Guerrilla-KingsBr 2.8
225
5
225
5
Author: ReisBr
Changelog
Guerrilla_ReisMod v2.8
Technical Summary of Versions
Visual and Environmental Immersion Update
Version Type
2.7 Was removing the effects of dirt, mud, and dust from vehicles
2.8 Return of the visual and environmental effects of dust, mud, and dirt on vehicles
Activate and deactivate the Mod using the K key. This can be changed at startup.
If you liked my work, leave a like or give the star rating you think is best.
Report any bugs or suggestions for improvements you consider necessary for the next update.
Changelog
Guerrilla_ReisMod v2.7
- The T key, which activated/deactivated the Sniper_ReisBr module, has been completely removed.
- Sniper now starts automatically according to the INI configuration, eliminating the risk of accidental activation/deactivation during gameplay.
- All keyboard activation/deactivation code for Sniper has been eliminated, maintaining complete stability.
- All existing functionalities have been preserved, with no feature removal.
- The internal version ID has been updated to Guerrilha_ReisMod v2.7.
- The Guerrilha_ReisMod.ini file now also displays version v2.7.
- Automatic installation via .OIV package (OpenIV Package Installer) has been added.
- Don't worry, with automatic installation, the files will go directly to the "scripts" folder, not to the game's root folder.
- Compatibility with manual installation has been maintained.
Manual Uninstallation
To remove the mod manually, delete the following folders:
GTA V\scripts\BombVoice
GTA V\scripts\Sniper_Sound
GTA V\scripts\Sound_Effect_Headshot
GTA V\scripts\SteelMode
GTA V\scripts\Guerrilha_Sniper_ReisMod.dll
Changelog
Guerrilla_ReisMod v2.6
OVERVIEW
Guerrilla_ReisMod is an advanced mod for GTA V focused on intense combat, wave progression, tactical enemies, and a more immersive sniper experience.
AIM STABILITY BAR
The sniper mode includes a visual stability bar displayed at the bottom of the crosshair:
- Green -> steady breathing / stable aim
- Red -> high tension / unstable aim
This bar serves only as visual feedback to help players choose the best time to shoot.
CONFIGURABLE OPTION IN INI FILE
Players can now enable or disable this visual bar via the INI file,
without affecting the sounds, heart rate, or sniper logic.
No arquivo Guerrilha_ReisMod.ini:
[Sniper_ReisBr]
SniperShowBreathBar=true
true = mostrar a barra (padrão)
false = ocultar a barra (mira limpa)
IMPORTANTE
Esta opção NÃO desativa os sons e NÃO altera a mecânica do sniper.
Ela apenas remove a barra visual.
RECOMENDAÇÃO
- Jogadores casuais: manter ativado
- Jogadores hardcore/realistas: desativar
- Vídeos e cinemáticas: geralmente desativar
🪖 Guerrilla System
Complete enemy wave system (Guerrilla Mode).
Dynamic generation of hostile NPCs with full control via INI file.
Difficulty control, enemy count, and key activation.
Single automatically generated INI file (Guerrilla_ReisMod.ini).
🛡️ SteelMode (smod) – Integrated
ZeroBlood system (removes player blood).
Ricott effects on bullet impacts.
Realistic metallic sparks when shooting.
Metallic Sounds
🔊 Extra Audio
Random sounds of gunshots to the head.
Voice "Prepare to fight".
Voice of explosives/bombs.
Activation/deactivation via INI (TRUE/FALSE)
⚙️General
All systems (Guerrilla, SteelMode, Sniper, and Audio) are fully configurable in a single INI file.
Automatic creation of the configuration file on first run.
Organized structure of sound folders.
Stable for story mode (single player).
Thank you for using Guerrilha_ReisBr.
Enjoy!
Changelog
Guerrilla_ReisMod v2.8
Technical Summary of Versions
Visual and Environmental Immersion Update
Version Type
2.7 Was removing the effects of dirt, mud, and dust from vehicles
2.8 Return of the visual and environmental effects of dust, mud, and dirt on vehicles
Activate and deactivate the Mod using the K key. This can be changed at startup.
If you liked my work, leave a like or give the star rating you think is best.
Report any bugs or suggestions for improvements you consider necessary for the next update.
Changelog
Guerrilla_ReisMod v2.7
- The T key, which activated/deactivated the Sniper_ReisBr module, has been completely removed.
