Multiplayer Respawn in SP v1.4 (MP, Custom maps, Bugs fixed)
1 989
31
1 989
31
MP Respawn adds the respawn feature in Multiplayer to Singleplayer.
This mod don't contains bugs, report me if that contains!
MP Respawn can change his respawn position for any mod, that means you can do mission and when failed he respawn a certain point! Watch below for the code!
Log update:
New spawn system (from MP)
Allowed respawn point at custom maps!
For Custom Model:
It isn't the mod's fault, some mods like Menyoo remove the custom model!
Requirements:
- Script Hook V
Bugs rules:
- No other respawn mod installed!
Credit: This mod includes a little feature, it's up to you to credit me or not.
Mod friendly code:
class DVector3 {
public:
Vector3 a = Vector3(0, 0, 0);
Vector3 b = Vector3(0, 0, 0);
DVector3() {};
DVector3(Vector3 _a, Vector3 _b) {
a = _a;
b = _b;
}
DVector3(float x, float y, float z, float x2, float y2, float z2) {
a = Vector3(x, y, z);
b = Vector3(x2, y2, z2);
}
};
vector RespawnPoints;
bool RespawnPointIsPlayerKilled = false;
void AddRespawnPoint(DVector3 Point) {
RespawnPoints.push_back(Point);
}
void ClearRespawnPoints() {
RespawnPoints.clear();
}
void RespawnPointTick() {
if (RespawnPointIsPlayerKilled) {
if (IS_SCREEN_FADING_IN()) {
RespawnPointIsPlayerKilled = false;
if (RespawnPoints.size()) {
DVector3 RDNRespawnPoint = RespawnPoints[TOOLS::GetRandomInt(0, RespawnPoints.size() - 1)];
WAIT(10);
SetPlayerPos(RDNRespawnPoint.a);
SetPlayerRot(RDNRespawnPoint.b);
FORCE_ALL_HEADING_VALUES_TO_ALIGN(PLAYER_PED_ID());
}
}
}
else {
if (IsEntityDead(PLAYER_PED_ID()))
RespawnPointIsPlayerKilled = true;
}
}
This mod don't contains bugs, report me if that contains!
MP Respawn can change his respawn position for any mod, that means you can do mission and when failed he respawn a certain point! Watch below for the code!
Log update:
New spawn system (from MP)
Allowed respawn point at custom maps!
For Custom Model:
It isn't the mod's fault, some mods like Menyoo remove the custom model!
Requirements:
- Script Hook V
Bugs rules:
- No other respawn mod installed!
Credit: This mod includes a little feature, it's up to you to credit me or not.
Mod friendly code:
class DVector3 {
public:
Vector3 a = Vector3(0, 0, 0);
Vector3 b = Vector3(0, 0, 0);
DVector3() {};
DVector3(Vector3 _a, Vector3 _b) {
a = _a;
b = _b;
}
DVector3(float x, float y, float z, float x2, float y2, float z2) {
a = Vector3(x, y, z);
b = Vector3(x2, y2, z2);
}
};
vector RespawnPoints;
bool RespawnPointIsPlayerKilled = false;
void AddRespawnPoint(DVector3 Point) {
RespawnPoints.push_back(Point);
}
void ClearRespawnPoints() {
RespawnPoints.clear();
}
void RespawnPointTick() {
if (RespawnPointIsPlayerKilled) {
if (IS_SCREEN_FADING_IN()) {
RespawnPointIsPlayerKilled = false;
if (RespawnPoints.size()) {
DVector3 RDNRespawnPoint = RespawnPoints[TOOLS::GetRandomInt(0, RespawnPoints.size() - 1)];
WAIT(10);
SetPlayerPos(RDNRespawnPoint.a);
SetPlayerRot(RDNRespawnPoint.b);
FORCE_ALL_HEADING_VALUES_TO_ALIGN(PLAYER_PED_ID());
}
}
}
else {
if (IsEntityDead(PLAYER_PED_ID()))
RespawnPointIsPlayerKilled = true;
}
}
Dodano: luty 27, 2024
Ostatnia aktualizacja: 23 hours ago
Last Downloaded: 12 minut temu
All Versions
45 Komentarzy
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MP Respawn adds the respawn feature in Multiplayer to Singleplayer.
This mod don't contains bugs, report me if that contains!
MP Respawn can change his respawn position for any mod, that means you can do mission and when failed he respawn a certain point! Watch below for the code!
Log update:
New spawn system (from MP)
Allowed respawn point at custom maps!
For Custom Model:
It isn't the mod's fault, some mods like Menyoo remove the custom model!
Requirements:
- Script Hook V
Bugs rules:
- No other respawn mod installed!
Credit: This mod includes a little feature, it's up to you to credit me or not.
