Zombimod 1.2.0
2 012
53
2 012
53
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
⌨️🎮 Controls
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
Wild animals now roam Los Santos.
Some are aggressive predators.
Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
🔫 Weapon Durability System
Weapons, silencers, and flashlights wear down over time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
💾 Installation
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
⌨️🎮 Controls
- Alt+U to Open the menu
- Generally E/➡️ for Looting, Repairing, Recruit, Refuel... etc
- Craft Item = Select (Enter/A/X)
- Place/Use Item = E/➡️
- Repair = E/➡️
- Dismantle = B/Right Dpad
in Craft Menu :
Broken vehicles :
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can.
- Vehicles are essential for survival — don’t get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
- Electronics
- Vehicle parts
- Metal
- Other crafting resources
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
Wild animals now roam Los Santos.
Some are aggressive predators.
Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
🔫 Weapon Durability System
Weapons, silencers, and flashlights wear down over time.
- Using or firing weapons reduces their durability.
- When durability hits 0, the weapon will break and will be removed.
- Same for Silencers and Flashlights , the weapon component will be removed
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- More random world events (Convoy ambush, camp raids, etc)
- Expanded crafting system
- New zombie types
- More functionnalities for bodyguards
💾 Installation
- VERY IMPORTANT you must have your mods folder dlclist updated
- Install ScriptHookV by Alexander Blade
- Install SHVDN Nightly build
- Copy the mod files into your scripts folder.
- Launch GTA V and start your survival journey.
- Add zombimod folder to ->mods/update/x64/dlcpacks
- Launch GTA V and start your survival journey.
- Insert the following line in mods/update/update.rpf/common/data/dlclist.xml :
- dlcpacks:\zombimod\
- (Highly recommanded) install Sounds for Simple Zombies mod by farusca (Do not copy scripts files)
- Install LemonUI by justalemon
- Copy all files from this scripts folder to your game scripts folder
Requierments :
Mods folder :
Scripts folder :
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V version
- Works with most visual and vehicle mods
📜 Changelog
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
1.2
1.1
Dodano: październik 05, 2025
Ostatnia aktualizacja: październik 13, 2025
Last Downloaded: 2 hours ago
100 Komentarzy
More mods by lDracarys_:
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
⌨️🎮 Controls
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
Wild animals now roam Los Santos.
Some are aggressive predators.
Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
🔫 Weapon Durability System
Weapons, silencers, and flashlights wear down over time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
💾 Installation
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
⌨️🎮 Controls
- Alt+U to Open the menu
- Generally E/➡️ for Looting, Repairing, Recruit, Refuel... etc
- Craft Item = Select (Enter/A/X)
- Place/Use Item = E/➡️
- Repair = E/➡️
- Dismantle = B/Right Dpad
in Craft Menu :
Broken vehicles :
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can.
- Vehicles are essential for survival — don’t get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
- Electronics
- Vehicle parts
- Metal
- Other crafting resources
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
Wild animals now roam Los Santos.
Some are aggressive predators.
Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
🔫 Weapon Durability System
Weapons, silencers, and flashlights wear down over time.
- Using or firing weapons reduces their durability.
- When durability hits 0, the weapon will break and will be removed.
- Same for Silencers and Flashlights , the weapon component will be removed
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- More random world events (Convoy ambush, camp raids, etc)
- Expanded crafting system
- New zombie types
- More functionnalities for bodyguards
💾 Installation
- VERY IMPORTANT you must have your mods folder dlclist updated
- Install ScriptHookV by Alexander Blade
- Install SHVDN Nightly build
- Copy the mod files into your scripts folder.
- Launch GTA V and start your survival journey.
- Add zombimod folder to ->mods/update/x64/dlcpacks
- Launch GTA V and start your survival journey.
- Insert the following line in mods/update/update.rpf/common/data/dlclist.xml :
- dlcpacks:\zombimod\
- (Highly recommanded) install Sounds for Simple Zombies mod by farusca (Do not copy scripts files)
- Install LemonUI by justalemon
- Copy all files from this scripts folder to your game scripts folder
Requierments :
Mods folder :
Scripts folder :
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V version
- Works with most visual and vehicle mods
📜 Changelog
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
1.2
1.1
Dodano: październik 05, 2025
Ostatnia aktualizacja: październik 13, 2025
Last Downloaded: 2 hours ago






Although I have installed everything correctly, the HUD display does not work. No HUD is displayed even if it is activated.
