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  • Franklin3
  • Franklin3

    @TheHC09 Might do it in the future.

    marzec 25, 2017
  • Franklin3

    @NubForSale Don't pass judgment on a mod without perusing the description.

    marzec 25, 2017
  • Franklin3

    @Arariel Fundamentally what I was trying to say was that cops use ramming most of the time and use the pit maneuver not often, it really depends on the speed and angle.

    marzec 08, 2017
  • Franklin3

    @Weirdoutworld People can just use this comment to find that out: I edited these lines:
    <Item type="CTaskVehicleDeadDriver__Tunables">
    <Name>CTaskVehicleDeadDriver</Name>
    <SwerveTime value="8.000000" />
    <SteerAngleControl>SAC_Randomize</SteerAngleControl>
    <MinSteerAngle value="-0.500000" />
    <MaxSteerAngle value="0.500000" />
    <ThrottleControl>TC_Randomize</ThrottleControl>
    <MinThrottle value="0.100000" />
    <MaxThrottle value="1.000000" />
    <BrakeControl>BC_Randomize</BrakeControl>
    <MinBrake value="0.000000" />
    <MaxBrake value="0.095000" />
    <HandBrakeControl>HBC_Retain</HandBrakeControl>
    </Item>

    <Item type="CTaskVehiclePursue__Tunables">
    <Name>CTaskVehiclePursue</Name>
    <DriftX>
    <MinValueForCorrection value="0.350000" />
    <MaxValueForCorrection value="0.500000" />
    <MinRate value="0.150000" />
    <MaxRate value="0.350000" />
    </DriftX>
    <DriftY>
    <MinValueForCorrection value="0.350000" />
    <MaxValueForCorrection value="0.500000" />
    <MinRate value="0.150000" />
    <MaxRate value="0.350000" />
    </DriftY>
    <TimeToLookBehind value="0.500000" />
    <MinDistanceToLookBehind value="15.000000" />
    <SpeedDifferenceForMinDistanceToStartMatchingSpeed value="15.000000" />
    <SpeedDifferenceForMaxDistanceToStartMatchingSpeed value="40.000000" />
    <MinDistanceToStartMatchingSpeed value="15.000000" />
    <MaxDistanceToStartMatchingSpeed value="75.000000" />
    <CruiseSpeedMultiplierForBackOff value="0.500000" />
    <DotToClampSpeedToMinimum value="0.707000" />
    <DotToClampSpeedToMaximum value="0.900000" />
    <SpeedForMinimumDot value="10.000000" />
    <TimeBetweenLineOfSightChecks value="1.000000" />
    <DistanceForStraightLineModeAlways value="20.000000" />
    <DistanceForStraightLineModeIfLos value="35.000000" />
    </Item>

    <Item type="CTaskVehicleRam__Tunables">
    <Name>CTaskVehicleRam</Name>
    <BackOffTimer value="10.000000" />
    <MinBackOffDistance value="10.000000" />
    <MaxBackOffDistance value="20.000000" />
    <CruiseSpeedMultiplierForMinBackOffDistance value="0.500000" />
    <CruiseSpeedMultiplierForMaxBackOffDistance value="1.000000" />
    </Item>

    Rozwiń, aby przeczytać cały komentarz
    marzec 06, 2017
  • Franklin3

    @Quakex64 Extracted the YMT File and opened it using Notepad++

    marzec 06, 2017
  • Franklin3

    @gamerdummy54 Everyone has a different taste.

    luty 18, 2017
  • Franklin3

    @Zippo Raid May I put your ped damage decal in one of my mods?(https://www.gta5-mods.com/misc/grand-theft-auto-iv-blood) You'll be credited.

    luty 18, 2017
  • Franklin3

    I experienced some crashes when playing with the mod installed, it happens randomly. And I really think that the chance percentage of the vehicles listed in the description barely spawn in Sandy Shores.

    luty 13, 2017
  • Franklin3

    It'd probably be better if you added the tied hands on when the ped is following you, and add the tied feet and hands animation when he's on the ground.

    luty 04, 2017