Mod friendly code:
class DVector3 {
public:
Vector3 a = Vector3(0, 0, 0);
Vector3 b = Vector3(0, 0, 0);
DVector3() {};
DVector3(Vector3 _a, Vector3 _b) {
a = _a;
b = _b;
}
DVector3(float x, float y, float z, float x2, float y2, float z2) {
a = Vector3(x, y, z);
b = Vector3(x2, y2, z2);
}
};
vector RespawnPoints;
bool RespawnPointIsPlayerKilled = false;
void AddRespawnPoint(DVector3 Point) {
RespawnPoints.push_back(Point);
}
void ClearRespawnPoints() {
RespawnPoints.clear();
}
void RespawnPointTick() {
if (RespawnPointIsPlayerKilled) {
if (IS_SCREEN_FADING_IN()) {
RespawnPointIsPlayerKilled = false;
if (RespawnPoints.size()) {
DVector3 RDNRespawnPoint = RespawnPoints[TOOLS::GetRandomInt(0, RespawnPoints.size() - 1)];
WAIT(10);
SetPlayerPos(RDNRespawnPoint.a);
SetPlayerRot(RDNRespawnPoint.b);
FORCE_ALL_HEADING_VALUES_TO_ALIGN(PLAYER_PED_ID());
}
}
}
else {
if (IsEntityDead(PLAYER_PED_ID()))
RespawnPointIsPlayerKilled = true;
}
}
This mod don't contains bugs, report me if that contains!
MP Respawn can change his respawn position for any mod, that means you can do mission and when failed he respawn a certain point! Watch below for the code!
Log update:
New spawn system (from MP)
Allowed respawn point at custom maps!
For Custom Model:
It isn't the mod's fault, some mods like Menyoo remove the custom model!
Requirements:
- Script Hook V
Bugs rules:
- No other respawn mod installed!
Credit: This mod includes a little feature, it's up to you to credit me or not.
Mod friendly code:
class DVector3 {
public:
Vector3 a = Vector3(0, 0, 0);
Vector3 b = Vector3(0, 0, 0);
DVector3() {};
DVector3(Vector3 _a, Vector3 _b) {
a = _a;
b = _b;
}
DVector3(float x, float y, float z, float x2, float y2, float z2) {
a = Vector3(x, y, z);
b = Vector3(x2, y2, z2);
}
};
vector RespawnPoints;
bool RespawnPointIsPlayerKilled = false;
void AddRespawnPoint(DVector3 Point) {
RespawnPoints.push_back(Point);
}
void ClearRespawnPoints() {
RespawnPoints.clear();
}
void RespawnPointTick() {
if (RespawnPointIsPlayerKilled) {
if (IS_SCREEN_FADING_IN()) {
RespawnPointIsPlayerKilled = false;
if (RespawnPoints.size()) {
DVector3 RDNRespawnPoint = RespawnPoints[TOOLS::GetRandomInt(0, RespawnPoints.size() - 1)];
WAIT(10);
SetPlayerPos(RDNRespawnPoint.a);
SetPlayerRot(RDNRespawnPoint.b);
FORCE_ALL_HEADING_VALUES_TO_ALIGN(PLAYER_PED_ID());
}
}
}
else {
if (IsEntityDead(PLAYER_PED_ID()))
RespawnPointIsPlayerKilled = true;
}
}
Dodano: luty 27, 2024
Ostatnia aktualizacja: 23 hours ago
Last Downloaded: 12 minut temu
@JIMX no just ur mod
@superlucas77 Ok ty for the comment, i will do a fix!
@superlucas77 fixed
thx
Nice, I've actually been looking for something updated like this for a while now! Everything was always so outdated nothing worked anymore lol.
@WolfFire23309 ty
do i put it in scripts folder??
@BPVan No in the gta v folder, you put same folder that scripthookv.asi
Scary stuttering loud noise when "wasted screen" after update
@Alex_Hornet i am sorry, i have this issue since a gta v update but idk when. I will fix that!
yea it is broken after update, was using on an older version ran alright with the occasional audio loop bug but it is now every time. worked decently before tho
this is awsome but my health back to normal (±200) after die, in before is 1200, i hope u can fix it
Version 1.4 seems to break the busted/arrest system. 1.1 doesn't have this problem, can this be looked into?
@voodoodres Yeah the latest update was the fix for the audio loop but it seems to not work fix at all. It creates more problems, i am searching the issues!
@IOCC I will do a update
@Hydraxonn I revamped the system but it seems to be broken, i will view
What the fuck, my speakers almost broke when I died. GG mod. It respawns correctly, but it's useless in this state.
@bassbringer Download the 1.5 version
@JIMX still audio looping on death. With 1.5
@JIMX as far as I could tell in one of your previous versions only collision death triggered the audio bug but it still seems to be any type of death with 1.5