@FranklinTheGoon same, it worked then just didnt. i wish the author made a discord server lol
Does the mod owner know how to fix the problem of the dismemberment mod that only doesn't work when I use the zombie mod? It displays the unhandled exception error (in red) in the Dismemberment.main script. NullReferenceException at Dismemberment.MainDismemberment(Ped ped.Int32 start int32 end) what you told me about changing the line from 0 to 2 or 3 in dclist.xml didn't work
@FranklinTheGoon @Cryptic1944 @Alanxonex @Cryptic1944 @fred essex there are no "enemy" directly, its if you attack the random survivors, they will attack you back, Concerning the white screen, do you guys updated the zombimod folder in mods/dlcpacks folder also ? because when i add a new texture to the mod, and you dont update it, the game will try to display it but if it doesnt find it it will show a white texture, can someone please send me a screenshot of this white screen, and about the dismemberment mod, i will try to do a update and tests when i have time, its not easy for me to focus on the mod i have my work and other projects at the same time, its difficult for me sorry for the waiting guys, and about the discord, i dont really use discord i dont know how to create a server but maybe i will try as soon as possible, thanks guys for your understanding
Quick question, will there be in the future , to be able to make safe zone? In simple zombies when I put on guard gathered survivals some area with some walls, around there no zombies spawn. Also survivals to have different weapons than just pistol? Is there limit to bodyguards? I moved with one group, made them stay in one place I like it. Found another group, requited them but they just dont follow me, I can rename them issue follow stand still but they just dont follow, and if I teleport only the first group comes, the second is like .. they dont care. Also most zombie mods uses normal peds flag, thats sad, I wish I cloud use bodyguards or chaos response mod, but the partners (chaos response) or bodyguards from simple trainer dont react to zombies, only if I shoot a zombie they start shooting that one and nothing more.
@lDracarys_ I followed your instructions, but the issue still happens. When I pause the game, the blank white screen goes away, but when I play it again, the white screen shows up.
Ok for Dismemberment mod, i founded the issue, i will make a update with the fix but not for anytime soon so i give the instructions to fix it yourself guys :
Go to mods/x64/dlcpacks/zombimod
Go to props.ytyp and rename it zombimod_props.ytyp
Go to content.xml and change also the props.ityp (or a similar extension) to zombimod_props.ityp also (you have two to rename in content.xml, do not rename the props.rpf) and normally now dismemberment mod will work, and please can someone send me a picture of this famous white screen i cant get it to find whats the pb
@IDracarys_ see this video for your reference
https://youtu.be/3VN805nLgJ4
@FranklinTheGoon make sure you have an updated version of all of these:
"Requirements :
VERY IMPORTANT you must have your mods folder dlc list updated
Install ScriptHookV by Alexander Blade
Install SHVDN Nightly build
Copy the mod files into your scripts folder.
Launch GTA V and start your survival journey.
Mods folder :
Add zombimod folder to ->mods/update/x64/dlcpacks
Launch GTA V and start your survival journey.
Insert the following line in mods/update/update.rpf/common/data/dlclist.xml :
dlcpacks:\zombimod\
(Highly recommanded) install Sounds for Simple Zombies mod by farusca (Do not copy scripts files)
Scripts folder :
Install LemonUI by justalemon
Copy all files from this scripts folder to your game scripts folder"
I followed the installation instructions on the latest update of GTA V and no white screen like this appears. Hope this helps you get to the bottom of it while the author @IDracrys_ is figuring out a fix. I always like to suggest to anyone modding game files and dlc packs that you also ensure that the dlc.xml is edited with the appropriate line of text. (as provided in the download archive) Also be sure to check if all of your other mods are up to date as well and that they do not conflict with this one.
@lDracarys_ I even sent this same text on discord, but it looks like you don't have it, so I'm sending it here again. Man, I dedicated myself to testing this part in your mod, which was something I had noticed issues with in the previous version. The skinning part was nicely fixed. Now there’s this part, but I’ll do more testing later.
About the inventory:
There should be a limit for resources, inventory, and crafting — how much the player can carry — unless, in the future, you plan to have backpacks with maximum amounts that can be carried for each item, and options for backpack sizes, like 3 or 4 different sizes.
