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@futurestoryteller
??? You never mentioned about the project. Anyways my one is working no problems
https://i.imgur.com/JhNeoQg.jpg
Either you forgot to defined them in dlclist.xml or there's something wrong with your map.
@futurestoryteller
Thats not how it works. You have to open the project and import ".ymap" to load the map.
Dexyfex is more active on Discord so ask there instead https://discordapp.com/invite/BxfKHkk
@Yoha
Dexyfex is more active on discord, you should talk to him there : https://discord.gg/BxfKHkk
@sollaholla
You should join his discord https://discord.gg/BxfKHkk :)
Dexyfex made some WIP features lately.
@millerlite643
3ds Max and a plugin called GIMS EVO.
@Sandra linson
You should really use a paragraph. Writing a huge wall of text makes reading illegible.
@GTAEU-MODS
Zmodeler3 is terrible for mapping. Use GIMS EVO instead.
Not bad.
@TyFinesse
I was referring to the blue box ( the Area ID), nodes will still work outside of the boundary to a certain extent but this is not recommended. You will encounter a bug that won't let you spawn traffics later on, so yes it's better to make a new Area ID.
@TyFinesse
It's not a good idea to put those nodes outside of the area ID, it will cause some conflict issues in the future (believe me I tried once with my own traffic path and I have to seperate them : https://www.gta5-mods.com/maps/traffic-paths-for-lakeside-run-track ).