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AirForce Intercept When Wanted w/ SixStar Support! 1.9.1

Pobierz
nj5050 & iLike2Teabag

13 184

If you guys ever played & loved "Jet Intercept When Wanted" mod, Or the recent release of "Helicopter Intercept When Wanted", then buckle your seat belts for this one. For they have full fledged joined the AirForce Military. Now under a single roof, they'll be managed by the military & comes with few delightful configurations at users pleasure.

This Mod will also serve as base compliment to upcoming release of "Army At SixStars" mod, Airforce division, giving players action packed & heart-racing moments they'll hopefully never forget.

"Custom Wanted & AirForce Traffic" New Features:

The "Heli Intercept When Wanted" mod, for many who have tested it, will now be merged with the Airforce dispatch mod, thereby consolidating both mods into one (Jets & Heli's).

Four New AirTraffic Scenario's Are Available For Player Use (Jets, Heli's, including Coast Guard & Planes).

All original features from "Jet Intercept When Wanted" & "Heli Intercept When Wanted" Is included, as well as overall stability improvements & removal of any left over bugs, from those original scripts.

Can support up to 5 simultaneous Jets/Gunner Planes & UAV Drones, & of course any custom DLC types of your choice, that's recognized as plane. Now Ai pilots can have a Co-pilot with them, for any 2 seat Jets being used in pursuit. Both the Pilot & Co-pilots are now configurable in the ini settings.

Added SixStar support & compatibility for the upcoming "Army At SixStars" mod, which will be mostly directed for the US Airforce division.

Added New Real-time UI Airforce dispatch response, so players can get an idea of whats coming there way!

The "Custom Wanted Level" configuring, still remains from 3 to 5 stars, with SixStar support for ArmyAtSixStar Mod.

For the Heli Section, custom Ped add-ons will be supported. Currently defaulted to US Airforce division, with "SMY MARINES" taking charge. Users can change this to any of there liking using PedHash entry values.

Up to 8 Peds will be supported for Helicopter mounting, given the selected choice of Heli vehicle has the 8-seat capacity. Peds are tasked & directed to shoot on site, with variety of weapons, so don't think they'll just look pretty & clueless while flying high.

The Coast Guard Has Now Joined With The AirForce Division, dealing with all matters related to the coast, ocean & Submarine warfare! DLC add-ons is also supported & up to 8 Peds can be mounted, if Heli supports it.

A New General Plane Traffic Section Added: This is just for general Air Traffic scenario, where planes of your choice can spawn by arriving & taking off randomly to any of the 2 airports of Los Santos.

Requirements:
ScriptHookVDotNet 3.5 & Above
.NET Runtime 4.8


Recommended Complementary Mod:
"Army At SixStars" Mod
https://www.gta5-mods.com/scripts/army-at-sixstars-dispatch


Other Recommendations:
Recommended Enhancements:
Air condensation on wings
https://www.gta5-mods.com/scripts/air-condensation-on-wings

Aircraft Flares and Chaff Countermeasures
https://www.gta5-mods.com/scripts/aircraft-flares-countermeasures


Installation:
Drop all files into your GTA5 scripts folder.

Change log:

v1.0 -

Official Release!


v1.1 -

> Added Option for mounting a Co-pilot for Ai ped pilot as a second seater. Both Pilot & Co-pilot Ped models are now configurable via ini setting file.

> Introduced The "Coast Guard Heli" Unit into the AirForce Division. Will be responsible for all things maritime related throughout ocean of San Andreas. Furthermore can also support up to 8 mounted Peds for their Heli, DLC add-on or vanilla. Follows the same Wanted Scheme as the Heli Wanted.

> Lastly Some Minor Additional Improvements Made.


v1.2 -

> Added ability for pilot's to engage in vehicle Ejection, upon any serious damage to their jet planes, alongside their Co-pilot. Although Parachute prop has been supplied, it is still yet observed in action, so more future testing maybe needed.

> Added Max Count capacity support for up to 8 Jets or Heli's to be able to spawn without issue, though the maximum 5 model random selection entry still remains, otherwise it could cause your game to crash if you go over. As always make sure your PC can handle this extra computing demand.

> Defaulted Coast Guard Heli's to spawn with "inBoatOnly" option, though they will stay remain in pursuit even after player leaves their boat, for they have been given authority over Water/Maritime related matters for engagement, which includes being in a Sub, underwater, swimming & etc. & will not cross over to land, except for the beach coast.

> Located & corrected some left-over minor & persistent errors that occasionally came up after long period gameplay, as a result of additional coding added. Now the Mod is made more robust & future-proof than ever!


v1.3 -

> Corrected the unresponsive Coast Guard Section, for the inBoatOnly parameter.

> Added a few more property conditions for spawning Coast Guard in the water, which wasn't really responsive from the last update.

