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Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
Dodano: październik 02, 2016
Ostatnia aktualizacja: styczeń 06, 2023
Last Downloaded: 4 minuty temu
396 Komentarzy
More mods by ikt:
Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
Dodano: październik 02, 2016
Ostatnia aktualizacja: styczeń 06, 2023
Last Downloaded: 4 minuty temu
3.0.0
Features and improvements:
* Loads additional parameter descriptions from the GTAVHandlingInfo repository (notes.json is automatically updated, like flags.json)
* Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
* Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
* Update center of mass on respawns and when loading a handling file
* Minor improvements by @fingaweg
@shifuguru
This is comprehensive (I've contributed things to this): https://gtacars.net/gta5/glossary
The script takes descriptions from this repository: https://github.com/ikt32/GTAVHandlingInfo
@shifuguru
The script takes descriptions from this repository: https://github.com/ikt32/GTAVHandlingInfo
This has explanations and tools: https://eddlm.github.io/Handling-Tools/handling
This is comprehensive (I've contributed things to this): https://gtacars.net/gta5/glossary
@ikt you're a legend, thank you very much! Even better than what I was looking for :D
Hello. I have a question: I want to get rid of the power / speed loss when " coasting" when I let go of the throttle the speed starts to decrease quickly, I have a handling mod that removes that from stock cars but it's still there in mods, which parameter is responsible for that ? And how should I change it 5o get rid of the loss of speed?
the mod doesn't disable player controls while the menu is open I'm on LemonUI version 2
@skipper00123 Manual Transmission handles this, but we are waiting for an update :) maybe there are other mods that do the same thing..
Latest patch has messed up RPM of vehicles for some reason..
@shifuguru I found the solution, I just had to edit handling flag value to 820100
@ikt just a question about handling: I have a handling file but somehow there is a bumping sound when driving on straight level road. That should only occur on driving on curbs and such. Any ideas how to fix bumping sound
@ikt I'm confused about how to import the saved handling file back into the game. You don't actually describe how to do this anywhere. I'm doing this for mod cars, not any native cars if that matters. I just edited a car and saved the xml file to the "handling files" folder. I then imported that file back into the corresponding dlc folder for my car from within Open IV. I renamed the file "handling.meta". I opened it made sure the car's vehicle ID was correct. I then tried to start the game back up and it's crashing. I don't know what's going on and I could use some help. Thanks
and also, can someone help me figure out how to edit the radio functionality within a vehicle's audiohash? I use engine audio mods with my car mods and there is one engine sound that I really like but it doesn't have working radio enabled. I know this handling mod editor works with the handling.meta and that the audiohash is something different, but I've asked all over the place and have yet to figure out how to do this.
how do i change handling type weapon says unsupported handling type
@ikt Love the mod has a problem with a few values not reading or writing properly but most of it works well enough. Could we get folder/vehicle sorting support with like a folder named general for universal handling profiles. and a feature to load certain apply certain presets by default?
Great handling editor can you allow it to be a script instead of an asi?
@ikt very good resource, but I have a problem, it crashes with errors, sometimes when changing parameters
SCRIPT HOOK V ERROR
---------------------------
CORE: An exception occurred while executing 'RTHandlingEditor.asi' (0x00007FFBADF58F20), id 44
help pls
It's a shame it no longer works with the latest version of the game.
@davidbaach You need to downgrade v3028
Fun fact: if you set any vehicles lateral traction setting to a negative number, it will uncontrollably slide around and keep doing it even after you exit the vehicle. If you start jumping in random traffic , change the setting and hop out, nearly every vehicle of each type you applied the setting to will spawn in sliding around all crazy. do it to about 20 common vehicles and its total chaos in the streets. You have to uninstall the mod to reset this tho as you can no longer catch the vehicles to re-enter the positive number to make them stop. Also, does anyone know how to erase saved slots or do you just have to overwrite and rename them
?
@ikt September update of the game broke this script and cause infinity loading, I wish Rockstart would take more care of not braking sp mods with mp content updates
Is there a way to check/uncheck vehicle flags?