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Disregard my issue, I made a typo and forgot to put a slash after Dismemberment in the dlclist
Mod isn't working for me. Everything is where it should be and I even added the entry into dlclist (The right one). Scripthook V and Scripthook V DOT net area also up to date. But for whatever reason, I continuously encounter the following issue:
System.NullReferenceException: Object reference not set to an instance of an object.
at Dismemberment.Main.Dismember(Ped ped, Int32 start, Int32 end)
at Dismemberment.Main.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
If anyone could enlighten me, it would be greatly appreciated.
@nmodds So I know how Shift+T makes you transform and become more powerful, is there anyway to revert that so that you have normal power?
@jedijosh920 I'm getting that duplicate bug and torso bug again
@nmodds I have this weird problem where any time I try to use electrokinesis on any ped and it immediately causes my game to crash. Any possible causes conflicts?
@Toon Hermans Ahh I see. My apologies!
I found a temporary fix until MvcGyver updates the mod for those having the error with the assembly.xml. Here are the steps below:
1. Use a .rar extractor like WinRar and set the .oiv to open with WinRar to view the contents.
2. Copy the assembly.xml to your desktop and right click and then click Edit to open it up in notepad.
3. Find the line that has: <minor>3a</minor> simply remove the letter "a" out of "3a".
4. Save the assembly.xml copy.
5. Delete the assembly.xml inside the .oiv for the mod and place the copy of the assembly.xml from the desktop into the .oiv (in winRAR)
6. Use the package installer in OpenIV to install the mod and it should work.
I don't know if this will work for everyone but it did for me at least. Hope I worded the instructions well enough because I tend to have a really complicated way of explaining things.