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Information
This mod restores various graphics elements from the PS3/X360 versions of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, light pollution, clouds and other miscellaneous visual settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Snapmatic filters.
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release screens and videos).
- No Fog Volumes: this optional removes the fog/glow around certains places of the map (Downtown LS, Sandy Shores, Fort Zancudo, etc). Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered from the very high/ultra Post FX graphic setting. Note: this optional is unnecessary if the "Post FX quality" setting is set to normal or high.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements
OpenIV.asi.
Mods folder.
Installation (main)
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals)
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui".
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
Changelog
v5.7
Reupscaled the damage overlay texture, with now less artifacts/minor compression.
Updated "graphics.ytd".
This mod restores various graphics elements from the PS3/X360 versions of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, light pollution, clouds and other miscellaneous visual settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Snapmatic filters.
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release screens and videos).
- No Fog Volumes: this optional removes the fog/glow around certains places of the map (Downtown LS, Sandy Shores, Fort Zancudo, etc). Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered from the very high/ultra Post FX graphic setting. Note: this optional is unnecessary if the "Post FX quality" setting is set to normal or high.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements
OpenIV.asi.
Mods folder.
Installation (main)
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals)
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui".
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
Changelog
v5.7
Reupscaled the damage overlay texture, with now less artifacts/minor compression.
Updated "graphics.ytd".
Dodano: wrzesień 15, 2018
Ostatnia aktualizacja: maj 25, 2022
Last Downloaded: 36 minut temu
170 Komentarzy
More mods by Alex106:
Information
This mod restores various graphics elements from the PS3/X360 versions of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, light pollution, clouds and other miscellaneous visual settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Snapmatic filters.
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release screens and videos).
- No Fog Volumes: this optional removes the fog/glow around certains places of the map (Downtown LS, Sandy Shores, Fort Zancudo, etc). Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered from the very high/ultra Post FX graphic setting. Note: this optional is unnecessary if the "Post FX quality" setting is set to normal or high.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements
OpenIV.asi.
Mods folder.
Installation (main)
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals)
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui".
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
Changelog
v5.7
Reupscaled the damage overlay texture, with now less artifacts/minor compression.
Updated "graphics.ytd".
This mod restores various graphics elements from the PS3/X360 versions of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, light pollution, clouds and other miscellaneous visual settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Snapmatic filters.
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release screens and videos).
- No Fog Volumes: this optional removes the fog/glow around certains places of the map (Downtown LS, Sandy Shores, Fort Zancudo, etc). Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered from the very high/ultra Post FX graphic setting. Note: this optional is unnecessary if the "Post FX quality" setting is set to normal or high.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements
OpenIV.asi.
Mods folder.
Installation (main)
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals)
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui".
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
Changelog
v5.7
Reupscaled the damage overlay texture, with now less artifacts/minor compression.
Updated "graphics.ytd".
Dodano: wrzesień 15, 2018
Ostatnia aktualizacja: maj 25, 2022
Last Downloaded: 36 minut temu
@coldxfreshair I don't know. I think that if there's a way to load custom RPF, then yes.
@MattValdez There's been reports of improved performance, yes.
can u remove chromatic aberration?
@Lorence There's a mod that does that already https://www.gta5-mods.com/misc/no-chromatic-aberration-lens-distortion-1-41
@MaxLuk hoily crap your game looks insanely good, WOW!
Mod is also great i dont know whats different yet,
Hey there, sorry to ask this but could you make a mod that restores the old gen hud? there was one in this website but it's now broken after the contract update
the new hud blur removal works great thanks! I forgot that old gen didn't had that blur!
@Alex106 Do you have an idea on how to create a screen effect that simply increases the intensity of light sources, such as light poles and building lights by a certain user-defined value? I'm not talking about "Bloom" modifiers inside Timecycle and VisualSettings because while some of those values can indeed be increased in said files, they unfortunately also scale the reflected light equally, so the result ends up looking dumb, because any surface would reflect unrealistically too much light, including your character's clothes, your car, the pavement, the floor etc. That's why I'm asking if it's possible to create or edit a 'Screen Effect' because they wouldn't automatically increase intensity of the reflected light, just the intensity of the light sources themselves. If someone could do this, that would be a big step towards emulating the last-gen graphics. When ScriptHook gets updated I can upload a picture to show you what I mean. In the PS3/XBOX360 version distant lights emitted by light poles and buildings are more intensive; as a matter of fact, in the current version of the game, the building lights do not even emit any sort of "glow" naturally.
@Themfolks Yeah, I know about that effect and I have also tried to "recreate" it, but without succes.
@Alex106 Thank you for replying, much appreciated. :)
does it increases fps??
@kakalala I received reports of improved performance.
@Alex106 i will try
@Alex106 Hey since you restore beta stuff, could you possibly restore the cops' ability to arrest NPCs?
@Matushka I don't know how to do that, sorry.
@Alex106 Script Im guessing.
Hey Alex, can you pls do a mod for the old weapon wheel? There are only mods with remastered weapon wheel but not the real old gen one.
@Matushka Yeah, what i meant was that I don't know how to script it.
@Aquawavee It's too much work that requires updating the mod after each patch, so no, sorry.
@Alex106 Sad, noone else does it and the one that does exist is broken.
Do you know any community full of gta v scripters where I could suggest this?
@Matushka No.
@Alex106 Alright well, thanks for responding anyhow!