> Private planes from the 'General Plane Traffic' section, can now be seen in the private plane parking lots, when visiting LSIA. As well as playing out there scripted Ai pilot controlled Arrival & Take-off scenario's.


v1.4 -

> Corrected a mistake made with the "Coast Guard" division, causing it to respond to Wanted Players entering any vehicle, instead of specific water-based vehicles, which eventually caused it to appear inland.

> Now added support for configurable WeaponHashes, (using the weapon name model, not values) on Heli & Coast Guard Peds. Now users are able to customize their choice of weapons they want for each mounted Ped, this includes giving them an RPG:), all except for the driver pilot obviously.

> Added the ability for Heli Pilots to perform "Emergency Landings", if & when their Heli vehicle sustains considerable damage, forcing all mounted Peds to disembark & continue their mission in pursuit of wanted Player suspect, on foot.

> Provided Jet pilots with a better parachute deployment script, upon there Ejection from a damaged Jet, although this remains to be tested for thorough conclusive proof.

v1.5 -

> Added a "Ped Model Name" input into the settings config ini file, for conveniently choosing your Peds model by name. Pedhash value input is no longer to be used. Note, When selecting a custom dlc add-on Ped you've created, it is advised not to make them a Heli driver, if you ever run into issues where the Heli keeps turning away upon arriving, until you can properly configure there Relationship status from their Ped.meta file, which is to be under a "cop" group.
Moreover, when specifically adding custom dlc add-on Peds, please mark them inside a quotation ".......", like this, PedName="navyseals", for all other original game model Peds like the SMM or SMY you don't need to use that. Write them normally using lower-case letters & avoid Capital letters.

> Added the ability to Turn off UI notification, by setting it to either "true" or "false". It comes Pre-Defaulted to "true".

v1.6 -

> Made decision to remove "Air Traffic" section from the mod, as it was under-developed & not widely used.

> Made slight Improvements to the Jet pilots "Ejection bail-out" function, whenever planes are deemed too damaged or undrivable.

> Added a new 'DogFighter' Enabler mode, for allowing Jet pilots to target at multiple target locations at once (air-to-ground & air-to-air) within a decent large radius from the user that are deemed allies of the Game player user!

> Added a 'MaxSpeed Boost' Regulator for allowing Jet planes to fly at an average speed rate whenever needed, thus enabling certain fast jets to use their maximum potential & not be bottlenecked by random slower speed rates.

> Minor Improvements made to overall mod stability & allowing for more plane models to be entered to the list without causing game crashes.

> Added Weapon Component attachments (Flash-lights on weapons) for all Heli & Paratrooper unit divisions, only visible during night-time hours!

> Few Minor Improvements made to the Spawning conditions for the, San Andreas/US Coast Guard Heli Unit Division!

> Introduced A Brand New Division, SA 'Army Airborne ParaTroopers' Unit, support for many dlc seated Cargo planes (i.e. Kawasaki C-2), many avaivable config. customizations, up to 7-ped mounts & plane piloting settings!


v1.7 -

> Fixed problems with Paratroopers not being recognized as cops relationship group, thus being shot at by law enforcement after landfall.

> Fixed a problem with Heli dismounted soldiers not being recognized as cops relationship group, thus leading to stand-offs with nearby cops.

> Made slight improvements to Paratrooper Plane round-about aerial path trajectory during dispatch.

> Improvements made to overall Paratrooper air gliding to landing process.

> Added "Search Light" toggle feature for Airforce Helicopters & Coast Guard Heli, best seen when its dark.

> Added ability for users to edit/customize "Dispatch Notification Message".

> Improved better spawning distance perception, for both Airforce Heli & Coast Guard Heli.

> Added ability for users to set there own ParaTrooper "Parachute Landing Type" animation, after soliders make landfall.


v1.7.1 -

> Fixed a problem where some Heli seats could somtimes not be found available for ped spawning.

v1.7.2 -

> Fixed an additional problem where some Heli seats could at times not be found available before spawning Ped soldiers.

> Improved & Tested overall mod performance for allowing up to 8 (& possibly more) vehicle models to be held in memory for random spawning without causing script to crash during gameplay, an increase up from the prior 5 limit.

> Some minor bug fixes

v1.7.3 -

> Minor bug fix

v1.7.4 -

> Removed an experimental Rappeling feature.


v1.8 -

> Major refractoring Overhaul on codebase, allowing for greater efficiency & performance, thus reducing potential for crashes! (Big shout out to JulioNibs for help make this happen!)

> General fix for all vehicle planes/heli, not being properly removed during & after wanted level action.

> General fix for all soldier peds, not being properly removed during & after wanted level action.

> Fixed missing "belowradar" feature on 'Jets division' section.

> Fixed missing blip rotation feature for all aircrafts.

> Fixed missing ParaSoldiers Landing Radius setting feature, for the "Airforce Paratroop Division".

> Added new conditional dispatch, "In The Air Only", for the "Airforce Heli Division", Allowing heli spawns only while in the sky.

