Cops Flee from Player (Toggle-able) v.0.1
1 073
16
1 073
16
Watch as police run from you in fear and panic, and speed past you in their vehicles within utter fear whilst you commit crimes.
This modification tinkers the combatbehavior.meta file to make cop, army, and security peds run away from you only when you are in invincibility mode. Therefore, acquire any invincibility script you please that has the ability to toggle on and off, and use it to toggle the effect of the modded meta file.
I recommend using ZyDevs "(The) Original Godmode Script 2.4.2" which you can find here https://www.gta5-mods.com/scripts/godmode-script. Absolutely all credit goes to ZyDevs for his invincibilty script and I WILL NOT provide it in my .zip. A great thank you to him.
WARNING: Please create a backup combatbehavior.meta before installing.
Instructions:
1. Launch OpenIV for Gta V Windows
2. Browse to : \Grand Theft Auto V\update\update.rpf\common\data\ai
3. Put in my modded combatbehavior.meta into the folder.
4. Play. (Toggle police/swat/army/security flee you by enabling invincibility)
The mod works a little like this. You acquire stars, police come to you, as they start to shoot at you, toggle invincibility, and they start running like hell, even providing dialogue of fear. With my tests, once enabled invincibility, the cops you have already spooked will remain spooked, to recreate effect, lose and regain stars once more.
Features:
Police/Swat/Army/Security have poor combat abilities.
Police/Swat/Army/Security can not take any cover with any object.
Police/Swat/Army/Security do not have peeking variations.
Police/Swat/Army/Security will run/drive/swim/crawl/fly like hell when you toggle invincibility.
This modification tinkers the combatbehavior.meta file to make cop, army, and security peds run away from you only when you are in invincibility mode. Therefore, acquire any invincibility script you please that has the ability to toggle on and off, and use it to toggle the effect of the modded meta file.
I recommend using ZyDevs "(The) Original Godmode Script 2.4.2" which you can find here https://www.gta5-mods.com/scripts/godmode-script. Absolutely all credit goes to ZyDevs for his invincibilty script and I WILL NOT provide it in my .zip. A great thank you to him.
WARNING: Please create a backup combatbehavior.meta before installing.
Instructions:
1. Launch OpenIV for Gta V Windows
2. Browse to : \Grand Theft Auto V\update\update.rpf\common\data\ai
3. Put in my modded combatbehavior.meta into the folder.
4. Play. (Toggle police/swat/army/security flee you by enabling invincibility)
The mod works a little like this. You acquire stars, police come to you, as they start to shoot at you, toggle invincibility, and they start running like hell, even providing dialogue of fear. With my tests, once enabled invincibility, the cops you have already spooked will remain spooked, to recreate effect, lose and regain stars once more.
Features:
Police/Swat/Army/Security have poor combat abilities.
Police/Swat/Army/Security can not take any cover with any object.
Police/Swat/Army/Security do not have peeking variations.
Police/Swat/Army/Security will run/drive/swim/crawl/fly like hell when you toggle invincibility.
Dodano: maj 31, 2015
Ostatnia aktualizacja: maj 31, 2015
Last Downloaded: 5 dni temu
26 Komentarzy
More mods by Butt Head:
Watch as police run from you in fear and panic, and speed past you in their vehicles within utter fear whilst you commit crimes.
This modification tinkers the combatbehavior.meta file to make cop, army, and security peds run away from you only when you are in invincibility mode. Therefore, acquire any invincibility script you please that has the ability to toggle on and off, and use it to toggle the effect of the modded meta file.
I recommend using ZyDevs "(The) Original Godmode Script 2.4.2" which you can find here https://www.gta5-mods.com/scripts/godmode-script. Absolutely all credit goes to ZyDevs for his invincibilty script and I WILL NOT provide it in my .zip. A great thank you to him.
WARNING: Please create a backup combatbehavior.meta before installing.
Instructions:
1. Launch OpenIV for Gta V Windows
2. Browse to : \Grand Theft Auto V\update\update.rpf\common\data\ai
3. Put in my modded combatbehavior.meta into the folder.
4. Play. (Toggle police/swat/army/security flee you by enabling invincibility)
The mod works a little like this. You acquire stars, police come to you, as they start to shoot at you, toggle invincibility, and they start running like hell, even providing dialogue of fear. With my tests, once enabled invincibility, the cops you have already spooked will remain spooked, to recreate effect, lose and regain stars once more.
Features:
Police/Swat/Army/Security have poor combat abilities.
Police/Swat/Army/Security can not take any cover with any object.
Police/Swat/Army/Security do not have peeking variations.
Police/Swat/Army/Security will run/drive/swim/crawl/fly like hell when you toggle invincibility.
This modification tinkers the combatbehavior.meta file to make cop, army, and security peds run away from you only when you are in invincibility mode. Therefore, acquire any invincibility script you please that has the ability to toggle on and off, and use it to toggle the effect of the modded meta file.
