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  • 7b8e4a thumper playing snowball with snowman

    Update 2.0;
    - Functional tandem shaped charge to go through Explosive Reactive Armor, thanks to the new explosion setting, FLAG_HAS_CAPPED_EXPLOSION_DAMAGE flag no longer hinders the Javelin.
    - Increased CLU maintaining Target-Lock; It will no longer keep jumping between targets as long as the target is still in CLU's Line-of-Sight and Target-Lock zone, refer the 18th screenshot.
    The only downside is, if CLU starts tracking the wrong target, you have to stop aiming to Lock-On to a different target. Alternatively, you can move the visor outside the Dead Zone.
    - Add-On version thanks to the Yukikaze and HeySlickThatsMe.
    - New NightVision scope. (Had to disable Missile Separation Time, otherwise when fully zoomed in, I observed the missile just descends instead of ascending whether you locked in or not).

    Addionatal Notes;
    - The reticle link in the Screenshots; https://www.gta5-mods.com/weapons/custom-sniper-rifle-crosshair
    - I learned how to make a custom zoom visor and crosshair, although it's not something as I expected to be. Have to install some shitty Flash Player thingy and then draw the Javelin's CLU visor in a basic Paint...
    So it might take a while...

    3 hours ago
  • 7b8e4a thumper playing snowball with snowman
    Komentarz przypięty

    Update 2.0;
    - Functional tandem shaped charge to go through Explosive Reactive Armor, thanks to the new explosion setting, FLAG_HAS_CAPPED_EXPLOSION_DAMAGE flag no longer hinders the Javelin.
    - Increased CLU maintaining Target-Lock; It will no longer keep jumping between targets as long as the target is still in CLU's Line-of-Sight and Target-Lock zone, refer the 18th screenshot.
    The only downside is, if CLU starts tracking the wrong target, you have to stop aiming to Lock-On to a different target. Alternatively, you can move the visor outside the Dead Zone.
    - Add-On version thanks to the Yukikaze and HeySlickThatsMe.
    - New NightVision scope. (Had to disable Missile Separation Time, otherwise when fully zoomed in, I observed the missile just descends instead of ascending whether you locked in or not).

    Addionatal Notes;
    - The reticle link in the Screenshots; https://www.gta5-mods.com/weapons/custom-sniper-rifle-crosshair
    - I learned how to make a custom zoom visor and crosshair, although it's not something as I expected to be. Have to install some shitty Flash Player thingy and then draw the Javelin's CLU visor in a basic Paint...
    So it might take a while...

    3 hours ago
  • 7b8e4a thumper playing snowball with snowman

    @Final Destination 6 I mean for myself I use Menyoo's Object Spooner because it being very advanced, but any Model/Prop spawning trainer can still spawn them.

    4 hours ago
  • 7b8e4a thumper playing snowball with snowman

    @Final Destination 6 Try reading the Descriptions next time, there is a reason we write those ..

    15 hours ago
  • 7b8e4a thumper playing snowball with snowman

    @Dash_ I figured out a way to make Javelin ignore FLAG_HAS_CAPPED_EXPLOSION_DAMAGE flag on tanks. Now it can 1 hit destroy everything 😊😊 Will finalize the other additional improvements and upload the new version by tonight or tomorrow 😊

    1 dzień temu
  • 7b8e4a thumper playing snowball with snowman
  • 7b8e4a thumper playing snowball with snowman

    @w.. Oh that makes sense too 😅😅 Indeed them spawning rarely makes them have more unique feeling, and when you see them happen it feels different compared to seeing them a lot 🙈

    I was a teeny bit seeing it form personal preference approach, since I really just love the balloons seeing 4-5 of them peacefully flying above always brightens my mood 🙈🙈🥰🥰🥰🎈🎈
    https://i.imgur.com/VnuTCm6.png

    2 dni temu
  • 7b8e4a thumper playing snowball with snowman

    @Dark Forest Yes, when I learn how to.

    3 dni temu
  • 7b8e4a thumper playing snowball with snowman

    @Audinokill You are quite right. Javelin in real life fires it's propulsion just enough to push itself out then immediately cuts it off, so it launches out the launch unit with inertia. About half a second later, reactivates the propulsion to fly. Unfortunately though I couldn't able to create a realistic push out 😥😥 It's a game limitation 🥺 Maybe can be done with script but don't know is it possible.

    So basically, I used a slight separation time instead, it's normally used in jets, like when you fire the missile, the missile drops down a little bit first instead of launching from the rail.

    It gave a somewhat unique effect and made the missile launch a from a little bit below the launch unit. Unfortunately none were perfect so I just thought of keeping the separation since it looked nicey, also rather than having the missile launch directly upwards.

    Thank you so much by the by 😊😊

    3 dni temu
  • 7b8e4a thumper playing snowball with snowman

    @gtavjamal Haha true, and yup, those are the ones definitely deserve to go down that deep 😂😂😂

    Just reminded me the Bermuda Triangle thingy 🙈😅 Also watching a show named Manifest, very mysterious me likey 😅😂

    3 dni temu