- Sniper now starts automatically according to the INI configuration, eliminating the risk of accidental activation/deactivation during gameplay.
- All keyboard activation/deactivation code for Sniper has been eliminated, maintaining complete stability.
- All existing functionalities have been preserved, with no feature removal.
- The internal version ID has been updated to Guerrilha_ReisMod v2.7.
- The Guerrilha_ReisMod.ini file now also displays version v2.7.
- Automatic installation via .OIV package (OpenIV Package Installer) has been added.
- Don't worry, with automatic installation, the files will go directly to the "scripts" folder, not to the game's root folder.
- Compatibility with manual installation has been maintained.
Manual Uninstallation
To remove the mod manually, delete the following folders:
GTA V\scripts\BombVoice
GTA V\scripts\Sniper_Sound
GTA V\scripts\Sound_Effect_Headshot
GTA V\scripts\SteelMode
GTA V\scripts\Guerrilha_Sniper_ReisMod.dll
Changelog
Guerrilla_ReisMod v2.6
OVERVIEW
Guerrilla_ReisMod is an advanced mod for GTA V focused on intense combat, wave progression, tactical enemies, and a more immersive sniper experience.
AIM STABILITY BAR
The sniper mode includes a visual stability bar displayed at the bottom of the crosshair:
- Green -> steady breathing / stable aim
- Red -> high tension / unstable aim
This bar serves only as visual feedback to help players choose the best time to shoot.
CONFIGURABLE OPTION IN INI FILE
Players can now enable or disable this visual bar via the INI file,
without affecting the sounds, heart rate, or sniper logic.
No arquivo Guerrilha_ReisMod.ini:
[Sniper_ReisBr]
SniperShowBreathBar=true
true = mostrar a barra (padrão)
false = ocultar a barra (mira limpa)
IMPORTANTE
Esta opção NÃO desativa os sons e NÃO altera a mecânica do sniper.
Ela apenas remove a barra visual.
RECOMENDAÇÃO
- Jogadores casuais: manter ativado
- Jogadores hardcore/realistas: desativar
- Vídeos e cinemáticas: geralmente desativar
🪖 Guerrilla System
Complete enemy wave system (Guerrilla Mode).
Dynamic generation of hostile NPCs with full control via INI file.
Difficulty control, enemy count, and key activation.
Single automatically generated INI file (Guerrilla_ReisMod.ini).
🛡️ SteelMode (smod) – Integrated
ZeroBlood system (removes player blood).
Ricott effects on bullet impacts.
Realistic metallic sparks when shooting.
Metallic Sounds
🔊 Extra Audio
Random sounds of gunshots to the head.
Voice "Prepare to fight".
Voice of explosives/bombs.
Activation/deactivation via INI (TRUE/FALSE)
⚙️General
All systems (Guerrilla, SteelMode, Sniper, and Audio) are fully configurable in a single INI file.
Automatic creation of the configuration file on first run.
Organized structure of sound folders.
Stable for story mode (single player).
Thank you for using Guerrilha_ReisBr.
Enjoy!
Dodano: styczeń 10, 2026
Ostatnia aktualizacja: 10 dni temu
Last Downloaded: 5 hours ago
8 Komentarzy
More mods by ReisBr:
- Bronie
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v1.7
By ReisBr
Author: ReisBr
Changelog
Guerrilla_ReisMod v2.8
Technical Summary of Versions
Visual and Environmental Immersion Update
Version Type
2.7 Was removing the effects of dirt, mud, and dust from vehicles
2.8 Return of the visual and environmental effects of dust, mud, and dirt on vehicles
Activate and deactivate the Mod using the K key. This can be changed at startup.
If you liked my work, leave a like or give the star rating you think is best.
Report any bugs or suggestions for improvements you consider necessary for the next update.
Changelog
Guerrilla_ReisMod v2.7
- The T key, which activated/deactivated the Sniper_ReisBr module, has been completely removed.
- Sniper now starts automatically according to the INI configuration, eliminating the risk of accidental activation/deactivation during gameplay.
- All keyboard activation/deactivation code for Sniper has been eliminated, maintaining complete stability.
- All existing functionalities have been preserved, with no feature removal.
- The internal version ID has been updated to Guerrilha_ReisMod v2.7.
