Dlc Pack Creator 1.1
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About
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This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
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1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Map or Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For map dlc pack drag and drop all meta files (ymap, ytyp, .ymf) inside "dlcname"_metadata.rpf
- Drag all drawable and collision files (ydr, ydd, ybn) inside "dlcname".rpf
7. For vehicle dlc pack drag and drop all meta datafiles(carcols, vehicles, etc) inside "dlc.rpf/data" folder
- Drag .gxt2 in lang rpf's
- Drag all .yft model files in vehicles.rpf
ChangeLog
---------------------------------------------------------------------------------------------------
[1.0]
- You can make Map Dlc Packs
- Auto Generate content.xml, setup2.xml
- Auto Generate dlclist.xml
[1.1]
- You can now make Vechicle Dlc Packs
Credits
---------------------------------------------------------------------------------------------------
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Map or Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For map dlc pack drag and drop all meta files (ymap, ytyp, .ymf) inside "dlcname"_metadata.rpf
- Drag all drawable and collision files (ydr, ydd, ybn) inside "dlcname".rpf
7. For vehicle dlc pack drag and drop all meta datafiles(carcols, vehicles, etc) inside "dlc.rpf/data" folder
- Drag .gxt2 in lang rpf's
- Drag all .yft model files in vehicles.rpf
ChangeLog
---------------------------------------------------------------------------------------------------
[1.0]
- You can make Map Dlc Packs
- Auto Generate content.xml, setup2.xml
- Auto Generate dlclist.xml
[1.1]
- You can now make Vechicle Dlc Packs
Credits
---------------------------------------------------------------------------------------------------
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
Dodano: maj 03, 2018
Ostatnia aktualizacja: maj 22, 2019
Last Downloaded: 2 hours ago
109 Komentarzy
About
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Map or Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For map dlc pack drag and drop all meta files (ymap, ytyp, .ymf) inside "dlcname"_metadata.rpf
- Drag all drawable and collision files (ydr, ydd, ybn) inside "dlcname".rpf
7. For vehicle dlc pack drag and drop all meta datafiles(carcols, vehicles, etc) inside "dlc.rpf/data" folder
- Drag .gxt2 in lang rpf's
- Drag all .yft model files in vehicles.rpf
ChangeLog
---------------------------------------------------------------------------------------------------
[1.0]
- You can make Map Dlc Packs
- Auto Generate content.xml, setup2.xml
- Auto Generate dlclist.xml
[1.1]
- You can now make Vechicle Dlc Packs
Credits
---------------------------------------------------------------------------------------------------
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Map or Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For map dlc pack drag and drop all meta files (ymap, ytyp, .ymf) inside "dlcname"_metadata.rpf
- Drag all drawable and collision files (ydr, ydd, ybn) inside "dlcname".rpf
7. For vehicle dlc pack drag and drop all meta datafiles(carcols, vehicles, etc) inside "dlc.rpf/data" folder
- Drag .gxt2 in lang rpf's
- Drag all .yft model files in vehicles.rpf
ChangeLog
---------------------------------------------------------------------------------------------------
[1.0]
- You can make Map Dlc Packs
- Auto Generate content.xml, setup2.xml
- Auto Generate dlclist.xml
[1.1]
- You can now make Vechicle Dlc Packs
Credits
---------------------------------------------------------------------------------------------------
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
Dodano: maj 03, 2018
Ostatnia aktualizacja: maj 22, 2019
Last Downloaded: 2 hours ago
@shinnemesis I need to know how vehicle dlcs are set up, please someone explain to me and I will gladly make it :)
@JDeezNutz 'The file file?' Not sure what that means. Typo? Anyway, I tried running the exe and it said, 'this program may depend on other elements....' Nothing happened. So I figured there must be some path to install it other than in the usual game directory or script folder. So specifically, after downloading the mod 'where does the executable file go so the program can be run?'
@iammistahwolf Yes, a typo. I do not get this problem, I extracted all the files from the zip folder in to a folder ony my desktop. Then proceeded to run the .exe which opened up a interface where I could either set up a map or vehicle dlc setup.
I just created a test dlc literally 2 minutes ago to make sure skylumz's mod works, and it does.
You are doing something wrong.
@JDeezNutz "You are doing something wrong."
That's obvious otherwise I wouldn't have asked. So what threw me off from your initial explanation, you cleared up in the second. Which btw was not in the mod's instructions. I just tried that and what happened last time was I tried to open the exe from the original file. This time the exe worked. It took a minute, but thanks.
@iammistahwolf Glad everything worked for you- as a rule of thumb .exe files never go into the gta dir, only compatible files like .ydr's .ytf's .meta's etc etc, spend an evening looking inside OpenIV - you will see all the formats the game accepts, also helps with general understanding to different types of mods.
Skylumz has created excellent scripts that has help aid many modders; most if not all Skylumz's scripts are a third party program i.e independent use of an .exe program.
@JDeezNutz Yes, I thought it was weird as the 'pattern' for the majority of mods is to be inserted either in the main directory or the scripts folder or into the game via OIV. Well, now the 'fun' part begins with forays into creating dlc's.
is there a way to do this to add animations to the dlc?
good tool.
Program works great, but for some reason the DLCPacks created by it are not being read by the game properly (Content doesn't load), DLCList paths are inserted and correct so that's not the issue. I've compared other Mods DLC's and they dont seem any different, not sure why this happens, if anyone else experienced this could help out it would be highly appreciated.
Hey I want to make a Car replace DLC Pack. The Car Files are in the verhicles.rpf but thes dont replace the original Cars? What do i do wrong Can somebody help me?
Great software. Is there any way to make dlcpacks for clothing ?
any chance someone can help me out everytime i install this it doesnt load properly in game not sure what im doing wrong the textures arent loading properly they also effect the surrounding area thank you
hey could you update with a weapons option?
does not work with vehicles
I follow everything but some of the maps don't work like when I put it in and go to the location its just an empty void
amazing tool. Thanks you very much sir 😁
what do i do with .ydd files?
be careful with the line code created in "DlsList Item" text box.
its back-slash("\") which should be forward-slash("/"), so make sure to change it
I am converting a 'Replace' vehicle into a DLC. how do i generate the .meta files, or where do i pull them from?
@skylumz where do I put the resource.lua , already did put the vehicle.meta etc but still not spawning
does anyone know or have a list of where ALL the Y files go within the two folders? (ymap, ytyp, ymf, yft, ymt, ydr, ydd, ybn, ycd, ytd)