I recommend using ZyDevs "(The) Original Godmode Script 2.4.2" which you can find here https://www.gta5-mods.com/scripts/godmode-script. Absolutely all credit goes to ZyDevs for his invincibilty script and I WILL NOT provide it in my .zip. A great thank you to him.
WARNING: Please create a backup combatbehavior.meta before installing.
Instructions:
1. Launch OpenIV for Gta V Windows
2. Browse to : \Grand Theft Auto V\update\update.rpf\common\data\ai
3. Put in my modded combatbehavior.meta into the folder.
4. Play. (Toggle police/swat/army/security flee you by enabling invincibility)
The mod works a little like this. You acquire stars, police come to you, as they start to shoot at you, toggle invincibility, and they start running like hell, even providing dialogue of fear. With my tests, once enabled invincibility, the cops you have already spooked will remain spooked, to recreate effect, lose and regain stars once more.
Features:
Police/Swat/Army/Security have poor combat abilities.
Police/Swat/Army/Security can not take any cover with any object.
Police/Swat/Army/Security do not have peeking variations.
Police/Swat/Army/Security will run/drive/swim/crawl/fly like hell when you toggle invincibility.
Dodano: maj 31, 2015
Ostatnia aktualizacja: maj 31, 2015
Last Downloaded: 5 dni temu
@JordanAbyess8 @EnforcerZhukov @Pinback @slonfa I've given up on this whole modding scene, it was better back in Gta IV,but now not much is original and people just go off other's ideas. It's repetitive and boring. Most of those new models are also done quite poorly, the model exports and swaps aren't corrected and some have no animation. They don't even bother to place models into the feasible area of viewing for the player, so they aren't even in the hand and such. Is this because this feature is new? No, it's because they do not know how to properly do so, and wouldn't anyway because they're mostly stubborn. So I'll take my leave from here. Everyone who make these mods do it for the attention, so be gone with them. As much as I truly hate to boast my works, I had modded in Gta Iv phenomenally and the people who I worked with were sincere and brilliantly creative. I miss those people, and they did not come to this new medium and have all moved on. I decided to give this a try unlike them, but I now wish to not go on. Rest in loving peace the stability of the old modding community. The people who did not for the attention, but because of all the great times and fun.
Fun if you want to pretend you're a Terminator! I don't think even the police would hang around once they figure out they can't drop you!
@EnforcerZhukov It would be a great thing to do! However it is not possible as there is no way to implement it to my knowledge because the police flee the player only under this command "BF_FleesFromInvincibleOpponents" I do not think it is possible to add a timer or anything similar sadly. Thank you though!
@Pinback I wouldn't hang around an invincible guy if I was a cop, and I too would run if he came after me haha! Thank you for you comment!
Lol Funny Ass Mod.
Thanks For That Recommendation In The Description :)
@ZyDevs Thank you, and no problem!
Can you make a mod where all animals in GTA 5 kill everyone with their penises while also singing to "Call Me Maybe" by Carly Rae Jepsen and when you die, you spawn with a pink tophat with a blue bird on it?
@PapiDimmi You should not take drugs then post.
@PapiDimmi I'll take cash.
Could you clear the flee attributes
@slonfa I feel that your request makes little sense. Removing the flee tag from the meta would make the mod useless! Or maybe I am not understanding correctly?
I think that want to stop ped feel
@Butt Head Could you help me with it
@slonfa Oh, the attributes for the peds are not found in the combat behavior meta, rather than in another meta which is in the same folder as it. I am on a different device as of now and I don't remember what name of the was, but I'll help you more when it's possible. Try looking through the metas yourself and see if you can find it.
@Butt Head Thank you so much, I'll wait for it
@slonfa Alright, in the same folder as the weapons.meta and combatbehavior.meta, the closest things to your request I found were the files, conditionalanims.meta and scenarios.meta . I am not entirely sure how to remove the ped flee tag, however you can take a look at them!
@Butt Head OK
Six hundred million people like me are goats, I am a goat, because I'm not human.
Six hundred million people like me are goats, and I like to piss on trees because they look like my mum.
And I really enjoy watching porn on my dad's PC.
i'm trying to do something very similar to this, except I want them to fight back if their weapon is in the same class as yours. If not, then I want them to run and call for higher level back up (with weapons that outclass your current arms) . I don't know enough about syntax to put it together logically, but I did find a lot of classes that would be relevant to the script:
Tasks.AimAt(Player.Ped)
Player.WantedLevel
if (GTA.Player) WeaponGroup.> (GTA.Ped.police) WeaponGroup
(GTA.Ped.police) Tasks.FleeFrom(GTA.Ped.Player)
else GTA.Tasks.FightAgainst(GTA.Ped.Player)
I think weapons would have to be linked to wanted levels like certain actions or restricted zones. Again, no idea how to do that! I should probably invest some time in seriously learning C#, but turning theory into something practical is never as straightforward as they try to make it seem.
this is the real cop