JavelinV - (Hit/assasination contracts) Hotfix
15 076
195
15 076
195
INSTALLATION
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
V4 Changelog
-Fixed the most annoying errors in the xmls everyone has been complaining about.
-Fixed instances in which enemies become aware of you carrying a weapon even if they don't see you
-Added a few gang groups of the rednecks gang all around the desert, sandy shores and grapeseed.
Phone contact
-Fixed the remaining errors in the xmls
-Fixed the driving enemies not respecting traffic.
-Added a possibility in the ini to modify at which distance the missions are activated (MISSIONSDISTANCE) Set to 1000 meters by default.
-Added the possibility to call a phone contact to start the mission, the contact is called "Contractor
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
V4 Changelog
-Fixed the most annoying errors in the xmls everyone has been complaining about.
-Fixed instances in which enemies become aware of you carrying a weapon even if they don't see you
-Added a few gang groups of the rednecks gang all around the desert, sandy shores and grapeseed.
Phone contact
-Fixed the remaining errors in the xmls
-Fixed the driving enemies not respecting traffic.
-Added a possibility in the ini to modify at which distance the missions are activated (MISSIONSDISTANCE) Set to 1000 meters by default.
-Added the possibility to call a phone contact to start the mission, the contact is called "Contractor
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Dodano: sierpień 18, 2021
Ostatnia aktualizacja: 1 dzień temu
Last Downloaded: 2 minuty temu
162 Komentarzy
More mods by thalilmythos & MrCrumbs:

- Rozgrywka
- Featured
4.71
5 759
96
Major fix
By thalilmythos
INSTALLATION
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
V4 Changelog
-Fixed the most annoying errors in the xmls everyone has been complaining about.
-Fixed instances in which enemies become aware of you carrying a weapon even if they don't see you
-Added a few gang groups of the rednecks gang all around the desert, sandy shores and grapeseed.
Phone contact
-Fixed the remaining errors in the xmls
-Fixed the driving enemies not respecting traffic.
-Added a possibility in the ini to modify at which distance the missions are activated (MISSIONSDISTANCE) Set to 1000 meters by default.
-Added the possibility to call a phone contact to start the mission, the contact is called "Contractor
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
V4 Changelog
-Fixed the most annoying errors in the xmls everyone has been complaining about.
-Fixed instances in which enemies become aware of you carrying a weapon even if they don't see you
-Added a few gang groups of the rednecks gang all around the desert, sandy shores and grapeseed.
Phone contact
-Fixed the remaining errors in the xmls
-Fixed the driving enemies not respecting traffic.
-Added a possibility in the ini to modify at which distance the missions are activated (MISSIONSDISTANCE) Set to 1000 meters by default.
-Added the possibility to call a phone contact to start the mission, the contact is called "Contractor
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Dodano: sierpień 18, 2021
Ostatnia aktualizacja: 1 dzień temu
Last Downloaded: 2 minuty temu
Phone contact
-Fixed the remaining errors in the xmls
-Fixed the driving enemies not respecting traffic.
-Added a possibility in the ini to modify at which distance the missions are activated (MISSIONSDISTANCE) Set to 1000 meters by default.
-Added the possibility to call a phone contact to start the mission, the contact is called "Contractor
Hotfix
-Fixed an error that made the script crash when killing a target driving a vehicle.
Amazing mod and the updates really make it worth playing again! Wish you'd make it a contact you have to call to get the missions instead of pressing a key that way it's more realistic! Anyway keep at it really like your work especially with the beef and the homies mods!
Fun mod.
hello great mod btw but im just struggling on repeating mission as i do not know the location of other mission like the drug deals or whatsoever so far from exploring i only got the gas stations 5 guys who are standing and the 2 people inside a car. ty if someone can help!! but imma try removing some file and moving it back again as to see the possibilities of others as well.
You already know
Featured this mod in my GANGLAND mods video👌: https://www.youtube.com/watch?v=tRAoY8A9jo0&ab_channel=V3ryH1gh
@RatherInsane Done @arlomeister Now you can modify how far the missions can be, so you can set it to like 5000 meters (km) and then you don't have to explore.
Phone contact
-Fixed the remaining errors in the xmls
-Fixed the driving enemies not respecting traffic.
-Added a possibility in the ini to modify at which distance the missions are activated (MISSIONSDISTANCE) Set to 1000 meters by default.
-Added the possibility to call a phone contact to start the mission, the contact is called "Contractor
A bit repetitive, you spend more time fleeing from the police than killing npcs, but the mod works perfectly.
@Drakan And what do you want? a full fledged storymode to all the targets? it's literally a small sidemission mod, you're not downloading a brand new game.
"repetitive" gtfoh with your ign comments.
Nice man, glad you're still putting work into this!
@thalilmythos
Calm down gangster I just said repetitive and is a fact.
Does not support anything under 5 stars in comments? ok..
gtfoh?? what? don't make me cry.. now I'm scared.
@Drakan Just get a police response time mod.
@Joe Gillian Im using 'FiniteCops' but thanks.
Anyways I prefer to spawn 4 npcs with menyoo with the same results. xD
@Drakan I'm also using FiniteCops. The dispatch.meta determines the police response times just fyi.
@thalilmythos thanks for adding the contact will try it rn! 5 stars for this one
@Joe Gillian I see I see
I suppose you mean: <Singleplayerwandlevelradius> and <Hiddenevasiontimes>, maybe its useful for 'Online Events Redux'.
I need to try.
Guys pls do this mod work with crack version
hello so i got a problem with this mod it works perfectly but after i uninstalled it or started the mission every npc car or any npc are just enemies and my whole game jsut turn into the matrix please help
@thalilmythos the old files were working for me...but for latest version, i deleted old files from script folder and added latest files, but it does not work now. I noticed the old script name and new script name has a difference. Any solution to make it work?
@mrwhite27 Install Ifruitaddon2
@jacob21023 that's not a problem of this mod, fix your game.
@Drakan Like I give a fuck if the mod is repetitive or not, your opinion doesn't matter, your 0 stars rating doesn't matter, and I might not be a gangster, but you're still a rudolph looking ass chump
@thalilmythos hahaha! almost offend me, congratulations you won another half star for that comment.