped-up basically everything.
2.2 - General finetuning for hard corners.
Dodano: wrzesień 28, 2015
Ostatnia aktualizacja: sierpień 30, 2016
Last Downloaded: 11 minut temu
134 Komentarzy
This mod gets the grandmas out of the roads of San Andreas, allowing cops and racing/chasing/fleeing NPCs to drive way faster now.
Description
This mod allows the any fleeing/racing/chasing AI to drive at the max speed their car allows, while braking accordingly in corners so they don't fly into a wall.
This mod affects all NPCs, including scripted ones.
It does not alter their default driving behavior, so don't expect all the cars be 2fast everywhere you look. They need to be fleeing, chasing someone, or racing for the mod to take effect.
Changes you will notice
AI Drivers will now:
Go at max speed at highways Go reasonably fast when in an intersection Take normal curves a lot faster Turn in corners somewhat faster
Installation
Auto Installation (.oiv): just install it with OpenIV package installer.
Manual Installation: Place the file inside Grand Theft Auto V\common.rpf\data\ai\vehicleaihandlinginfo.meta.
If that -for any reason- doesn't work, place the file inside Grand Theft Auto V\update\update.rpf\common\data\ai\vehicleaihandlinginfo.meta and it should.
Mods that benefit from it
Impromptu Races
Community Races
Disclaimer
Changelog
2.0 - Rewrote file from scratch, fixed rear-ends and sped-up basically everything.
2.2 - General finetuning for hard corners.
Description
This mod allows the any fleeing/racing/chasing AI to drive at the max speed their car allows, while braking accordingly in corners so they don't fly into a wall.
This mod affects all NPCs, including scripted ones.
It does not alter their default driving behavior, so don't expect all the cars be 2fast everywhere you look. They need to be fleeing, chasing someone, or racing for the mod to take effect.
Changes you will notice
AI Drivers will now:
Installation
Auto Installation (.oiv): just install it with OpenIV package installer.
Manual Installation: Place the file inside Grand Theft Auto V\common.rpf\data\ai\vehicleaihandlinginfo.meta.
If that -for any reason- doesn't work, place the file inside Grand Theft Auto V\update\update.rpf\common\data\ai\vehicleaihandlinginfo.meta and it should.
Mods that benefit from it
Impromptu Races
Community Races
Disclaimer
- Faster doesn't mean better.
- You will notice that some average cars drive too racey and end up on top of a lamp post. I'm aware of this problem, basically, AI Drivers think Cavalcades should be driven like Comets. This requires finetuning handling.meta, and it will take time.
- Cars WILL throw themselves into walls when passing some intersections. This is AI pathing fault and I can't do anything about it at the moment.
Changelog
2.0 - Rewrote file from scratch, fixed rear-ends and sped-up basically everything.
2.2 - General finetuning for hard corners.
Dodano: wrzesień 28, 2015
Ostatnia aktualizacja: sierpień 30, 2016
Last Downloaded: 11 minut temu
Latest version is far better finetuned for all kinds of vehicles, also comes with optional .oiv installation.
@avallach Thanks. I had already installed this one to no avail. The ai was still so stupid and I always left them behind by a lap in some instances so I'll have to access my backup and install this new one.
@MrPeanutPlays Yeah they still very dumb, it would be needed to do one specifically for the realistic version of Killatomate, the one i sent the link is for the scaled version
@avallach No wonder. after installing the one you linked, they still drive at regular cruising speeds and aren't a challenge at all. Hope someone makes one for real top speeds.
Can you continue this mod?
This mod changes Moto and water transport?
@avallach im doing drag races and the fact that they just brake at 120kph ruins the whole experience
" just install it with OpenIV package installer." how?
Nice mod but crashes my game if i go to certain sections of LS
great mod but the AI is still too slow especially in the race mod
The Ai take turns too fast they crash there vehicle
is there a mod like this that makes ALL ai drive fast? the insane traffic mod on the lowest setting that doesn't make the traffic more careful makes them go too fast
They are still very slow...
Though the potential of the mod is great. AI drivers really need a kick in the a$$ on the roads..
I don't feel very much this change... is it a large change?
Could someone please provide the list of changes this mod makes to the meta file? I want this mod, but I'm already using the same fiel from another one.
I don't feel very much this change...
very good idea, i need this but its dosnt work bro :( i try the 2 methods you write in the readme, the npcs take the corners fast but they are not driving 60 even not on the autobahn or of the streets
@Eddlm does this mod still work??
@CitiZeN030 Did this mod work for you? do they go faster?
@LukasMarks09 no the mod is not working
Using a custom gameconfig.xml from F7YO (2x traffic, 2x peds) breaks the effect from time to time, but that's to be expected. Otherwise, it works as advertised on 3095.