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  • 8ee42d angry wolf 03

    @FaZerMissions Ugh. I haven't messed with the '3' in years. Be nice if someone would revamp 'Build A Mission' since you didn't have to be one of the 3 to play modded missions.

    4 hours ago
  • 8ee42d angry wolf 03

    @Alex106 Weird. Taking the MpMappatches folder out 'fixed' the problem. It was weird because the issue didn't start up until the last update.

    4 hours ago
  • 8ee42d angry wolf 03

    @LittleSpoon which body pack is the model wearing the turquoise dress from?

    4 hours ago
  • 8ee42d angry wolf 03

    So is this yet another mission mod where you must play with one of the 3 main characters?

    3 dni temu
  • 8ee42d angry wolf 03

    @Alex106 Thanks for the info. So after a crapton of testing, I found it was the 'MpMappatches' folder causing the 'blanks' on the road sections at the intersection of Vespucci Canals starting at the 'CellTowah' bldg. and the VPD all the way up past the parking garage stopping just short of the movie studio. The other two spots were the intersection of Vespucci Canals and Palomino Ave. starting in front of the small shopping center with the vanilla clothes store and running all the way up past the LTD in Little Seoul and out to the entrance of the Marina's Main entrance. The last one was at the intersection between the Church in Downtown Rockford, up past the road beside the poolside of Michael's House and all the way out to the Rockford PD. Oh and the 'gates' on the garages I mentioned earlier are now gone.

    3 dni temu
  • 8ee42d angry wolf 03

    @Alex106 Definitely running the MP map. I've noticed several MLO's I've tried would have weird collisions though doors were dynamic. When getting rid of 'strm' and '0' collision files didn't clear that up, it came down to the mod creator didn't do the due dilligence for it to work on SP with MP maps. Shut down MP maps and their mod worked, but killed every other addon MLO! What's really been weird is MLO's causing these texture losses from completely different sides of the map! Is there a limit on how many MLO's there are in the game?

    5 dni temu
  • 8ee42d angry wolf 03

    @Alex106 I still use 'OpenInteriors' and this mod puts the gates back on some garages.The gate for big Lombard underground garage entrance is on, but didn't take out the collision at the exit. Same for both Maze Bank garages downtown at the main branch and the one in Rockford. If you could use the dynamic gates that lift that would be great, otherwise pls take them out. Love that you got the collision out of the Lifeinvader conference room. I wonder though, several mlo's I've installed cause the road in front of 'Tinsel Tower' past the Church and over to the Rockford Police station 100% texture loss even though they're nowhere near that. Since that's the only modded MLO close to that area, I wonder if that's causing the issue?

    7 dni temu
  • 8ee42d angry wolf 03

    Finally had to take this map out much as I liked it. For whatever reason, it constantly caused massive to total texture loss on all the roads in the intersection at the border of the Vespucci Canals/Little Seol near the LTD and Carwash. Also, it made the textures inside Benny's completely freak out. This MLO does not 'play well with others' unfortunately.

    As for the 'grass' issue, yes it still had grass inside but when you moved at different angles it would disappear. Anyone who has the issue need to go into codewalker to get rid of it.

    8 dni temu
  • 8ee42d angry wolf 03

    @Caturtle Looks good! Nice job. Glad you figured out the issue.

    8 dni temu
  • 8ee42d angry wolf 03

    Hey, how'd you get these maps to load in Menyoo? They look over 900 objects in size?

    8 dni temu