- The Guerrilha_ReisMod.ini file now also displays version v2.7.
- Automatic installation via .OIV package (OpenIV Package Installer) has been added.
- Don't worry, with automatic installation, the files will go directly to the "scripts" folder, not to the game's root folder.
- Compatibility with manual installation has been maintained.
Manual Uninstallation
To remove the mod manually, delete the following folders:
GTA V\scripts\BombVoice
GTA V\scripts\Sniper_Sound
GTA V\scripts\Sound_Effect_Headshot
GTA V\scripts\SteelMode
GTA V\scripts\Guerrilha_Sniper_ReisMod.dll
Changelog
Guerrilla_ReisMod v2.6
OVERVIEW
Guerrilla_ReisMod is an advanced mod for GTA V focused on intense combat, wave progression, tactical enemies, and a more immersive sniper experience.
AIM STABILITY BAR
The sniper mode includes a visual stability bar displayed at the bottom of the crosshair:
- Green -> steady breathing / stable aim
- Red -> high tension / unstable aim
This bar serves only as visual feedback to help players choose the best time to shoot.
CONFIGURABLE OPTION IN INI FILE
Players can now enable or disable this visual bar via the INI file,
without affecting the sounds, heart rate, or sniper logic.
No arquivo Guerrilha_ReisMod.ini:
[Sniper_ReisBr]
SniperShowBreathBar=true
true = mostrar a barra (padrão)
false = ocultar a barra (mira limpa)
IMPORTANTE
Esta opção NÃO desativa os sons e NÃO altera a mecânica do sniper.
Ela apenas remove a barra visual.
RECOMENDAÇÃO
- Jogadores casuais: manter ativado
- Jogadores hardcore/realistas: desativar
- Vídeos e cinemáticas: geralmente desativar
🪖 Guerrilla System
Complete enemy wave system (Guerrilla Mode).
Dynamic generation of hostile NPCs with full control via INI file.
Difficulty control, enemy count, and key activation.
Single automatically generated INI file (Guerrilla_ReisMod.ini).
🛡️ SteelMode (smod) – Integrated
ZeroBlood system (removes player blood).
Ricott effects on bullet impacts.
Realistic metallic sparks when shooting.
Metallic Sounds
🔊 Extra Audio
Random sounds of gunshots to the head.
Voice "Prepare to fight".
Voice of explosives/bombs.
Activation/deactivation via INI (TRUE/FALSE)
⚙️General
All systems (Guerrilla, SteelMode, Sniper, and Audio) are fully configurable in a single INI file.
Automatic creation of the configuration file on first run.
Organized structure of sound folders.
Stable for story mode (single player).
Thank you for using Guerrilha_ReisBr.
Enjoy!
Changelog
Guerrilla_ReisMod v2.8
Technical Summary of Versions
Visual and Environmental Immersion Update
Version Type
2.7 Was removing the effects of dirt, mud, and dust from vehicles
2.8 Return of the visual and environmental effects of dust, mud, and dirt on vehicles
Activate and deactivate the Mod using the K key. This can be changed at startup.
If you liked my work, leave a like or give the star rating you think is best.
Report any bugs or suggestions for improvements you consider necessary for the next update.
Changelog
Guerrilla_ReisMod v2.7
- The T key, which activated/deactivated the Sniper_ReisBr module, has been completely removed.
- Sniper now starts automatically according to the INI configuration, eliminating the risk of accidental activation/deactivation during gameplay.
- All keyboard activation/deactivation code for Sniper has been eliminated, maintaining complete stability.
- All existing functionalities have been preserved, with no feature removal.
- The internal version ID has been updated to Guerrilha_ReisMod v2.7.
- The Guerrilha_ReisMod.ini file now also displays version v2.7.
- Automatic installation via .OIV package (OpenIV Package Installer) has been added.
- Don't worry, with automatic installation, the files will go directly to the "scripts" folder, not to the game's root folder.
- Compatibility with manual installation has been maintained.
Manual Uninstallation
To remove the mod manually, delete the following folders:
GTA V\scripts\BombVoice
GTA V\scripts\Sniper_Sound
GTA V\scripts\Sound_Effect_Headshot
GTA V\scripts\SteelMode
GTA V\scripts\Guerrilha_Sniper_ReisMod.dll
Changelog
Guerrilla_ReisMod v2.6
OVERVIEW
Guerrilla_ReisMod is an advanced mod for GTA V focused on intense combat, wave progression, tactical enemies, and a more immersive sniper experience.
