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  • 08b1c8 darkopfp9 2 square1

    @PermissionToLand Yeah I had figured that ensuring the proper structure would be necessary, so I was trying to follow how it was handled in the original file. I knew it was a possibility that I messed it up in some way or another but I tried a few times being more careful each time and kept having the same results, but technically I was never completely sure if I was doing it right.

    This response made me more confident that I was in fact doing it correctly since I was making sure to copy only the contents within those sections and pasting them in the corresponding sections in the main file. It was a similar deal with the handling.meta file except that there was only one section to keep track of. Of course I still can't be entirely sure I didn't mess something up anyways.

    It is confusing why Enhanced would be handling these sorts of files differently enough to result in a crash. I guess the only test I could do is try to reproduce all of these steps on the Legacy version, including manually placing the DLC handling.meta and vehicles.meta data in the main handling.meta and vehicles.meta, making sure it works since I know it must be able to, and then using those same versions of handling.meta and vehicles.meta in the Enhanced version and seeing if it still breaks.

    październik 24, 2025
  • 08b1c8 darkopfp9 2 square1

    @PermissionToLand An update on this, in case this info proves useful in some future troubleshooting. Copying over vehicles.meta data for both mp24_2 and mp25, which was my initial attempt, caused a crash on the loading screen (tried loading a few times just to make sure it wasn't a fluke since I'm used to crashes happening before the loading screen even appears if something is wrong). I then tried to just copy over the data from mp25, since the handling data from mp25 seemed to cover the remaining vehicles apart from the Enhanced specific ones, and the game did start, although the vehicles from that group could no longer be spawned or appear in traffic.

    Seeing that the data from mp24_2 caused a crash, I wondered if maybe that was the issue with the dlcpacks approach, so I attempted going that route again just for mp2025_01, without bothering with mp2024_02. That caused the same sort of crash on startup as before, though. Trying to get this mod working in parity with Legacy on Enhanced is proving to be impossible, unfortunately. It's working well enough to my satisfaction to keep using it, but I'll have to live with some limitations and inconsistencies. Hopefully documenting some of this experimentation and trial and error provides some kind of use, though.

    październik 23, 2025
  • 08b1c8 darkopfp9 2 square1

    @PermissionToLand So a brief update, sorry about the double post. Modifying files within the dlc_patch folder for mp2024_02 doesn't seem to have any effect. Since there wasn't an mp2025_01 folder, I tried seeing if making one from scratch with the right file structure would do anything as well, but unsurprisingly that had no effect either.

    Ultimately I just tried the last suggestion, editing the main handling.meta file. I used notepad++ to copy the data from the handling.meta file in the mp25 folder, and paste it into the main handling.meta file. It seems to work for all the vehicles listed, checking quickly using the Rampage Trainer to spawn vehicles from the Money Fronts update. Vehicles listed in the Gen 9 Update DLC section still have vanilla handling though, which I'm not sure if it's because the mp24_2 folder doesn't have a handling.meta file or because maybe it's a group of vehicles that were never in the Legacy version and thus don't have any updated handling anywhere in the mod. I don't necessarily know which folders correspond with which updates because that's something I never really kept up with.

    In any case this does significantly improve coverage of modded handling, so I'll consider it a success. Do you think copying data from vehicles.meta for these specific DLCs in the main vehicles.meta file would have a similar effect, adding the improved vehicle damage and other modified features to those vehicles as well?

    październik 20, 2025
  • 08b1c8 darkopfp9 2 square1

    @PermissionToLand Enhanced does have those DLC folders, I just got detailed about recreating the file structures because ordinarily I only had update/update.rpf in the mod folder. I kind of got thrown off after copying over all the files within the dlc_patch folder in CodeWalker and finding that some of the files needed to go in a totally separate area.

    There is indeed a folder for mp2024_02 in the dlc_patch folder, though it has a slightly different file structure from the dlcpacks folder, so it seems to handle different assets (not sure if that matters though, given what you said). There isn't a counterpart for mp2025_01 in the dlc_patch folder.

    I'll try some different options and let you know if anything works. Maybe that can help compile a set of instructions for installing this mod for Enhanced. Part of the reason I was so specific in my post was that reading people's troubleshooting comments have helped me figure out how to do some stuff manually before, lol.

    październik 20, 2025
  • 08b1c8 darkopfp9 2 square1

    Made an account to see if I can get some help with a problem I've run into.

    So, I'm trying to install this mod for GTA V Enhanced, which is obviously the primary obstacle since this is a Legacy mod. However, I've been mostly successful! My approach has been to use CodeWalker RPF Explorer in order to manually replace the files in "mods/update/update.rpf". I've been using "assembly.xml" extracted from "Install.oiv" as a guide for what needs to go where, from the content folder also extracted from "Install.oiv". The game launches and the mod appears to be working after just this step, for the vehicles whose files are handled within "update.rpf". I have not yet tried applying the Optional AI Improvements or Optional Traffic Edits just yet, as I want to make sure everything else works first (I don't really want to have DLC cars spawning in traffic if they don't have modded handling, for instance).

    Where I run into problems is anything related to the files that need to go into "update/x64/dlcpacks", so regarding "update\x64\dlcpacks\mp2024_02\dlc.rpf" and "update\x64\dlcpacks\mp2025_01\dlc.rpf". I've tried recreating the file structures within the mod folder, and then copying the RPF archives from the original folders into these mod folders, then replacing the necessary files from the content folder I extracted from "Install.oiv". When these files are installed, though, the game crashes on launch. I actually did this all originally before testing whether the game ran with these folders removed entirely and found that it did. I had some sense that there might be a problem when CodeWalker gave me a warning that altering the files in these copied RPF archives would result in their encryption type changing.

    Next I tried recreating the file structure again, but this time made new RPF archives from scratch and just added the necessary files from the content folder, of course creating the necessary file structure within those archives. Still crashes on startup. Given the warning I received earlier, I thought maybe the problem was that these RPF archives had the wrong encryption type, so I did some research and downloaded Archive Fix. This allowed me to convert the archives from OPEN encryption to NG encryption. However, this did not seem to solve the problem either.

    I've kind of run into a wall when it comes to what useful results I can get from googling. I've picked up that DLCpacks can be something of a pain point for GTA V Enhanced, but this usually seems to be caused by modded car models and things like that, while these are just logic files being edited. It may be that this is just something that won't work with Enhanced no matter what I do, but I am hoping there is a solution I haven't thought of.

    Maybe I should also add that the reason I'm not using Drive V Enhanced for NVE is because I just don't really like NVE, lol. My system can't really handle it and I don't even really like how it looks in comparison to VisualV (which I also had to figure out how to install manually) which is also much less resource intensive. So it is often frustrating that so many Enhanced mods are specifically for NVE's onigiri file structure. There was apparently a version of Drive V for Enhanced that wasn't NVE, but it's been taken down, so my remaining option is to either try and figure this out or just live with some newer DLC vehicles not having modded handling.

    Rating this mod 5 stars because despite the struggles I am familiar with it from the Legacy era and I very much enjoyed driving around with the improved handling and damage model back then, and after all my situation is outside of the intended use case.

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    październik 15, 2025