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  • @TheHC09 Might do it in the future.

    25 marca 2017
  • @NubForSale Don't pass judgment on a mod without perusing the description.

    25 marca 2017
  • @Arariel Fundamentally what I was trying to say was that cops use ramming most of the time and use the pit maneuver not often, it really depends on the speed and angle.

    8 marca 2017
  • @Weirdoutworld People can just use this comment to find that out: I edited these lines:
    <Item type="CTaskVehicleDeadDriver__Tunables">
    <Name>CTaskVehicleDeadDriver</Name>
    <SwerveTime value="8.000000" />
    <SteerAngleControl>SAC_Randomize</SteerAngleControl>
    <MinSteerAngle value="-0.500000" />
    <MaxSteerAngle value="0.500000" />
    <ThrottleControl>TC_Randomize</ThrottleControl>
    <MinThrottle value="0.100000" />
    <MaxThrottle value="1.000000" />
    <BrakeControl>BC_Randomize</BrakeControl>
    <MinBrake value="0.000000" />
    <MaxBrake value="0.095000" />
    <HandBrakeControl>HBC_Retain</HandBrakeControl>
    </Item>

    <Item type="CTaskVehiclePursue__Tunables">
    <Name>CTaskVehiclePursue</Name>
    <DriftX>
    <MinValueForCorrection value="0.350000" />
    <MaxValueForCorrection value="0.500000" />
    <MinRate value="0.150000" />
    <MaxRate value="0.350000" />
    </DriftX>
    <DriftY>
    <MinValueForCorrection value="0.350000" />
    <MaxValueForCorrection value="0.500000" />
    <MinRate value="0.150000" />
    <MaxRate value="0.350000" />
    </DriftY>
    <TimeToLookBehind value="0.500000" />
    <MinDistanceToLookBehind value="15.000000" />
    <SpeedDifferenceForMinDistanceToStartMatchingSpeed value="15.000000" />
    <SpeedDifferenceForMaxDistanceToStartMatchingSpeed value="40.000000" />
    <MinDistanceToStartMatchingSpeed value="15.000000" />
    <MaxDistanceToStartMatchingSpeed value="75.000000" />
    <CruiseSpeedMultiplierForBackOff value="0.500000" />
    <DotToClampSpeedToMinimum value="0.707000" />
    <DotToClampSpeedToMaximum value="0.900000" />
    <SpeedForMinimumDot value="10.000000" />
    <TimeBetweenLineOfSightChecks value="1.000000" />
    <DistanceForStraightLineModeAlways value="20.000000" />
    <DistanceForStraightLineModeIfLos value="35.000000" />
    </Item>

    <Item type="CTaskVehicleRam__Tunables">
    <Name>CTaskVehicleRam</Name>
    <BackOffTimer value="10.000000" />
    <MinBackOffDistance value="10.000000" />
    <MaxBackOffDistance value="20.000000" />
    <CruiseSpeedMultiplierForMinBackOffDistance value="0.500000" />
    <CruiseSpeedMultiplierForMaxBackOffDistance value="1.000000" />
    </Item>

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    6 marca 2017
  • @Quakex64 Extracted the YMT File and opened it using Notepad++

    6 marca 2017
  • @gamerdummy54 Everyone has a different taste.

    18 lutego 2017
  • @Zippo Raid May I put your ped damage decal in one of my mods?(https://www.gta5-mods.com/misc/grand-theft-auto-iv-blood) You'll be credited.

    18 lutego 2017
  • I experienced some crashes when playing with the mod installed, it happens randomly. And I really think that the chance percentage of the vehicles listed in the description barely spawn in Sandy Shores.

    13 lutego 2017
  • It'd probably be better if you added the tied hands on when the ped is following you, and add the tied feet and hands animation when he's on the ground.

    4 lutego 2017