> Added group combat coordination & gesturing between Heli marine soldiers, for the "Airforce Heli Division".

> Improved paratrooper soldier landing & target action pursuit.

> Introduced a new airforce military division called, "SA Strategic Spy Reconnsaissance" division. Allowing users to deploy stealth radar planes & intelligence gathering surveillance spy (non-combat) planes (i.e.,E2d, E3sentry, Mq4c drones, b52, etc...) in action around wanted targets.

> Improved overall performance & stability, thus allowing for even higher rate of spawned planes in action (just make sure your rig can handle it in the first place)

> Other small & minor bug fixes.


v1.8.1 -

> Support for GTA5 SHVDN Enhanced edtion.

> Support for GTA5 latest SHVDN Nightly Edition (3.7.14 & above).


v1.9 -

> Introduced New "SA Airforce SpaceForce" unit division, allowing soldiers to utilize mobile thrusters for air-air combat with thruster mounted machine-gun & for out of space chase pursuit.

> Introduced New "SA Airforce UAV Drone" unit division, allowing for unique UAV drone based variety aircraft spawnings, which are not tailored to fighter-jet styles. This enables more user flexibility, management & focus on specific aircraft types to spawn for different wanted levels.

> Added user option to edit name blips on all military aircrafts.

> Added user option to edit some color blips on some of the military aircrafts, like the Recon spy plane, UAV & Paratrooper planes.

> Added user ability & feature option to utilize the "Wanted Level 2, & above", on specific dispatch for the "Recon Spy Plane" division.

> Improved Jet pilot & copilot ejection procedure with parachute, making for a more dramatic escape performance when in plain view of player.

> Improved paratroopers skydives for better timing & landing when parachuting to the ground, even in the most dense areas.

> Fixed missing mini-map blip for 'Recon Spy Plane' dispatches.

> Fixed missing mini-map blip for 'Paratroops Plane' dispatches.

> Minor improvement enhancements on the Airforce Heli & Coast Guard divisions.

> Improved flying variables & tasking, for the 'Recon Spy Plane' division, thus minimizing frequent or sudden crashes to the ground.

> Added Supportive flying variables & tasking, for the 'UAV Drone' division, specifically alongside Jet-fighters.

> Added additional buffer coding & script wait times to most units, thereby lessening script crashes & sudden errors (Shoutout to JulioNibs for this great wisdom)

> Added additional improvemnt to all vehicle & ped removal process during gameplay & post gameplay, thereby allowing more game memory to be freed quickly & improving overall performance.

> Support for GTA5 SHVDN Enhanced edtion.

> Support for GTA5 latest SHVDN Nightly Edition (3.7.14 & above).

> Support for GTA5 non-nightly SHVDN (3.5 & above).

> Dozens of other bug fixes & stuff, you probably don't got time hear about:)


v1.9.1 -

> Revamped the mods ini settings file, on all divisional group settings with a much more easier to understand & intuitive user-friendly management control & directive.

> Removed option for "Rotate Blips", due to discovery of underlying issues. Will now be auto-managed by the mod.

> Fix issue with Para plane spawning during air to air combat.

> Fix issue with Para plane spawning during swims.

> Added new "BelowRadar" & "RadarHeight" feature to Paratroop Plane division, in order to prevent spawning at high altitude.

> Optimized Paraplane spawning conditions & removed those that were conflicting (i.e. during swimming or flying in the air)

> Fixed issues with persistent & static vehicle mod blips that typically don't clear on abort.

> Optimized better flying variables for Spy Plane dispatches.

> Added option for editing "Blip Color" on the 'Coast Guard Heli' division.

> Optimized faster aircraft speeds for all UAVs, jets & Spy planes. So that they can catch up much easier to player when in the air.

> Optimized mod for greater stored model entry capacity, on all divisional unit aircrafts, by more then 50-60 percent increase.

> Few other minor bug fixes!


--- Please be advised, not to use both Paratrooper functions during gameplay, from either this mod or "Army At SixStars" mod. Either turn one off & use the other but not both together. As enabling both mod features of paratrooper planes in action, can cause soldiers to not be able to use there parachutes in time or just fall out of the sky, due to similar sharing of code for execution.

Also please be advised, to disable some of the other "Army at sixstars" airforce units like the "Coast Guard", just use this mods (Airforce intercept) airforce divisions instead & let the army sixstars mod focus on the ground unit stuff, this allows for better performance overall.

-Comes with Read-me instruction.

Please No re-uploading, modification or selling of this mod is permitted without full informed consent & permission by me.

Enjoy!
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Dodano: czerwiec 09, 2023
Ostatnia aktualizacja: 2 dni temu
Last Downloaded: 18 minut temu

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 1.9.1 (current)

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 1.9

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 1.8.1

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styczeń 08, 2026

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luty 08, 2025

 1.6

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 1.2

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czerwiec 09, 2023

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