AIM STABILITY BAR
The sniper mode includes a visual stability bar displayed at the bottom of the crosshair:
- Green -> steady breathing / stable aim
- Red -> high tension / unstable aim
This bar serves only as visual feedback to help players choose the best time to shoot.
CONFIGURABLE OPTION IN INI FILE
Players can now enable or disable this visual bar via the INI file,
without affecting the sounds, heart rate, or sniper logic.
No arquivo Guerrilha_ReisMod.ini:
[Sniper_ReisBr]
SniperShowBreathBar=true
true = mostrar a barra (padrão)
false = ocultar a barra (mira limpa)
IMPORTANTE
Esta opção NÃO desativa os sons e NÃO altera a mecânica do sniper.
Ela apenas remove a barra visual.
RECOMENDAÇÃO
- Jogadores casuais: manter ativado
- Jogadores hardcore/realistas: desativar
- Vídeos e cinemáticas: geralmente desativar
🪖 Guerrilla System
Complete enemy wave system (Guerrilla Mode).
Dynamic generation of hostile NPCs with full control via INI file.
Difficulty control, enemy count, and key activation.
Single automatically generated INI file (Guerrilla_ReisMod.ini).
🛡️ SteelMode (smod) – Integrated
ZeroBlood system (removes player blood).
Ricott effects on bullet impacts.
Realistic metallic sparks when shooting.
Metallic Sounds
🔊 Extra Audio
Random sounds of gunshots to the head.
Voice "Prepare to fight".
Voice of explosives/bombs.
Activation/deactivation via INI (TRUE/FALSE)
⚙️General
All systems (Guerrilla, SteelMode, Sniper, and Audio) are fully configurable in a single INI file.
Automatic creation of the configuration file on first run.
Organized structure of sound folders.
Stable for story mode (single player).
Thank you for using Guerrilha_ReisBr.
Enjoy!
Dodano: styczeń 10, 2026
Ostatnia aktualizacja: 10 dni temu
Last Downloaded: 5 hours ago














..You used the same sounds as the Snip...it turned out great, congratulations on the excellent work. For someone who said it's a simple mod, it's fantastic. Keep it up, always humble and doing a great job.
i get infinite loading after use mod
@vlixc Thank you for your feedback. The mod was tested on 3 different PCs today. The game version is (1.0.3725.0) in this post of my comment, and none of them presented the infinite screen problem you mentioned. However, if you want, do these procedures in your game.
Because the mod is working perfectly, according to the tests performed.
1. Right-click on the Grand Theft Auto V Legacy game.
2. Select Properties.
3. Go to the option in the list (installed files).
4. On the right side, click on (Verify integrity of game files) and wait for the entire process to finish.
5. Test your game again.
Make sure you have all the necessary files to run the mod:
GamerConfig in your game version, HeapAdjuster, PsckfileLimitAdjuster.
Requirements: GTA V Story Mod, ScriptHookV, ScriptHookVDotNet v3.7.0 nightly, .NET Framework 4.8.
It might be a problem with your game and not the mod.
I hope this helped.
@PcGamer01 Thank you so much for the encouragement, it really helps me continue bringing more mods to the GTA 5 community. I'm very grateful.
Excellent mod!
It's creative, it has the sounds from Counter-Strike, I play that game a lot, so it came to mind, congratulations.
@ReisBr For some reason, the script is removing the dirt and dust effects from the vehicles. Can you fix it?
@VICTOR RIVERA Thanks for reporting this, I'll be looking into it, it's usually within a "tick loop" of the shielding mode.
I think it's better to add an option in the .ini file to disable 100% shielding, as there's already an option to enable 100% shielding.
I'll take a look and fix it. Thank you very much for the feedback.
@VICTOR RIVERA I discovered the cause of the dust and dirt being removed from the vehicle; it's the SteelMode that I had installed in the same Guerrilla-KingsBr mod. I will be fixing it without removing the SteelMode from the code, because without it, it's almost impossible for the player to survive for very long, haha, as it's a mod that creates chaos throughout the city, full of guerrillas shooting from all sides.
Thanks again for the feedback.