I’d like to know if it’s possible for the code and the .json to have this type of loot, for example:
"LootableItems": [
{
"ressourceType": "Matches",
"CountMin": 1,
"CountMax": 4,
"Chance": 20
}
]
It would be a probability for the quantity and percentage of getting or not getting a specific amount of items, or finding nothing — in each enemy, zombie, runner, boss, human, vehicle, supply, wood, metal, loot, etc., basically in everything.
I noticed that wood is very scarce in the mod; the only way to get it besides drops is by finding it on the map.
Safe: It doesn’t have any function yet to store anything.
I don’t know if it’s relevant to you, but the sandbox only spawns a single unit. I’m not sure if it’s still too small or if it’s worth replacing it with the one that has three blocks at once, like in Simple Zombies — that’s up to you to decide.
Just confirming: the door locks automatically when entering and leaving, unlike the gate, which is manual, right? That’s a nice touch here.
I also noticed that the constructions are safe — zombies don’t enter through the door — so building walls and doors works well as a base. The tent, if you stay very close to it, zombies can’t reach you, really close. I don’t know if that’s intentional, but it’s a good thing.
Workbench and Gunsmith Bench:
It doesn’t make much sense to separate ammo crafting at the workbench and weapon components at the gunsmith bench; they could be combined.
Functions like camouflages are generic in the sense that weapons without camouflage options still show the option to apply one. So, we have three paint functions: Yusuf Amir paint, camouflage, and standard paints (maybe unnecessary).
It also keeps showing the message “the weapon cannot receive camouflage.” That part just needs polishing.
But there’s still no function to craft weapons or make scopes. Since we can only attach silencers to weapons via the gunsmith bench, maybe it’s worth removing silencers from the inventory and keeping them only on the bench, since you only need one to attach. Flashlights are different because you might want to use them separately.
As for the workbench, its function could be to craft items like gates, doors, sandboxes, etc. — items related to building — while weapons stay for the gunsmith bench. That might make more sense.
I also tested something: when you do Reload() in ScriptHookDotNet and reload the .json file, you lose everything you crafted and placed on the map. (I still need more testing on this; I modified the .json file without closing the game first.)
Ballistic vest: You currently need 7 to fill it completely — is that intentional?
Campfire:
It doesn’t show how much water and raw meat are needed to cook.
Cooked food fills both hunger and thirst — is that normal? Or should raw meat turn into cooked meat that only fills hunger, and water fill thirst instead?
Also, there should be a difference between clean and dirty water in resources and inventory — where you can’t drink dirty water and need the campfire to purify it. (Currently, you can make clean water just with water and a bottle — it should require a campfire.)
Also, if you have the necessary items in your inventory to make cooked meat, it consumes a campfire from your crafting inventory, instead of requiring you to go to the campfire to cook. So the campfire is currently useless.
To craft a vehicle repair kit, you currently use two items: vehicle parts and electronics. It would be nice to add a battery as a consumable to craft this item.
@lDracarys_ Ahh yes, I have this video teaching the installation, but it's in my local language, but if you want to pin it for people to follow, here's the link: https://www.youtube.com/watch?v=K5Xij8LCVzw
@Zona Comics thank you for your feedback, i will work on it when i have time, i will change many things, add many new features, like backpack, storage, etc, but it will take some time for me
@lDracarys_ I found the fix for the white screen. I just forgot to install resource adjuster. Nice mod
@lDracarys_ No problem, whenever I test and find something, I will report it, besides the knife and firearms, in the case of other hand-held bladed weapons, they have an infinite wear life, that is, they do not wear out
@Zona Comics which one ?
@lDracarys_ taking out the knife and the flashlight that is used correctly, the rest of the bladed weapons, axe, falcon, truncheon, hammer, wrench, these bladed weapons
Hello, two questions first what version of LemonUI do you need because i have SHVDN3 one Installed second V1.0.0 gave me a white screen but i think its because i forgot the DLCList.XML and 1.2.0 wont load i load in everything done and installed correct but it wont load i press ALT + U and nothing happens it might be one of my mods or LemonUI version not correct, any tips?
Hello, is there a way to adjust HUD elements, for me it looks like this https://imgur.com/a/gA84VTe
Ok i have fixed the issue with HUD not showing correctly, so here's what i did, it might help someone in the future
After entering story mode, open pause menu, go to settings tab, then go to graphics, change resolution to 1920 x 1080, close pause menu and reload the script, it will now adjust the hud to correct position, after this is done, simply go back to your settings and change the resolution to how you like it. Cheers!
when is the next update going to be released